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Little marketing question.
by DigiChain ·Definitely option 2. If a player is enjoying your game you want to make that purchase as easy as possible for them. I'd also consider using ads in the free version which are also removed when an iap i -
Using Tables to store multiple user input texts, and displaying the texts in actor
by indra.aziz ·(Quote) -
How do you make your Gamesalad game cost money (initial price, for example, on steam?) (PC)
by twayne1 ·The title says it all. This is all taking into consideration if I get the Pro membership. -
Need Help with IAP, keep getting rejected by Apple
by gingagaming ·As @dariusimmanuelguerrero has suggested above, check you have indeed included your product ID in Row 1, Column 1 in the table "PurchaseTable" -
Unlocking Characters with coins help
by tatiang ·[whatever behaviors you want] -
Unlocking Characters with coins help
by salino2835 ·In my game, the main menu you're able to select between 5 playable characters. When you first play the game only one will be unlocked. Right know I have the coin system all set up and working and coin -
Using Tables to store multiple user input texts, and displaying the texts in actor
by tatiang ·It's not clear from your description how you intend to display the table values. But you might consider the tableMergeValues function described here and shown here. For example, if you wanted to dis -
Magic Cat Halloween - My first game
by birdboy ·https://www.google.com/doodles/halloween-2016 -
Weighted Random selection with dynamic adjustment with just 8 behaviors.
by PhilipCC ·@Hopscotch Snippets of brilliance like this inspire me with some great ideas that I would never attempt on my own without your tutelage. Once again, thank you. (Image) -
Using Tables to store multiple user input texts, and displaying the texts in actor
by tatiang ·You should only need one text attribute, a game attribute to store the keyboard input each time before it's stored in the table. Twenty actors? Probably just one actor with 20 instances (copies) in -
Using Tables to store multiple user input texts, and displaying the texts in actor
by indra.aziz ·I'm currently learning to use tables (as suggested by @Japster and @tatiang in my prev question). I looked at the tutorials on tables and pretty much understand how it works and why we use them. After -
Weighted Random selection with dynamic adjustment with just 8 behaviors.
by Socks ·Things are always 'simple' once you've worked out the answer. -
Color Change / Interpolation Trick
by rainwaterstudios ·(Quote) -
Weighted Random selection with dynamic adjustment with just 8 behaviors.
by Hopscotch ·Thanks for the comments @Socks, @Armelline, @gingagaming, @Braydon_SFX, @RThurman ! -
Developer For Hire!
by gingagaming ·Thank you for the recommendations @Darvey and @rani_aka_aarti it was a please working with you both! -
Color Change / Interpolation Trick
by Socks ·On a side note, you can do the same rainbow changing effect as in your demo file with just these three constrains . . . -
Dynamic 3d lighting test..
by Toque ·I didn't know you had it in you......... -
How to play video in gamesalad?
by smurfted ·While it won't work smooth enough for a cut scene, you could easily add instructions, a tutorial or adverts for more of your games... -
Developer For Hire!
by CasualEvolution ·Hi @gingagaming I will be writing to you (Image) -
Color Change / Interpolation Trick
by rainwaterstudios ·Does anyone else find it tedious and time consuming to set up color changes?