-
rotation to Angle of another actor retaining his position
by JohnPapiomitis ·Now in the top part of the canon you want to rotate constrain attribute self position x to canonbase x and constrain attribute self position y to canonbaseY -
"Cool Lighting Effect"
by Braydon_SFX ·If you have Photoshop, just create a image about the size of your screen, have the background layer be transparent. Create a new layer and fill it with black. Then in the middle (or wherever you want -
Ton of new bugs with Gamesalad's behaviors, layers, music, etc.
by tenrdrmer ·- When I send an image to the back, it doesn't go to the back layer. When I send a certain actor to the front, it stays in the back. -
When everything is gone, then spawn next level button
by JohnPapiomitis ·you'll need a separate attribute for each level. Or when you switch the level you can change the attribute you have to the updated destroy amount for the next level. Whatever is easier for you -
Ton of new bugs with Gamesalad's behaviors, layers, music, etc.
by TheMenOfHonor ·- In certain scenes, behaviors don't work. Animations don't appear, spawners don't work, and movement behaviors simply stop. I put the exact same actors in other scenes and they work as directed with -
Project Resizer with GS 0.9.6???
by wayneh001 ·This option scales the Actors proportionally, with no stretching of the Actors. The user chooses to ensure the Y (Height) parameters are the Target destination Max or Min and the Original Project file -
[Video]New game from CClab
by Unept ·I like it. I wonder if your finger might get in the way if it's on top of the devil character the whole time. Maybe that won't be an issue, just a thought. Excited to see how it turns out! -
iPhone App Marketing & Video
by cesar_m_romero ·so people can see it (assuming you're not on the top 100 of course... but that's not going to happen soon, hahaha!). -
Do you think my game will sell well?
by Eastbound ·I don't think you have an appropriate poll option! With some luck I think this could make the top 100, but I definitely see it making more than "a few bucks." -
Do you think my game will sell well?
-
Huge website of free textures! Check it out!
by Exose ·Just be careful to note the message at the top of the website: -
Touch to Move
by DreamLab ·Make 2 actors. One called left and one called right. Set them up to where they each equal half of the screensize and put them on a non-scrollable layer. -
Are 80 attributes too many?
by InLikeFlynn ·This would work well if you have multiple profiles and want to store one number in place for all profiles, or if you want to store an entire players inventory (of under 30) in one int. -
Panic Springs - Atari 2600 Style by Gamesmold
by expired_012 ·2nd on the leaderboard! I will make it to the top eventually! -
Memory increase over multiple scenes - fixed?
by cyclops-games ·I'm using quite a few rules and behaviours but nothing too complex and not a huge amount of actors. I'm also using recycling techniques rather than spawn and destroy so I've kept it as optimised as po -
random spawning
by JohnPapiomitis ·then to not get them to spawn on top or touch have this rule in them. -
Need some support !!! promo codes available !!!!
by diegocs ·in the itunes store mainpage there is a colum in the right hand side, there at the top you can find the option to redeem, click it and them paste your code in the box and press enter, then follow a f -
Universal Binaries... REALLY CLOSE!
-
Universal Binaries... REALLY CLOSE!
by InLikeFlynn ·Scalable layers is a good idea. I'd always thought we'd have to use a device type attribute in all rules to do with scaling and positioning. Hopefully if they do that we can pick how the each layer -
Interesting question
by ARandomDay ·I fully get and appreciate having the top (in my opinion) template and content makers up there as it makes things really easy to get to and look at.