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Touch rotate how?
by iraqiraq ·@elementappdev CAN YOU MAKE A DEMO PLEASE BECUZE SOME RULE I DONT KNOW HOW YOU MAKE IT! -
Touch rotate how?
by elementappdev ·You want two real attributes (Touch_Start) and (Touch_Stop). Then make an actor on the background (size of whole screen) and when touch--> is down :: change attribute Touch_Start) to mouse.post -
Text Based Adventure - Any out there from GS? Templates? How to?
by Japster ·Thanks for the response @pHghost ! - yeah, maybe I'm just being too ambitious in my expectations / design (well, the rest of it that's in my head at present, trying to put it all down in a readable fo -
Display text bugs when uploading a game to the arcade.
by TheCalesinator ·In the game on gamesalad, the display text works fine. After it's put into the arcade, the display text is shifted upwards or downwards depending on the font. Not only that, pieces of the lettering se -
Hi, I'm a 2D Graphic Artist (Vector) for hire
by nikkyoryzano ·I can work on fixed price (based on my $14 per hour rate estimate), I do need a list of the assets to calculate. -
Shooting gallery--shooting object vs scrolling screen (swiping) left or right
by Screaming Goat Apps ·created some programming that kind of works, however, sometimes when the player scrolls the screen by swiping it will also cause the player to fire a bullet when it is not supposed to (not good, sinc -
Touch rotate how?
by iraqiraq ·he click on spinner if the finger right the spinner go right if the finger left the spinner go left . if touched not much he move easy if touched very speed he go speed .the spinner stoped with touch -
Best method - re-size and align images after animation "Spriter"
by Toque ·513 to 512 would not make much difference to me in an animation. -
Best method - re-size and align images after animation "Spriter"
by brett-norton ·I get what you mean, i guess i could put an X or an image to the side of the animation as a reference point to alighn the images up and then just cut that out from the images in illustrator.. i will g -
Best method - re-size and align images after animation "Spriter"
by Socks ·I was simply asking if you were able to draw a square around your animation within Spriter, I'm not sure how else to describe what I mean . . . like I say I don't know Spriter at all or how it works. -
Best method - re-size and align images after animation "Spriter"
by brett-norton ·Im unsure what you mean.. could you explain a little -
Best method - re-size and align images after animation "Spriter"
by Socks ·What is preventing you from drawing straight lines ? -
Best method - re-size and align images after animation "Spriter"
by Socks ·Can you draw a square around your animation within Spriter ? -
Best method - re-size and align images after animation "Spriter"
by brett-norton ·Ahh yea layers would help hugely.. adobe tends to put out odd random number out now and again like 512x513 what would be the next step run it through another program to set them all 512x512 and what a -
Best method - re-size and align images after animation "Spriter"
by Toque ·That's how I do it. I know no other way. -
Color splash in game?
by Toque ·I think you explained it great. Colour splash. Detail what you want with colour and what not. Send the link. Good to go. -
Text Based Adventure - Any out there from GS? Templates? How to?
by Japster ·Of course, it'll still let you type in commands eventually (possibly with optional predictive), in addition to possibly picking the lazy/none-pure option... (Image) -
Color splash in game?
by tatiang ·I'm fairly certain that any such effects would need to happen outside of GameSalad. You could then import entire color splash (a term new to me) graphics or import black & white images and se -
Text Based Adventure - Any out there from GS? Templates? How to?
by Japster ·@fmakawa If you ping me your email address, I'll give you access to a rough Google Sheet I was working on, to lay the groundwork - it's a WIP, and in the early stages, but I think you'll get the idea. -
Change or Interpolate Text Size & Color?
by Socks ·I suspect it's because text needs to be rasterized to pixels to be displayed on a device's screen, so - for example - if you have text growing in size over time from very small to very big, filling th