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HUD layer and top actor
by JohnPapiomitis ·post a video or you recreating the hud layer and what happens when u preview it after if u can -
HUD layer and top actor
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How to make a joystick control the player
by ChucklingMonkey ·How do you make a joystick control the player? I made everything on the how to make a joystick under support, but now how do I make the top part move a have it make the player move? -
How to make a spot for a joystick
by JohnPapiomitis ·click the scene tab and make a new layer called hud, put it on top of the layer list and uncheck scrollable. Whatever you want to stay in place and always be in the same spot no matter where the camer -
Subsist is now on the AppStore
by bentzmike ·-Use 4 unique power-ups to destroy or avoid incoming torpedoes! -
Quantumsheep presents '.Matrixx' - a trippy avoid/collect 'em up! :D
by creativeapps ·looks very professional. I like how you change the game play angel. left to right, top to bottom and vice versa -
Losing sound effects when iPad is set to sleep
by cesar_m_romero ·Something strange is happening... if during gameplay I turn the iPad to sleep (with the top button) and then just turn it back on the music will keep playing perfectly but all sound effects are gone, -
Two big bugs in HTML5 publishing
by xarmian ·the problem was with layering, then with certain destroy commands, then with hyphens in the image names, etc. So obviously Bug #2 made finding Bug #1 extremely difficult, since I tried commenting ou -
How to Keep An Actor on the Screen at all times
by jb15 ·You need to put the pause/joystick actors on a different layer, which is not scrollable (look in the scene attributes--layers). Then, you can have two layers, one that scrolls (with the character/car -
HUD layer and top actor
by svn ·In the layers tab, the actor at the top of each Layer list is checked to be there first. Make sure that all the Direction actors are already on screen. Then, in the layers tab, make sure Scrollable is -
HUD layer and top actor
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Curious about a method
by UtopianGames ·Have you tried using a simple collide...if the actors spawns on top of the wall and has a collide with wall it should move to the nearest free space. -
Quantumsheep presents '.Matrixx' - a trippy avoid/collect 'em up! :D
by quantumsheep ·The game sees the player posing as a hacker, piloting an ‘avatar’ within the enemy mainframe, ‘Lothos’, trying to collect blue data spheres while avoiding the enemy red data spheres and picking up pow -
Curious about a method
by Chiselbrain ·Let's say you have a maze made out of wall actors and you want to spawn an object anywhere in the maze, but not on top of a wall actor. -
Making backgrounds Transparent
by JohnPapiomitis ·in gimp, click layer, transparenct, add alpha chanel. That will put the transparency behind your image. Then use the fuzzy select tool or the select by color tool to select all the white around the i -
Recycling actor behind another
by PeeCee ·I recieved some heads up from guru's on how to call an off screen actor and then resend it back to its Y position(off screen position) to simulate a spawn and destroy. soo then.. -
distance based game help
by rlehm ·you could also create wall actors, invisible, if bullet/ball/whatever collide, destroy... it won't wrap like 50CENT no mo -
QUESTION:- spawn & destroy VS recycling
by rlehm ·To recycle, don't ever use "destroy." Instead, simply use Change Attribute self.position.x to -40 (or whatever get's it off your screen) -
distance based game help
by Trapper74 ·i tried making a floor collide actor that was like 5000000 wide and then tried to have the actual floor graphic (another actor) replicate constantly over the top, but when i do this the bouncing physi -
When does Lion come out?
by steve86 ·but if I click on the apple logo on the top left screen corner and then software update.. will the dev version update to the retail version once it goes live? Or will I just keep the golden master ver