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speeding up actor on collision
by Village Idiot ·Right on the money @Socks! Thanks heaps for that! Interestingly it's starting to make sense to me.. Watching your demo is strangely hypnotic.. -
Read: Tables for Enemies in Tower Defense
by Armelline ·I think you're treading new ground if you solve this. First thing to ask, though, is how are the locations of the enemies being tracked? You need to know how far each enemy is from each tower. First t -
Read: Tables for Enemies in Tower Defense
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Facebook Publishing
by PigeonGames ·Maybe this could help you. (Image) -
Finally, our first game is released!
by PigeonGames ·Thank you for the feedback and review, Icebox! The game will be updated soon with the sounds and some visual corrections. (Image) -
Beasts & Monsters
by Nalycan ·So much to do and sooo little time. -
speeding up actor on collision
by Socks ·Then you will need to express the increase in speed as a percentage of the current X and the current Y speed, this will maintain the relationship between the two (to maintain the angle), so it should -
speeding up actor on collision
by Village Idiot ·I've already tried what you suggested @Toque – and it didn't work.. unless I got it wrong.. I'll take a closer look just to be sure. I think the fact that it's travelling along x and y and is being pr -
Finally, our first game is released!
by Icebox ·just played it and rated , its fun , adding sound effects and music can make it more interesting though. Good job and wish you the best -
Finally, our first game is released!
by PigeonGames ·Thank you. (Image) -
State of GameSalad on 4-18-2017
by PigeonGames ·(Quote) -
Need help with animation stopping
by tatiang ·Having the rules is helpful but also... did my demo work for you? If your rules are not working, what happens when you test them? I'm assuming you changed something after your original post based on -
speeding up actor on collision
by Toque ·That will work if travelling in a positive x velocity. You could do the same with Y positive velocity as well. -
Pick ups
by jakerutl ·can just go back in and collect and back out. Does anyone have a solution where it only saves when they finish the level? i tried taking the save attribute and putting it in the finish line but i doe -
How to Tap/Touch a rectangular mask then make an Actor1 move and Hit another Actor2
by tatiang ·(Quote) -
How to Tap/Touch a rectangular mask then make an Actor1 move and Hit another Actor2
by Socks ·You make the attribute yourself. -
How to make a gameplay of my game
by SoAGAMES ·Hello guys I want to know how to make a gameplay of my game, I am doing in gs windows that there is no sea the android viewer because they tell me that it has errors and also a video capture from the -
How to Tap/Touch a rectangular mask then make an Actor1 move and Hit another Actor2
by artlover ·Hi @tatiang thank you very much for your answer... I'll try this out now (Image) -
speeding up actor on collision
by Icebox ·change attribute self.motion linear velocity x to self.motion linear velocity x + 10 or any value you want -
speeding up actor on collision
by Village Idiot ·So I've got a ball that I want to speed up (whilst travelling in the same direction) – when it collides with another actor. I've tried various things but can't make it work. This seems simple enough,