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  1. Roll Turtle - an exciting rolling journey platform game.

    Braydon_SFX
    by Braydon_SFX · May 2016
    LOVE this game! Very very polished and well thought out! There have been several AAA GameSalad games made, but I think this is on the top of my list. Congrats, @kirafu and well done!
  2. Game of the Month: May Submissions Thread

    marknajom
    by marknajom · May 2016
    We present you our new chasing crazy adventurous game in which the player has to tackle around obstacles and get the maximum jewels in order to contest and win. YES!! The new game is here, Our Crazy G
  3. Stable Release 1.25.54 is Available

    Socks
    by Socks · May 2016
    In the image below you can see the original sound (the middle / blue 'original' waveform) - and what Creator does to that sound (the top / red 'GameSalad' waveform), you can clearly see the sound is h
  4. How to make actors appear as main character travels up the screen?

    GoodnightMoon
    by GoodnightMoon · May 2016
    However, the problem I'm having is that because I have a scrolling game that is vertically about 1,500 pixels long, I'm setting my asteroids at the top of the scene as well as the bottom. So basically
  5. How to make actors appear as main character travels up the screen?

    slinky1988
    by slinky1988 · May 2016
    I'm not 100% sure what you are trying to achieve but from what I am assuming you are trying to do, perhaps you could set the gravity on the asteroids so they move down and when they reach a point belo
  6. Advice needed on the logic to develop a Custom Leaderboard

    slinky1988
    by slinky1988 · May 2016
    with the highest scoring player at the top and the lowest at the bottom. The problem I am having is how to get the leaderboard in that order after each round since the scores will be constantly chang
  7. How to make a High Score window?

    KevinCross
    by KevinCross · May 2016
    You could create an extra scene with your fancy score and the buttons etc and then when the character dies use the pause game behaviour. It shows the scene on top
  8. Working on both system Mac & win

    KevinCross
    by KevinCross · May 2016
    There's part of the Windows layout that the Mac desperately needs like the actor window at the bottom allowing you to edit an actor without having to double click into each and covering you're scene e
  9. How to make an actor move when you want and not just when you start the game?

    frd
    by frd · May 2016
    * in the timer put a 'spawn actor' behaviour and spawn your asteroid. For the y coordinate it depends whether your scene is scrolling or not. if not then set it to just above the top of your frame (80
  10. How to make an actor move when you want and not just when you start the game?

    KevinCross
    by KevinCross · May 2016
    Set the x and y position of the actor on the spawn behaviour as negative numbers to spawn from the left or bottom and numbers greater the screen size for spawning top or right of the screen
  11. Game of the Month: May Submissions Thread

    kirafu
    by kirafu · May 2016
    * Selected at Taipei Game Show Indie Game Award Top 10 Game
  12. Start the score whenever character is clicked

    KevinCross
    by KevinCross · May 2016
    Here's a basic project where you click one actor to start the score. You'll see I have one actor at the bottom (the player) and the score displayed at the top. The score is controlled by the bottom ac
  13. Start the score whenever character is clicked

    KevinCross
    by KevinCross · May 2016
    On your player character add this rule:
  14. Start the score whenever character is clicked

    GoodnightMoon
    by GoodnightMoon · May 2016
    Also, if I attach the timer and display text to the character itself it works well - only problem is, the score is then stuck to the character and now at the top of the screen bahhhhh
  15. VIDEO & TEMPLATE - 5 Minute Universalisation with copy and paste and almost no effort. (Free!)

    Armelline
    by Armelline · May 2016
    (Quote)
  16. VIDEO & TEMPLATE - 5 Minute Universalisation with copy and paste and almost no effort. (Free!)

    Socks
    by Socks · May 2016
    Ah! I see now, yes that makes sense, I wasn't aware of your camera trickery !! Just going by the video it looks like the Landscape iPad scene is scaled down so that the sides meet the 16:9 area (overs
  17. Solved: Any Solutions To Passing Collision Data Between Two Actors?

    KevinCross
    by KevinCross · May 2016
    When they collide with the detection actor I set their ID into a game attribute called enemyID. On the detection actor I have a rule saying if collides with enemy set a self attribute targetingEnemyID
  18. Solved: Any Solutions To Passing Collision Data Between Two Actors?

    KevinCross
    by KevinCross · May 2016
    Kind of like this. The top half shows the tower defence action where all the towers are targeting independently and at the same time.
  19. Solved: Any Solutions To Passing Collision Data Between Two Actors?

    KevinCross
    by KevinCross · May 2016
    The same thing happens in a Tower Defence game. You can buy 10 of the same tower (one Prototype actor) place them all around the screen and you could have an enemy actor move into each of their detect
  20. Changing View Size in Scene Editor

    WebDev
    by WebDev · May 2016
    I'm just wondering if its possible to change the view size in screen editor? I.e I'm using a laptop and trying to work in Ipad portrait layout and can only see the top and sides of the layout and not
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