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  1. Two Actions For One Attribute

    ChessPawn
    by ChessPawn · August 2011
    I'll try that in the morning, but in the end, I just want it to either keep moving off screen, or collide with an enemy and then destroy itself.
  2. Two Actions For One Attribute

    RThurman
    by RThurman · August 2011
    Once it hits the mouse the actor stops so keep the mouse moving. (Or destroy the actor on mouse collision.)
  3. Two Actions For One Attribute

    RThurman
    by RThurman · August 2011
    Then after the shuriken hits something, or exits the scene -- destroy actor.
  4. Lock on Target!

    tomas12343
    by tomas12343 · August 2011
    What I want to do is when the player touches the spawned actor,a target icon is spawned on top (following the actor "Enemy") and then a homing missile is spawned to destroy the speci
  5. Moving an Actor via Touch on screen

    old_kipper
    by old_kipper · August 2011
    Above a perfectly good way of doing it. Worth adding rules to cancel control on both buttons being pressed, and if you are putting in scrolling put the buttons in a non scrolling layer so they stay wi
  6. Urgent Question

    carlosacj36
    by carlosacj36 · August 2011
    if you are using diferent layers, check that both actors you need to collide are in the same layer, use rigth click to move back,front the actors. Im not sure thats the problem, but check
  7. how to make an endless level

    studiocrity
    by studiocrity · August 2011
    i am developing an app with my friend and we are trying to make an avalanche style game, however we are unable to make the level endless without actually increasing the size of the actual background a
  8. What Features do you want? (Attention Gamesalad Upper Management!)

    ShaneS429
    by ShaneS429 · August 2011
    4. Better Scene and Layers Control - When changing a bunch of actors, have the editor remember my last opened tab in regards to scenes, game, attributes, layers, etc. When going back, it resets the ed
  9. "Billy Morris and the land of the dinosaurs" is now available!

    LBG
    by LBG · August 2011
    Thanks QS! I'm trying really hard to promote this. Going to pull an all nighter sending press packs out. I'll put a video in the top post.
  10. I HOLD THE TOP SCORE IN EPIG SURF!!!!!

    icanmake
    by icanmake · August 2011
    so yeah I got the high score out of the very few people on the board. My score: 61,338 meters
  11. The Secret of Grisly Manor reviewed on www.jayisgames.com!

    BazookaTime
    by BazookaTime · August 2011
    Congrats. I have downloaded over 5000 games and The Secret of Grisly Manor is easily in my top 25.
  12. Mighty Feathers Now on the App Store!!!!!!

    MegapixelIdeas
    by MegapixelIdeas · August 2011
    Thanks for the suggestions. I will try to implement them in the next update. As I was making the update, I noticed that the touch actor to make the bird fly was moved to the top portion of the scree
  13. Cant change "Movable" attribute

    patrick1010
    by patrick1010 · August 2011
    4. Now you just make a rule for when action occurs that you want to change the physical move attribute but instead of changing the attribute destroy "Turtle_move" and spawn &quot
  14. Mac App Store: Portrait Publishing

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · August 2011
    Also, for a quick way to launch a portrait app... especially if it doesn't scroll... just fill the background with a big image... like a cut-out. With the improved camera support, just manually set th
  15. flick scrolling (possible?)

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · August 2011
    I'm confused. Do you want vertical scrolling or a menu that appears from the top of the screen?
  16. Mighty Feathers Now on the App Store!!!!!!

    akstudiodevelopment
    by akstudiodevelopment · August 2011
    The flight works well, but I also noticed you have to tap the top half of the screen.
  17. GS Review System

    ultima
    by ultima · August 2011
    apple is already doing that. and the quality of quality control really is depended on the reviewer... i already have very negative feedback with some of the review decision that's being handled by app
  18. Is there anyone that can help me make graphics for my app?

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    IF everythings settled and youve found the artist then please take the convo to email so i can close the thread. No point in bumping this to the top every 2 minutes so you guys can talk
  19. Using A Dynamically Generated Grid - Two Questions

    Mack_Dundee
    by Mack_Dundee · August 2011
    I think the game would be a lot more challenging if players would have to consider how many track pieces are left and how to most efficiently reach their goal. Sometimes their goal would not be direc
  20. Spawn actor when moving finger

    dshoe
    by dshoe · August 2011
    Right now on my game I have it so when there is a touch inside an actor, every 0.06 seconds it spawns the actor at the position of the touch and this results in lots of pointless actors stacked on top
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