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enemy bullets shoot at player, but not track?
by pjnolen ·Ok, no that doesn't work either. If the badguy's location is the top corner of the screen, and the player is in the center of the screen or closer then when the bullet misses the player it doesn't mak -
enemy bullets shoot at player, but not track?
by pjnolen ·Well even if I set the timer to 2 seconds then destroy, depending on the angle the bullet comes back on the screen in time. I have walls around the scene so i have it destroy when it hits one of the w -
enemy bullets shoot at player, but not track?
by mattyr64 ·or on reaching the location destroy it -
enemy bullets shoot at player, but not track?
by mattyr64 ·maybe add a lifetime for the bullets, so they are only 'alive' for a second or whatever is suitable. when lifetime is up, destroy it. -
enemy bullets shoot at player, but not track?
by pjnolen ·the actor that fired it, because I had a rule to destroy it after 3 seconds, which is how long it took to pass it then return and pass it again and get near the original shooter then be destroyed. If -
how do i make a grid?
by bonywa ·You will want to create an actor that has the width and height of your preferred grid space. Lets name it "Block (Destructible)". You will also have your player actor. Lets assume -
how do i make a grid?
by sdsmith64 ·I know i can use replicate to make a grid of tiles (using one actor). but what i want is to move around and destroy the tiles as i move...like in Boulder Dash -
Uploading to apple
by quantumsheep ·There should be a 'ready to upload binary' button top right of the app's page in iTunes. -
When this actor is destroyed, destroy that actor.
by icanmake ·using attributes. when game.box1destroyed is true, destroy box2. -
When this actor is destroyed, destroy that actor.
by Goldensnypa ·So I have two actors, box 1 and box 2. They're 20 pixels apart from each other. Box 1 is destroyed when clicked on. What I want is, when box 1 is destroyed, destroy box 2. What is the easiest and smoo -
Bouncing Birds! was rejected!!!
by ultima ·to further elaborate, there are a few games that is loosely based on doodle destroy.. but they don't take the doodle approach instead they create a new story and new experience.. and they are doing fa -
pan pause screen
by SAMman ·Does anyone know of a way to use the pause behavior and have the pause scene pan across the actual scene it is on top of and show that scene while it is paused? Thanks! -
More help with Joystick
by ChucklingMonkey ·the scene and the joystick on the scene on a new layer. I hit preview and nothing happened. Sort of frustrating after work 3 hours doing the code. So I tried something new today and is a good start I -
Known Issues for 0.9.6- Report bugs here
by StusApps ·Yep, agree on the parallax scrolling issue. With the main character controlling the camera and then using an unlocked actor with the camera origin to offset scrolling it stops any of my touch commands -
GameSalad 2011 Roadmap
by ultima ·Layer functions (low) -
Help with spawning direction falling down
by bobzApps ·I'm having a bit of trouble. whenever I spawn and actor from the top, I want it to fall straight down, but now for some reason its just falling diagonally, Can anyone help me out? -
GameSalad 0.9.6 - Marketplace, Cookbook, Image Flipping
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bullet kills all actors at once why?
by butterbean ·Are you using a global game attirbute game.killenemy to destroy your actors? -
bullet kills all actors at once why?
by guilleface ·so in the enemy i have a rule, when attribute game.killenemy=3, destroy this enemy but if i hit one emeny, then another, on the third hit all of the enemy are destroyed, what i want is to destroy one -
GameSalad 0.9.6 - Marketplace, Cookbook, Image Flipping
by giacomopoppi ·The gamesalad cookbook looks great btw, but when browsing the forums the cookbook link dissapears on the top of the site.