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Animating "change image"
by Socks ·Can you post a shot of your constrain behaviour . . . -
Mac Creator Release 1.25.80 is Available
by pHghost ·I should probably have nowhere near as many cells in my project, so I might avoid this issue, luckily, but it would be nice to be able to specify certain tables to be loaded later, the same way you ca -
Mac Creator Release 1.25.80 is Available
by fmakawa ·(Quote) -
Mac Creator Release 1.25.80 is Available
by fmakawa ·They are of varying length. The biggest being 40800 rows and 1 column. There is another with 27 cols and 10000 rows and another 40800 rows and 9 cols and the rest are much much smaller. -
In-app purchase is unlocking two characters and not just the one.
by Jayden.goodall ·This is all done on a MAC. -
Need Help with my 3 buttons problem
by Socks ·Ah! I see what you mean now ! -
Need Help with my 3 buttons problem
by pHghost ·What I mean is physical button controls, in which case touch would always be 0 and touch is > self.Y+100 then A would never trigger (unless self.Y were -100, but then only this one button would -
Mac Creator Release 1.25.80 is Available
by adent42 ·@pHghost I just realized the flaw in my idea. The thought was to have an initial table that's small, but has enough for the first unit of gameplay. Then you'd download the full table in the background -
Error that I haven't encountered before pops up when trying to publish
by birdboy ·Oh, I'm sorry this is interferes with your beta testing. It's a relieve to hear that I'm not the only one having this problem but that doesn't make things better of course. (Image) -
Need Help with my 3 buttons problem
by pHghost ·@kianziack Can you confirm? Or both? -
Completely stopping an actor in its place
by pHghost ·What might be happening is that your actor has physics enabled and wit a spinning projectile, right after changing the velocities, the actor gets hit again by the spin and flies off. This can happen i -
Mac Creator Release 1.25.80 is Available
by pHghost ·How would that work? Would you need to download them every single time? Wouldn't that in effect be slower? Wouldn't that break the game when offline? -
Completely stopping an actor in its place
by Armelline ·There are many different potential approaches, and it really depends on what else is happening/needing to happen. The most reliable in situations like this is to record the X and Y position when the c -
Completely stopping an actor in its place
by msx88 ·For the most part it works fine. But when it hits a moving object, like a spinning projectile, every once in a while it behaves a bit erratically, like it will move into a random direction without sto -
Need Help with my 3 buttons problem
by kianziack ·On the left side I used (UP ARROW) for my 1st cannon to pull the trigger, (LEFT ARROW) for my 2nd cannon and (DOWN ARROW) for my 3rd cannon -
Mac Creator Release 1.25.80 is Available
by adent42 ·You could also put a minimal table and load the rest from online via the network behavior? -
Need Help with my 3 buttons problem
by imjustmike ·Glad you got it working. Good luck with the rest of your project. -
Need Help with my 3 buttons problem
by kianziack ·Thanks for the reply, but I have already figured out on how to make it work and I'm sorry if my explanation is hard to understand. Even me it took me an hour to elaborate what I really want to achieve -
Looking for a sling shot action for a golf game – Anyone know of tutorial?
by imjustmike ·BUT, the rules and behaviours are REALLY well commented in the Big Top Blaster - you'll probably be able to work out how it's all working just by looking through the project -
Need Help with my 3 buttons problem
by imjustmike ·Are you saying that you can only press any one button if another button is also pressed? That doesn't quite make sense? You could have an attribute, game.button_is_pressed that is triggered anytime a