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Is it best to spread code load in actors as much as possible?
by tatiang ·I would separate out systems of rules. So your system for cleaning up should be in a separate actor. There are a couple of reasons for this: (1) actors with tons of rules tend to be hard to work wit -
Is it best to spread code load in actors as much as possible?
by brett-norton ·As above Is it best to spread code load in actors as much as possible? by that i mean i want to make multiple enemys all with the same code so its practical for me to put as much code in there as poss -
To buy Deep Blue Apps template or Jason Nester Templates???
by brett-norton ·Ok cheers.. but if you had to pick??? (Image) -
To buy Deep Blue Apps template or Jason Nester Templates???
by Socks ·They both contain lots of very useful and well put together stuff, I don't think you can go very wrong with either. -
iPhone 7 performance issues
by birdboy ·Would be interesting to hear someone else with an iPhone 7 on the matter. I don't have one so I can't comment but if this happens on every 7 publishing right now is kinda impossible if you want your g -
iPhone 7 performance issues
by pHghost ·I'd recommend you get in touch with the GS team. You can use the blue chat button in the bottom right corner of the Forums. -
iPhone users, how to free up more space
by Japster ·selecting it as if you're going to buy it, (but don't actually buy it etc), iOS tell you that you can't download it due to not having enough space, but tries to run a one-off BG clean once it realise -
I want to make a "next in line" actor to show next actor in the queue
by tatiang ·When I said you have to troubleshoot game.Word, I meant that that's the attribute that isn't getting the value you expect. Since game.Word is built from other attributes (e.g. game.Bullet), you might -
Potential lag issues with side scroller?
by brett-norton ·Thats great news then.. i had the code working fine with spawn and destroy and then must of ran into some old posts from 2012 advising not to do it that way.. so i spent the last 2 days trying to figu -
I want to make a "next in line" actor to show next actor in the queue
by Trebs222 ·, i managed to fix the lag by doing exactly what you said, such a great feeling when i finally get it right but my game.word is still showing 0 once i made a new actor to search the table. i must be d -
Cant crack the code - Sword Attack
by The_Gamesalad_Guru ·I see you issue in the touchweapon rule. You are using the else section which means when touch is released it turns to false. Does it have to stay touched for the sword to stay active? If not, remove -
I want to make a "next in line" actor to show next actor in the queue
by tatiang ·game.Word, it returns 0. I don't exactly know how your game works but if I add a Display Text to show the value of game.Word, it's either blank or "0". It's not displaying any let -
Free Music Resource
by Eric Matyas ·"Breakdown"_Looping -
Free Music Resource
by Eric Matyas ·"Breakdown"_Looping -
Mosaico: the new tangram, Available FREE for Android & iOS
by Hideki Matsui ·The rules are very simple. Tap two dots have the same number to place a square, and form a bigger square gathering small squares. Careful: you can’t place same number squares next to each other, and n -
Game level preview
by quinn221 ·Just a follow up on this.. Right now I have my preview camera set with a boolean to scroll across the level ( moving left, right, up and down with waypoints) to the start of the main actors position. -
Can GameSalad make a game similar to Uncharted
by ericleclair ·@pHGhost - You just brought back a lot of memories with that one bud. Prince of Persia is the BEST analog side scroller ever created. Hands down! At least for a PC. -
GIGA DRILL BREAK! //Works under development.//
by creview.jo@gmail.com ·Thanks. I'm sure your game will be cool! too! -
GIGA DRILL BREAK! //Works under development.//
by Toque ·(Quote) -
GIGA DRILL BREAK! //Works under development.//
by creview.jo@gmail.com ·Thank you.