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  1. speeding up actor on collision

    Village Idiot
    by Village Idiot · April 2017
    Right on the money @Socks! Thanks heaps for that! Interestingly it's starting to make sense to me.. Watching your demo is strangely hypnotic..
  2. Read: Tables for Enemies in Tower Defense

    Armelline
    by Armelline · April 2017
    I think you're treading new ground if you solve this. First thing to ask, though, is how are the locations of the enemies being tracked? You need to know how far each enemy is from each tower. First t
  3. Read: Tables for Enemies in Tower Defense

    dariusimmanuelguerrero
    by dariusimmanuelguerrero · April 2017
    Hello! I just bought a TD template. The template (which I do not want to mention) seems to be using tables for calculating enemy positions. This is good since then the towers, which are spawned when b
  4. Facebook Publishing

    PigeonGames
    by PigeonGames · April 2017
    Maybe this could help you. (Image)
  5. Finally, our first game is released!

    PigeonGames
    by PigeonGames · April 2017
    Thank you for the feedback and review, Icebox! The game will be updated soon with the sounds and some visual corrections. (Image)
  6. Beasts & Monsters

    Nalycan
    by Nalycan · April 2017
    So much to do and sooo little time.
  7. speeding up actor on collision

    Socks
    by Socks · April 2017
    Then you will need to express the increase in speed as a percentage of the current X and the current Y speed, this will maintain the relationship between the two (to maintain the angle), so it should
  8. speeding up actor on collision

    Village Idiot
    by Village Idiot · April 2017
    I've already tried what you suggested @Toque – and it didn't work.. unless I got it wrong.. I'll take a closer look just to be sure. I think the fact that it's travelling along x and y and is being pr
  9. Finally, our first game is released!

    Icebox
    by Icebox · April 2017
    just played it and rated , its fun , adding sound effects and music can make it more interesting though. Good job and wish you the best
  10. Finally, our first game is released!

    PigeonGames
    by PigeonGames · April 2017
    Thank you. (Image)
  11. State of GameSalad on 4-18-2017

    PigeonGames
    by PigeonGames · April 2017
    (Quote)
  12. Need help with animation stopping

    tatiang
    by tatiang · April 2017
    Having the rules is helpful but also... did my demo work for you? If your rules are not working, what happens when you test them? I'm assuming you changed something after your original post based on
  13. speeding up actor on collision

    Toque
    by Toque · April 2017
    That will work if travelling in a positive x velocity. You could do the same with Y positive velocity as well.
  14. Pick ups

    jakerutl
    by jakerutl · April 2017
    can just go back in and collect and back out. Does anyone have a solution where it only saves when they finish the level? i tried taking the save attribute and putting it in the finish line but i doe
  15. How to Tap/Touch a rectangular mask then make an Actor1 move and Hit another Actor2

    tatiang
    by tatiang · April 2017
    (Quote)
  16. How to Tap/Touch a rectangular mask then make an Actor1 move and Hit another Actor2

    Socks
    by Socks · April 2017
    You make the attribute yourself.
  17. How to make a gameplay of my game

    SoAGAMES
    by SoAGAMES · April 2017
    Hello guys I want to know how to make a gameplay of my game, I am doing in gs windows that there is no sea the android viewer because they tell me that it has errors and also a video capture from the
  18. How to Tap/Touch a rectangular mask then make an Actor1 move and Hit another Actor2

    artlover
    by artlover · April 2017
    Hi @tatiang thank you very much for your answer... I'll try this out now (Image)
  19. speeding up actor on collision

    Icebox
    by Icebox · April 2017
    change attribute self.motion linear velocity x to self.motion linear velocity x + 10 or any value you want
  20. speeding up actor on collision

    Village Idiot
    by Village Idiot · April 2017
    So I've got a ball that I want to speed up (whilst travelling in the same direction) – when it collides with another actor. I've tried various things but can't make it work. This seems simple enough,
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