-
2D Vector Character Artist + Animator looking for work
by MoonStar2D ·* You will get the character vector body parts as seperated sprites and packed in a spritesheet -
Detecting multiple collisions
by imjustmike ·Place a rule in your actors that says, when collide with specific actor, change integer attribute to integer attribute +1. This will count how many collisions there are. -
Detecting multiple collisions
by dimsdale ·Thanks for the reply, but you pretty much lost me sorry (Image) -
Data Usage, what may cause my game to be using a lot?
by pHghost ·Yeah, just tried it. Downloaded Breakthrough (no idea you had published it already, @BigDave!), launched, shot the door once, first ad popped up, quit the game. For that, 3.9MB gone. What is going on -
In-app purchase is unlocking two characters and not just the one.
by pHghost ·Are you testing the purchases on ad-hoc, testflight, or where are you seeing the results (of two being unlocked)? -
Data Usage, what may cause my game to be using a lot?
by unbeatenpixel ·10min-13mb without video ads, singleplayer? Yes, this is too much. -
Detecting multiple collisions
by RossmanBrothersGames ·is colliding with at least one of the objects. However you could have each of the secondary objects detect if they are colliding with the main object. -
[PAID] Looking for RPG Designer / Module Writer
by aliMagic ·the freelancer for a permanent role. The game you will work on is a puzzle game but specifics will be discussed with the candidates in person. -
App SDK did not pass Revmob validation
by johnnymagne ·"Thank you for creating your new app with us! However, as we went through the validation process, we could not detect our SDK integrated into your app." -
Could anyone share a cloud code of multiplayer's callback if you use gamesparks on gamesalad???
-
Touchscreen movement
by tovamoxie1998 ·Found the answer, thank you guys for your help! -
Data Usage, what may cause my game to be using a lot?
by RossmanBrothersGames ·Tonight I'll have some time to try what @Moik suggested. I'll let you know what I observe. Looking through my code I still don't se any reason for it. Hopefully I can narrow it down to a scene, or hop -
Data Usage, what may cause my game to be using a lot?
by Hopscotch ·@RossmanBrothersGames have you managed to do some more testing and comparisons? -
Touchscreen movement
by jamie_c ·In addition to the method @tatiang mentions, you could also create 3 (or more) invisible buttons that cover each 1/3 of the screen and then use those buttons to trigger your actions. You can make acto -
Touchscreen movement
by tatiang ·Yes. You can add a rule condition for the touch's X position in addition to the fact that a touch occurred (e.g. When Touch is Pressed). So you could then do something different based on where on th -
Hero Rotration
by imjustmike ·a collide with ground AND fly is true. Make sure you turn it to false when it lands. -
Game Salad Doesn't Work on MAC
by imjustmike ·(Quote) -
Touchscreen movement
by Toque ·Welcome. There are Many tutorials that will help you get started. -
Touchscreen movement
by tovamoxie1998 ·I am trying to make a game with movement similar to flappy bird. -
Game Salad Doesn't Work on MAC
by gingagaming ·This happened to me when I installed this on my 2016 Touchbar Macbook. It was working perfectly and then I installed CS6 and it broke GameSalad for some reason. I had to format my 1 day old computer a