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  1. Problems with highscore

    boberto
    by boberto · January 2016
    (Quote)
  2. Problems with highscore

    tatiang
    by tatiang · January 2016
    Check that your actor is not an instance. To do this, double-click on the actor. If it shows a lock symbol, it is still a prototype. If not, you've already unlocked the actor and given it unique in
  3. Spawning and Particle Issues

    Hopscotch
    by Hopscotch · January 2016
    * Your "number of particles" is probably small, in relation to the "startup time" and "particle life time". The particle generator tries to spawn
  4. Spawning and Particle Issues

    Kozax
    by Kozax · January 2016
    I need some help with two different issues I have with spawning.
  5. If touch is down for 5 seconds - Shoot?

    KIIVIIN
    by KIIVIIN · January 2016
    Spawn actor "Special Weapon".
  6. HELP PLEASE Need better performance

    Armelline
    by Armelline · January 2016
    If you want higher FPS you're going to need to spawn less rain. Simple as that really. There were a couple of places a bit of extra optimisation could be eeked out, though.
  7. Pause game using an attribute?

    aurynstar
    by aurynstar · January 2016
    There is nothing else in my controller actor yet, but a spawn actor on a timer. Why would this interfere?
  8. HELP PLEASE Need better performance

    RabidParrot
    by RabidParrot · January 2016
    Spawn using timestamps.
  9. Pause game using an attribute?

    aurynstar
    by aurynstar · January 2016
    Yeah, I have tried a bit of debugging and I can see that attribute reach 0 and then I used the same rule to spawn an actor and that works!
  10. Coding Help ..spawning actors based on random attribute

    tatiang
    by tatiang · January 2016
    Use a separate rule with SA=random(1,2) and conditions if SA=1 spawn B; if SA=2 spawn D.
  11. Coding Help ..spawning actors based on random attribute

    mshuraih
    by mshuraih · January 2016
    I have spawning actor that every 5 seconds will spawn one of four different actors ( A,B,C and D ) ..based on a random spawning attribute ( SA ) this attribute changes every 5 sec with random value (
  12. grid to display x.y coordinates?

    Socks
    by Socks · January 2016
    When you spawn an actor its coordinates are defined by its centre point.
  13. grid to display x.y coordinates?

    tatiang
    by tatiang · January 2016
    The answer to the first part is no. The answer to the second part is that actor positions are determined by the center of the actor. So spawning an actor will spawn at x,y where x and y are at the c
  14. grid to display x.y coordinates?

    walterwoods@comcast.net
    by walterwoods@comcast.net · January 2016
    Also, if I did have the x,y coords and I spawn an actor at those points, will the center of my actor be spawned at that point, or will the bottom left corner of my actor be spawned at that point?
  15. Juice Mania

    igamesentertainment
    by igamesentertainment · January 2016
    Get ready for the juiciest adventure with frooty the little cute star of fruit paradise. Frooty is on a quest to Experience serve the dwellers of fruit paradise with the freshest juice of all time. On
  16. [I solved it] Changing velocity on actor issue

    KIIVIIN
    by KIIVIIN · January 2016
    Well, At the moment Im using a touch to spawn the actor "weapon" in front of my character.
  17. [I solved it] Changing velocity on actor issue

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
  18. [I solved it] Changing velocity on actor issue

    Socks
    by Socks · January 2016
    (Quote)
  19. [I solved it] Changing velocity on actor issue

    KIIVIIN
    by KIIVIIN · January 2016
    (Quote)
  20. [I solved it] Changing velocity on actor issue

    Socks
    by Socks · January 2016
    (Quote)
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