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  1. Tower Defense Turrets -- in the GS Helper Store

    sbucci
    by sbucci · May 2016
    Rendered in 3D, each turret has three upgrade levels. Each turret and upgrade level is available in a top-down view and menu view.
  2. Checkpoint using for one time, after one time destroying

    murat.sogukcesme
    by murat.sogukcesme · May 2016
    I have let it destroy when it collides with player controller. I think that's the most easy way. Thanks a lot.
  3. Checkpoint using for one time, after one time destroying

    jamie_c
    by jamie_c · May 2016
    on top of the 'old' checkpoint image and then destroy or just hide the current image by making it's alpha color setting 0.
  4. Checkpoint using for one time, after one time destroying

    murat.sogukcesme
    by murat.sogukcesme · May 2016
    Hi Jamie_c, your videos are realy awesome. Yes, that's exactly what I mean but I don't want to destroy the image. I want only change if the checkpoint collides with the player actor, then it has to s
  5. Checkpoint using for one time, after one time destroying

    jamie_c
    by jamie_c · May 2016
    In the video above I destroy the checkpoint so it is only active once, isn't that what you're asking how to do?
  6. Checkpoint using for one time, after one time destroying

    murat.sogukcesme
    by murat.sogukcesme · May 2016
    reaching a checkpoint and if the player-actor destroy, is has then one chance more to go further from the last checkpoint. But after that, I wan't the checkpoint's invisible so if the actor collides
  7. Can anyone tell me how to make a black hole gravity?

    Weiyu
    by Weiyu · May 2016
    Something will sucked down and destroy when anything close to black hole.
  8. Game bug or gamesalad bug in spawning and adding new actors to the scene?

    Icebox
    by Icebox · May 2016
    in your player actor you have a rule if overlaps or collides with spike1 or spike2 or chainsaw then destroy , if you turn this off the game functions again, if you turn it on , everything in the game
  9. Game of the Month: May Submissions Thread

    owen_dennis
    by owen_dennis · May 2016
    Vectradius is a fast paced, tongue-in-cheek, circle based shooter! Tilt to swing your Vectradian ship around the edge of the circle while blasting Vectovillians back to the 1980’s! NO IN APP PURCHASE
  10. GS v1.25.5 - Issues with Joystick / Aim functionality

    KnightStar
    by KnightStar · May 2016
    I think we were on the same page, as I performed that test as well, by placing the joystick actor on a lower layer w/ ALPHA set at 0 and then creating a dummy asset to place over it in the HUD layer.
  11. GS v1.25.5 - Issues with Joystick / Aim functionality

    Franto
    by Franto · May 2016
    I don't have time to test it right now, but have you tried putting the joystick layer at the bottom? The layers are read bottom to top, while actors top to bottom.
  12. GS v1.25.5 - Issues with Joystick / Aim functionality

    KnightStar
    by KnightStar · May 2016
    Layer order is as follows (all from top to bottom)
  13. Game of the Month: May Submissions Thread

    quattro
    by quattro · May 2016
    Jump. Now! is a one button platform game. Trust your instincts and reflexes to pass each levels. The only thing you need is to tap the screen and jump over obstacles. Beware! Completing the levels wil
  14. Game of the Month: May Submissions Thread

    Toby
    by Toby · May 2016
    Submit you're score to the world rankings on Game-Centre to see if you're the top on the Auto-Bahn leader board. Alternatively, you can tweet your score and challenge your friends.
  15. GS v1.25.5 - Issues with Joystick / Aim functionality

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Layer order I'm sure.
  16. Weird bug...

    AngryBoi
    by AngryBoi · May 2016
    Here is another image. The actor can move freely inside the points, but struggles to go ay further. Top value is x, bottom value is y. Any ideas?(Image)
  17. GS v1.25.5 - Issues with Joystick / Aim functionality

    KnightStar
    by KnightStar · May 2016
    Ok - So I've been building a project using @Photics Dual Joystick Controller scheme / template in which data is extrapolated from touch-points generated when the player touches virtual joystick assets
  18. Stable release 1.25 is available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    @socks is right. You have to watch your layer order now very carefully. You really have to think about when your code is firing and if that info you are after will be there yet. You can no longer get
  19. Animation issue

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    I noticed this yesterday too when I tried it out. I don't have anything flashing so can't do a test but I would try delaying the animation a frame scan when spawning an actor that has an animation and
  20. Universal Build for iOS and Android

    Angeloblu777
    by Angeloblu777 · May 2016
    I tried using "Letterbox" and it works but the game is not in a full screen mode( it shows black gaps on top and bottom of the screen ).
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