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  1. Controlling an actor that is orbiting

    Lewis_Brazier
    by Lewis_Brazier · May 2017
    Thank you ever so much, I was trying loads of different things but couldnt get anything to work. Thank you
  2. Free Level Editor

    Armelline
    by Armelline · May 2017
    Hi @Manto! I used your level editor to move hundreds of objects in multiple scenes recently. It's no exaggeration to say it saved me literally 4 or 5 hours! So a huge thanks for that!
  3. Bug in gamesalad

    Icebox
    by Icebox · May 2017
    Try ticking better collisions (might work) and make sure the actor is locked on both scenes
  4. Best way to create an animation in seperate PNG files

    Icebox
    by Icebox · May 2017
    I don't know how you animate with photoshop , its quite hard and annoying. I use adobe animate (flash) for vector art animation , it exports png sequence, its great for animation and easy to use. If y
  5. Change Actor images

    tatiang
    by tatiang · May 2017
    I think I get it but I don't see where you're setting the value of game.Color. One point I'd make is that although you're working with colors, your question is really: "why don't the numbers
  6. Change Actor images

    Pirate OS
    by Pirate OS · May 2017
    you didn't get what I'm trying to explain , this is what I'm doing.
  7. Word with Friends Type Grid

    tatiang
    by tatiang · May 2017
    Okay, then you'll need a table that stores occupation data (e.g. a boolean for each grid square). And yes, that means 100 cells to keep track of in your table. Then when you are about to snap to gri
  8. Best way to create an animation in seperate PNG files

    rainwaterstudios
    by rainwaterstudios · May 2017
    to images (I use .PNG's). Navigate to the folder you exported the layers to, sort them by name, select all files and drag them into the logic area of an actor.
  9. Change Actor images

    tatiang
    by tatiang · May 2017
    And here's what it looks like in GameSalad (note that you can change it using the actor's RGB sliders or using Change Attribute behaviors):
  10. Change Actor images

    tatiang
    by tatiang · May 2017
    Okay so you made the graphics in a third-party program (e.g. Photoshop) and imported them in? And now you want another actor's color to match the color of the imported graphic? If so, you'd need the
  11. Change Actor images

    tatiang
    by tatiang · May 2017
    How are you changing the color of the actor? Are you using imported images or the actors' self.Color.____ attributes?
  12. Reduce Lag on my project

    SEMA
    by SEMA · May 2017
    Thank you
  13. Need help with IAP

    3absh
    by 3absh · May 2017
    My first time doing IAP coding
  14. Reduce Lag on my project

    Icebox
    by Icebox · May 2017
    Did you test on ios or android ? how many devices did you test on ? are they old or new ?
  15. Dash till Puff! Particles ?

    Toque
    by Toque · May 2017
    During game play It looks like 5 or 6 square actors are being randomly spawned from player. The squares alpha interpolate to 0 in .2 seconds. Adjust time till it looks good.
  16. Word with Friends Type Grid

    tatiang
    by tatiang · May 2017
    Ah, well, it's going to be difficult to prevent two actors from correctly snapping to the same position. I'll have to give that some thought. Where would you want the second actor to snap to if the
  17. Reduce Lag on my project

    Socks
    by Socks · May 2017
    (Quote)
  18. Reduce Lag on my project

    tatiang
    by tatiang · May 2017
    It doesn't sound like you're necessarily doing anything wrong. Having a lot of actors doing calculations (and possibly using constraints) in a large scene with music is going to produce lag.
  19. Reduce Lag on my project

    SEMA
    by SEMA · May 2017
    I am working on a game that requires levels to have a lot of objects(actors). Most of the objects have attributes inside that detect distance between the player and object to make an appear and disapp
  20. Movement

    twayne1
    by twayne1 · May 2017
    How can I make an actor move between two way points, but not go flying away when an actor jumps on it? So an actor that's movable and also able to be jumped on, (not including rotation.)
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