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How to make player go from walking to swimming within one scene?
by dylanbell ·I'm making a platformer and I'm wanting one of my levels to be half land and half water. I want the player to start the level on land but at some point have to jump in water and swim the rest of the w -
Need help. Hero is ''Sinking'' through looping ground (FIXED)
by ohtukrw ·do destroy this actor. -
Need help. Hero is ''Sinking'' through looping ground (FIXED)
by BigDave ·So your moving platform lies on top of an invisible ground that only collides with that moveable platform type but not with the player. -
How to make score count only when ball enters from the top of the ring
by Armelline ·What happens? I'd need to see more to tell you why it isn't working. But do you really want to destroy the balls as soon as they touch the basket on the way down? That would seem to kill the feeling o -
How to make score count only when ball enters from the top of the ring
by Armelline ·when the bottom of the ball is higher than the top of the basket). When the ball is higher than the basket, we spawn another copy of the basket for the ball to go underneath, to give the illusion tha -
Environmental Prop Artist (Anywhere)
by mintmonkey ·• Ability to show examples of top notch props and textures made for next gen console games. -
How to make my player throw/shoot something enemies in a platformer?
by Icebox ·* Rule if self.time > 5 or collides with enemies ( destroy ) -
How to make my player throw/shoot something enemies in a platformer?
by frd ·Have your player spawn the object, give the object the appropriate movement/velocity, and destroy the enemy actor when it collides with the object. -
Wondering if this is possible
by jamie_c ·One is that you could use 2 ground actors, one the Hero collides with and one that is just scenery. Layer the two together to get the effect you want. -
Checking tables for Values quickly
by fmakawa ·I have a word list, SOWPODS, in a table. I want to type words, which changes a text attribute and have that text attribute be searched for in the table as I type it. example- If I write the word 'top' -
when is the steam and windows publishing coming??? i hope it comes soon.!! any news ???
by Chunkypixels ·I would think that for the educational drive and users, native PC export should be a top priority, possibly even higher than UI improvements. Most schools use PCs, and they're going to want to show th -
New Release 1.25.61 is Available
by KevinCross ·I'd like to see a little more love to the Arcade though for those that have the basic account and can't publish to any other platform. Ratings, no of plays and filters for a start. With number of play -
How to make score count only when ball enters from the top of the ring
by wongj19 ·Sorry for bothering you guys again but it seems that I have hit yet another problem when making my game. -
Ball going through a hoop
by KevinCross ·As you can't change layer order in game you could have the net spawn a copy of itself once the balls y position is above the nets y position (plus an offset). Once the balls y position is below that s -
no timed animations?!
by Socks ·(Quote) -
no timed animations?!
by Hopscotch ·Just to show how variable the timer is, the following shows ticks created with identical interval timers, spawned from a moving actor. The top uses the Rule method, the bottom uses a standard timer. -
We need a pathfinder tutorial!!!
by jay2dx ·I actually think it was the layer orders that stopped me, the game I envisioned would need to be in 3D to work well, I'm learning unity now anyways so we will see (Image) -
FIXED: GameSalad is borderline unusable on the newest El Capitan Version (10.11.5)
by 3absh ·I hope you realize the delay in fixing this bug could utterly destroy your reputation. -
Processing, Timers and GS
by fmakawa ·processes things as bottom-up within scenes and top-bottom within actors. But within these parameter I have a few questions: How long does GS take to process each bit of instructions or run loops or -
How to make animate before game over?
by Socks ·----Destroy