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OpenURL
by dragon_12dk ·Hello, the OpenURL function is very important in how my app functions, however for it to work properly for what I am doing, I need to remove the "close" button/header at the top, so -
Can not get the control camera function to work
by Braydon_SFX ·(Quote) -
Can not get the control camera function to work
by Toque ·(Quote) -
Can not get the control camera function to work
by Braydon_SFX ·Make sure your actor is on a scrollable later. That's one common cause for it not to work. -
Set Distance Between Moving Actors
by tatiang ·True, you might need to detect when they are less than or equal to a positional value. -
Set Distance Between Moving Actors
by Socks ·If you are using Move or Move To or Change Velocity (in fact anything other than Interpolate) to move your platform actors then they are very unlikely to ever land on x=900. -
Set Distance Between Moving Actors
by tatiang ·I would think it would be harder without timers but I'm not entirely sure. If you have it working without Timers, great, but if you don't then give them a shot. -
Set Distance Between Moving Actors
by brett-norton ·Ok well i had pretty much got it 75% right with having position X be the controller rather than timers. -
Cutscene Issue
by tatiang ·Yes, you can number your images like this: cutscene1.png, cutscene2.png, cutscene3.png, etc. and create an integer attribute called something like game.frame with a starting value of 1 and then each t -
Cutscene Issue
by sinbot ·Correct. Is there a way to make it go 1 frame at a time every time player clicks ENTER or lets it play out based on the timer? I just want the player to have the option to hit ENTER to skip to the nex -
Set Distance Between Moving Actors
by tatiang ·The distance between spawned actors will be determined by the delay between spawn times. So if you want one platform to follow another at a distance, you would need to specify the delay before spawni -
GameSalad fails
by Zwire ·(Quote) -
GameSalad fails
by fmakawa ·@zwire try not working in full screen mode. It might be a memory thing and I had something happen to me a few months back and we couldn't figure out why. It didn't happen whilst not on full screenmode -
Newbie - Help with purchased template
by tatiang ·Welcome. First of all, template support should be provided by the template seller. If you haven't already, contact someone at GSHelper.com (e.g. @Braydon_SFX). -
Developer For Hire!
by indra.aziz ·Hi @gingagaming do you design too or focus on the programming? -
Text Based Adventure - Any out there from GS? Templates? How to?
by Japster ·@fmakawa No worries mate, I've been also meaning to respond to your reply, but been busy working on Parcel Monkey all weekend for a change! (Image) -
How do you make your Gamesalad game cost money (initial price, for example, on steam?) (PC)
by elementappdev ·Not sure about steam, but if you submit it to Apple you can set a price tier (Free-a few grand). I would assume that Google Play/Steam is the same way. -
Cutscene Issue
by tatiang ·Your rules are essentially this: -
Cutscene Issue
by sinbot ·It basically works except the problem is that for either option when you progress to the next frame (starting with the first) it switches immediately to the last CHANGE IMAGE. -
Dynamic 3d lighting test..
by smurfted ·Glad you like it, sleep is for puppies anyway..