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  1. rotation to Angle of another actor retaining his position

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    Now in the top part of the canon you want to rotate constrain attribute self position x to canonbase x and constrain attribute self position y to canonbaseY
  2. "Cool Lighting Effect"

    Braydon_SFX
    by Braydon_SFX · July 2011
    If you have Photoshop, just create a image about the size of your screen, have the background layer be transparent. Create a new layer and fill it with black. Then in the middle (or wherever you want
  3. Ton of new bugs with Gamesalad's behaviors, layers, music, etc.

    tenrdrmer
    by tenrdrmer · July 2011
    - When I send an image to the back, it doesn't go to the back layer. When I send a certain actor to the front, it stays in the back.
  4. When everything is gone, then spawn next level button

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    you'll need a separate attribute for each level. Or when you switch the level you can change the attribute you have to the updated destroy amount for the next level. Whatever is easier for you
  5. Ton of new bugs with Gamesalad's behaviors, layers, music, etc.

    TheMenOfHonor
    by TheMenOfHonor · July 2011
    - In certain scenes, behaviors don't work. Animations don't appear, spawners don't work, and movement behaviors simply stop. I put the exact same actors in other scenes and they work as directed with
  6. Project Resizer with GS 0.9.6???

    wayneh001
    by wayneh001 · July 2011
    This option scales the Actors proportionally, with no stretching of the Actors. The user chooses to ensure the Y (Height) parameters are the Target destination Max or Min and the Original Project file
  7. [Video]New game from CClab

    Unept
    by Unept · July 2011
    I like it. I wonder if your finger might get in the way if it's on top of the devil character the whole time. Maybe that won't be an issue, just a thought. Excited to see how it turns out!
  8. iPhone App Marketing & Video

    cesar_m_romero
    by cesar_m_romero · July 2011
    so people can see it (assuming you're not on the top 100 of course... but that's not going to happen soon, hahaha!).
  9. Do you think my game will sell well?

    Eastbound
    by Eastbound · July 2011
    I don't think you have an appropriate poll option! With some luck I think this could make the top 100, but I definitely see it making more than "a few bucks."
  10. Do you think my game will sell well?

    retired_6d3cd399d5a522812203e99577fd0722
    by retired_6d3cd399d5a522812203e99577fd0722 · July 2011
    I think with a bit of marketing it could do pretty well. Top 10? maybe not but well nonetheless. Getting to the top 10 seems to tied more to luck than it does the actual game quality.
  11. Huge website of free textures! Check it out!

    Exose
    by Exose · July 2011
    Just be careful to note the message at the top of the website:
  12. Touch to Move

    DreamLab
    by DreamLab · July 2011
    Make 2 actors. One called left and one called right. Set them up to where they each equal half of the screensize and put them on a non-scrollable layer.
  13. Are 80 attributes too many?

    InLikeFlynn
    by InLikeFlynn · July 2011
    This would work well if you have multiple profiles and want to store one number in place for all profiles, or if you want to store an entire players inventory (of under 30) in one int.
  14. Panic Springs - Atari 2600 Style by Gamesmold

    expired_012
    by expired_012 · July 2011
    2nd on the leaderboard! I will make it to the top eventually!
  15. Memory increase over multiple scenes - fixed?

    cyclops-games
    by cyclops-games · July 2011
    I'm using quite a few rules and behaviours but nothing too complex and not a huge amount of actors. I'm also using recycling techniques rather than spawn and destroy so I've kept it as optimised as po
  16. random spawning

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    then to not get them to spawn on top or touch have this rule in them.
  17. Need some support !!! promo codes available !!!!

    diegocs
    by diegocs · July 2011
    in the itunes store mainpage there is a colum in the right hand side, there at the top you can find the option to redeem, click it and them paste your code in the box and press enter, then follow a f
  18. Universal Binaries... REALLY CLOSE!

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2011
    • Layer functions
  19. Universal Binaries... REALLY CLOSE!

    InLikeFlynn
    by InLikeFlynn · July 2011
    Scalable layers is a good idea. I'd always thought we'd have to use a device type attribute in all rules to do with scaling and positioning. Hopefully if they do that we can pick how the each layer
  20. Interesting question

    ARandomDay
    by ARandomDay · July 2011
    I fully get and appreciate having the top (in my opinion) template and content makers up there as it makes things really easy to get to and look at.
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