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  1. Subsist is now on the AppStore

    bentzmike
    by bentzmike · July 2011
    -Use 4 unique power-ups to destroy or avoid incoming torpedoes!
  2. Quantumsheep presents '.Matrixx' - a trippy avoid/collect 'em up! :D

    creativeapps
    by creativeapps · July 2011
    looks very professional. I like how you change the game play angel. left to right, top to bottom and vice versa
  3. Losing sound effects when iPad is set to sleep

    cesar_m_romero
    by cesar_m_romero · July 2011
    Something strange is happening... if during gameplay I turn the iPad to sleep (with the top button) and then just turn it back on the music will keep playing perfectly but all sound effects are gone,
  4. Two big bugs in HTML5 publishing

    xarmian
    by xarmian · July 2011
    the problem was with layering, then with certain destroy commands, then with hyphens in the image names, etc. So obviously Bug #2 made finding Bug #1 extremely difficult, since I tried commenting ou
  5. How to Keep An Actor on the Screen at all times

    jb15
    by jb15 · July 2011
    You need to put the pause/joystick actors on a different layer, which is not scrollable (look in the scene attributes--layers). Then, you can have two layers, one that scrolls (with the character/car
  6. HUD layer and top actor

    svn
    by svn · July 2011
    In the layers tab, the actor at the top of each Layer list is checked to be there first. Make sure that all the Direction actors are already on screen. Then, in the layers tab, make sure Scrollable is
  7. HUD layer and top actor

    obsoleteentertainment
    by obsoleteentertainment · July 2011
    i do have a huge scrollable background with an unscrollable HUD layer. In the HUD layer are four actors for the direction. When i press preview only the direction actor that is at the top of the layer
  8. Curious about a method

    UtopianGames
    by UtopianGames · July 2011
    Have you tried using a simple collide...if the actors spawns on top of the wall and has a collide with wall it should move to the nearest free space.
  9. Quantumsheep presents '.Matrixx' - a trippy avoid/collect 'em up! :D

    quantumsheep
    by quantumsheep · July 2011
    The game sees the player posing as a hacker, piloting an ‘avatar’ within the enemy mainframe, ‘Lothos’, trying to collect blue data spheres while avoiding the enemy red data spheres and picking up pow
  10. Curious about a method

    Chiselbrain
    by Chiselbrain · July 2011
    Let's say you have a maze made out of wall actors and you want to spawn an object anywhere in the maze, but not on top of a wall actor.
  11. Making backgrounds Transparent

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    in gimp, click layer, transparenct, add alpha chanel. That will put the transparency behind your image. Then use the fuzzy select tool or the select by color tool to select all the white around the i
  12. Recycling actor behind another

    PeeCee
    by PeeCee · July 2011
    I recieved some heads up from guru's on how to call an off screen actor and then resend it back to its Y position(off screen position) to simulate a spawn and destroy. soo then..
  13. distance based game help

    rlehm
    by rlehm · July 2011
    you could also create wall actors, invisible, if bullet/ball/whatever collide, destroy... it won't wrap like 50CENT no mo
  14. QUESTION:- spawn & destroy VS recycling

    rlehm
    by rlehm · July 2011
    To recycle, don't ever use "destroy." Instead, simply use Change Attribute self.position.x to -40 (or whatever get's it off your screen)
  15. distance based game help

    Trapper74
    by Trapper74 · July 2011
    i tried making a floor collide actor that was like 5000000 wide and then tried to have the actual floor graphic (another actor) replicate constantly over the top, but when i do this the bouncing physi
  16. When does Lion come out?

    steve86
    by steve86 · July 2011
    but if I click on the apple logo on the top left screen corner and then software update.. will the dev version update to the retail version once it goes live? Or will I just keep the golden master ver
  17. General Game Center Question

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    i submit the best score. I ran a test and if u have ur highest score on top of the leaderboard gamecenter wont update and change to a lower score if u try to post it. So i just use bestscore so if th
  18. QUESTION:- spawn & destroy VS recycling

    tenrdrmer
    by tenrdrmer · July 2011
    Easy, If your going to be spawn and destroying a lot. Use Recycle instead. If its going to be just here and there it will likely be easier to spawn and destroy.
  19. QUESTION:- spawn & destroy VS recycling

    PeeCee
    by PeeCee · July 2011
    I've been reading some info from members and nonmembers on the difference and when to decide to spawn & destroy as apposed to recylce or vice versa. Im finding different answers from different
  20. When does Lion come out?

    DreamLab
    by DreamLab · July 2011
    Think about it like this. Not a lot of people have macs. So to get decent sales that would actually be comparable to iphone sales you would have to be some where on the top charts. TSB got to number 3
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