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  1. HUD layer and top actor

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    post a video or you recreating the hud layer and what happens when u preview it after if u can
  2. HUD layer and top actor

    obsoleteentertainment
    by obsoleteentertainment · July 2011
    this drives me crazy. I deleted all direction actors. Deleted the Layer. Then Placed the direction actors, created hud layer, moved the direction actors to the hud layer and and then unchecked scrolla
  3. How to make a joystick control the player

    ChucklingMonkey
    by ChucklingMonkey · July 2011
    How do you make a joystick control the player? I made everything on the how to make a joystick under support, but now how do I make the top part move a have it make the player move?
  4. How to make a spot for a joystick

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    click the scene tab and make a new layer called hud, put it on top of the layer list and uncheck scrollable. Whatever you want to stay in place and always be in the same spot no matter where the camer
  5. Subsist is now on the AppStore

    bentzmike
    by bentzmike · July 2011
    -Use 4 unique power-ups to destroy or avoid incoming torpedoes!
  6. Quantumsheep presents '.Matrixx' - a trippy avoid/collect 'em up! :D

    creativeapps
    by creativeapps · July 2011
    looks very professional. I like how you change the game play angel. left to right, top to bottom and vice versa
  7. Losing sound effects when iPad is set to sleep

    cesar_m_romero
    by cesar_m_romero · July 2011
    Something strange is happening... if during gameplay I turn the iPad to sleep (with the top button) and then just turn it back on the music will keep playing perfectly but all sound effects are gone,
  8. Two big bugs in HTML5 publishing

    xarmian
    by xarmian · July 2011
    the problem was with layering, then with certain destroy commands, then with hyphens in the image names, etc. So obviously Bug #2 made finding Bug #1 extremely difficult, since I tried commenting ou
  9. How to Keep An Actor on the Screen at all times

    jb15
    by jb15 · July 2011
    You need to put the pause/joystick actors on a different layer, which is not scrollable (look in the scene attributes--layers). Then, you can have two layers, one that scrolls (with the character/car
  10. HUD layer and top actor

    svn
    by svn · July 2011
    In the layers tab, the actor at the top of each Layer list is checked to be there first. Make sure that all the Direction actors are already on screen. Then, in the layers tab, make sure Scrollable is
  11. HUD layer and top actor

    obsoleteentertainment
    by obsoleteentertainment · July 2011
    i do have a huge scrollable background with an unscrollable HUD layer. In the HUD layer are four actors for the direction. When i press preview only the direction actor that is at the top of the layer
  12. Curious about a method

    UtopianGames
    by UtopianGames · July 2011
    Have you tried using a simple collide...if the actors spawns on top of the wall and has a collide with wall it should move to the nearest free space.
  13. Quantumsheep presents '.Matrixx' - a trippy avoid/collect 'em up! :D

    quantumsheep
    by quantumsheep · July 2011
    The game sees the player posing as a hacker, piloting an ‘avatar’ within the enemy mainframe, ‘Lothos’, trying to collect blue data spheres while avoiding the enemy red data spheres and picking up pow
  14. Curious about a method

    Chiselbrain
    by Chiselbrain · July 2011
    Let's say you have a maze made out of wall actors and you want to spawn an object anywhere in the maze, but not on top of a wall actor.
  15. Making backgrounds Transparent

    JohnPapiomitis
    by JohnPapiomitis · July 2011
    in gimp, click layer, transparenct, add alpha chanel. That will put the transparency behind your image. Then use the fuzzy select tool or the select by color tool to select all the white around the i
  16. Recycling actor behind another

    PeeCee
    by PeeCee · July 2011
    I recieved some heads up from guru's on how to call an off screen actor and then resend it back to its Y position(off screen position) to simulate a spawn and destroy. soo then..
  17. distance based game help

    rlehm
    by rlehm · July 2011
    you could also create wall actors, invisible, if bullet/ball/whatever collide, destroy... it won't wrap like 50CENT no mo
  18. QUESTION:- spawn & destroy VS recycling

    rlehm
    by rlehm · July 2011
    To recycle, don't ever use "destroy." Instead, simply use Change Attribute self.position.x to -40 (or whatever get's it off your screen)
  19. distance based game help

    Trapper74
    by Trapper74 · July 2011
    i tried making a floor collide actor that was like 5000000 wide and then tried to have the actual floor graphic (another actor) replicate constantly over the top, but when i do this the bouncing physi
  20. When does Lion come out?

    steve86
    by steve86 · July 2011
    but if I click on the apple logo on the top left screen corner and then software update.. will the dev version update to the retail version once it goes live? Or will I just keep the golden master ver
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