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  1. Change Actor images

    Pirate OS
    by Pirate OS · May 2017
    Sorry, but I'm trying to do, I'm trying to get rid of the random and do it in sequence , I would like the colors to appear as follows, 1,2,3,4,5, and that's it, I don't have six and I don't want,
  2. Loading attribute

    Icebox
    by Icebox · May 2017
    If you type the key by the expression editor , it should be in quotes "Money" otherwise you can type it without.
  3. Loading attribute

    tatiang
    by tatiang · May 2017
    No, you're doing it right but you need to test it on a mobile device.
  4. Loading attribute

    3absh
    by 3absh · May 2017
    I only typed "Money" in in the "Key" expression
  5. Change Actor images

    Socks
    by Socks · May 2017
    That's how I see an 'Every 0 seconds' Timer too, basically a poor man's Constrain behaviour, in fact it's not even as good as a Constrain behaviour in that it only fires once every two frames (30fps),
  6. Change Actor images

    tatiang
    by tatiang · May 2017
    In the Wheel actor, you're changing self.Image to self.CurrentWheelColor+1 and since that attribute has a random value from 1 to 5, self.Image is going to be 2, 3, 4, 5, or 6. The reason you're getti
  7. How to use more quickly way for play sound?

    Socks
    by Socks · May 2017
    As you can't select a sound with an expression you will have to do this 'manually', that is to say you will simply have to produce a lot of rules/actors.
  8. How to use more quickly way for play sound?

    Weiyu
    by Weiyu · May 2017
    I know can use "Play Sound" behavior , but if I have 100 pictures, how to use more quickly way for do it?
  9. Movement

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2017
    Yes. You can fix the position of an actor using constrain attributes. You will need two self real attributes to track the position of the actor constantly and the reference those positions when you wa
  10. Word with Friends Type Grid

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2017
    First make a tag for all your squares, call them squares then add a self Boolean attribute to the square actors call it can snap.
  11. Best way to create an animation in seperate PNG files

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2017
    I generally export my animations as video and then bring them in Apple Motion. You can then export them out of motion as PNGs. You can probably do this with Adobe After Effects. You just have to make
  12. 10 Free 2D Game Asset Sites 2017

    tishenkoav
    by tishenkoav · May 2017
    Recently, entering the game industry market has become much easier, thanks to development tools and resources with game assets.
  13. Art/Images for App

    tishenkoav
    by tishenkoav · May 2017
    You can find free and available game assets on the : https://craftpix.net
  14. My Game loads on the GS Viewer (IOS) but then it Crashes once it's about to actually Show

    f78692@hotmail.com
    by f78692@hotmail.com · May 2017
    jasonnowak - it worked the first time I tried to load it in landscape, seriously thank you so much, it's such a relief, and to everyone else who posted to help thank you so much for the suggestions an
  15. Making a splash

    Facundo Gioffré - elRatArts
    by Facundo Gioffré - elRatArts · May 2017
    Thank you all!!!
  16. Making a splash

    Facundo Gioffré - elRatArts
    by Facundo Gioffré - elRatArts · May 2017
    (Quote)
  17. Making a splash

    rainwaterstudios
    by rainwaterstudios · May 2017
    Do you need the splash to interact with any other actors?
  18. Making a splash

    tatiang
    by tatiang · May 2017
    Is your question about how to draw the splash? Or how to spawn it? One option is to use particles to simulate a splash. Do you have the collision rule working correctly?
  19. Bug in gamesalad

    SEMA
    by SEMA · May 2017
    Thank you @Braydon_SFX I will start working on the project again
  20. Bug in gamesalad

    AlchimiaStudios
    by AlchimiaStudios · May 2017
    What are you using for movement? Interpolate, move, accelerate, or constraining/changing X or Y values of some sort?
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