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  1. Number of Downloads?

    TJMNUT
    by TJMNUT · June 2011
    how many downloads does it take to get on top 50 or N&N?
  2. TOTB3 - JeffreyShimane

    wouter
    by wouter · June 2011
    i had for a moment the same idea (bubble bottom to top ocean, fish want's to eat the (air)bubble)
  3. Destroying Spawner Actor?

    wouter
    by wouter · June 2011
    just destroy the old actor??
  4. Destroying Spawner Actor?

    PangitQuest
    by PangitQuest · June 2011
    saw the zombie game, and its not what I have in mind, that collide and overlap example is the one I think is perfect for what I am going to do, problem is in a certain point I need to add more shapes
  5. Bullet Hole Problem

    GLJ27
    by GLJ27 · June 2011
    I have it spawn the small bullet hole and destroy itself and it works and did the same thing for the rock except it spawns the medium bullet hole and it works 2 but for the water I have it spawn the
  6. Couple of Questions if anyone can help?

    SlickZero
    by SlickZero · June 2011
    You need to have a blank actor covering the background area and have when touch is pressed>remove one life. And put the moving actors on a layer on top of that, and have them destroyed when tap
  7. Timer delay before spawn?

    Stormtrix
    by Stormtrix · June 2011
    Then 2nd rule inside Timer -- Destroy Actor
  8. Destroying Spawner Actor?

    PangitQuest
    by PangitQuest · June 2011
    yes, I was thinking of adding more actors to spawn at 200 but cant find a solution after searching in the forum and in the list of examples in making a new project, so I plan to destroy and replace it
  9. sin: up or down

    wouter
    by wouter · June 2011
    mmm the y position works now! i think (not sure) that its now working because i have placed it on the top (for all the rules)...
  10. Destroying Spawner Actor?

    PangitQuest
    by PangitQuest · June 2011
    I have been trying to find ways to spawn new actors in my spawner with no luck, so I am thinking on destroying the spawner itself and putting up a new spawner when it reach like the score 200..
  11. Moving actor immediately to new point (rather than 'moving to')?

    micksolo
    by micksolo · June 2011
    If there are other rules that the actor is using they could be interfering. If its the first the actor does when pressing touch make sure the Change Attribute Rule is at the very top so its the first
  12. Timer delay before spawn?

    AppsRacK
    by AppsRacK · June 2011
    ->destroy actor
  13. Whats splash screen options?

    mnemic
    by mnemic · June 2011
    Layer functions
  14. Metal Rain - First Game - Approved!

    theoneandonlyben
    by theoneandonlyben · June 2011
    You might be able to see something similar to the top photo if you head Hawaii way. The bottom one unfortunately is several images photoshopped together, all from different locations (and different co
  15. Timer delay before spawn?

    DigiChain
    by DigiChain · June 2011
    > Destroy this actor
  16. Timer delay before spawn?

    DigiChain
    by DigiChain · June 2011
    > Destroy this actor
  17. Display Car MPH (Speed)?

    old_kipper
    by old_kipper · June 2011
    Use a HUD display in a non scrollable scene layer, with a rotating needle linked to the magnitude of the car speed. The needle is best done with a graphic that centred to the turning point of the need
  18. Timer delay before spawn?

    DigiChain
    by DigiChain · June 2011
    Quite simply I have an actor (X) setup so that when it collides with another actor > destroy X > Timer for 2 seconds > Respawn X at coordinates...
  19. How to attach actor's speed to it's direction

    micksolo
    by micksolo · June 2011
    pretty sure there is a car demo that has handling like this - just search around for car demo's until you find the one I mean (sorry can't remember off the top of my head)
  20. Crazybreadman | TOTB3

    ktfright
    by ktfright · June 2011
    This shows the game's graphic style. Here is the main character, Sorcha the Anglerfish. This model is a rig that is able to be fully animated and the background is a separate water layer and the top l
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