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Two Actions For One Attribute
by ChessPawn ·I'll try that in the morning, but in the end, I just want it to either keep moving off screen, or collide with an enemy and then destroy itself. -
Two Actions For One Attribute
by RThurman ·Once it hits the mouse the actor stops so keep the mouse moving. (Or destroy the actor on mouse collision.) -
Two Actions For One Attribute
by RThurman ·Then after the shuriken hits something, or exits the scene -- destroy actor. -
Lock on Target!
by tomas12343 ·What I want to do is when the player touches the spawned actor,a target icon is spawned on top (following the actor "Enemy") and then a homing missile is spawned to destroy the speci -
Moving an Actor via Touch on screen
by old_kipper ·Above a perfectly good way of doing it. Worth adding rules to cancel control on both buttons being pressed, and if you are putting in scrolling put the buttons in a non scrolling layer so they stay wi -
Urgent Question
by carlosacj36 ·if you are using diferent layers, check that both actors you need to collide are in the same layer, use rigth click to move back,front the actors. Im not sure thats the problem, but check -
how to make an endless level
by studiocrity ·i am developing an app with my friend and we are trying to make an avalanche style game, however we are unable to make the level endless without actually increasing the size of the actual background a -
What Features do you want? (Attention Gamesalad Upper Management!)
by ShaneS429 ·4. Better Scene and Layers Control - When changing a bunch of actors, have the editor remember my last opened tab in regards to scenes, game, attributes, layers, etc. When going back, it resets the ed -
"Billy Morris and the land of the dinosaurs" is now available!
by LBG ·Thanks QS! I'm trying really hard to promote this. Going to pull an all nighter sending press packs out. I'll put a video in the top post. -
I HOLD THE TOP SCORE IN EPIG SURF!!!!!
by icanmake ·so yeah I got the high score out of the very few people on the board. My score: 61,338 meters -
The Secret of Grisly Manor reviewed on www.jayisgames.com!
by BazookaTime ·Congrats. I have downloaded over 5000 games and The Secret of Grisly Manor is easily in my top 25. -
Mighty Feathers Now on the App Store!!!!!!
by MegapixelIdeas ·Thanks for the suggestions. I will try to implement them in the next update. As I was making the update, I noticed that the touch actor to make the bird fly was moved to the top portion of the scree -
Cant change "Movable" attribute
by patrick1010 ·4. Now you just make a rule for when action occurs that you want to change the physical move attribute but instead of changing the attribute destroy "Turtle_move" and spawn " -
Mac App Store: Portrait Publishing
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flick scrolling (possible?)
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Mighty Feathers Now on the App Store!!!!!!
by akstudiodevelopment ·The flight works well, but I also noticed you have to tap the top half of the screen. -
GS Review System
by ultima ·apple is already doing that. and the quality of quality control really is depended on the reviewer... i already have very negative feedback with some of the review decision that's being handled by app -
Is there anyone that can help me make graphics for my app?
by JohnPapiomitis ·IF everythings settled and youve found the artist then please take the convo to email so i can close the thread. No point in bumping this to the top every 2 minutes so you guys can talk -
Using A Dynamically Generated Grid - Two Questions
by Mack_Dundee ·I think the game would be a lot more challenging if players would have to consider how many track pieces are left and how to most efficiently reach their goal. Sometimes their goal would not be direc -
Spawn actor when moving finger
by dshoe ·Right now on my game I have it so when there is a touch inside an actor, every 0.06 seconds it spawns the actor at the position of the touch and this results in lots of pointless actors stacked on top