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  1. VIDEO & TEMPLATE - 5 Minute Universalisation with copy and paste and almost no effort. (Free!)

    Armelline
    by Armelline · May 2016
    (Quote)
  2. VIDEO & TEMPLATE - 5 Minute Universalisation with copy and paste and almost no effort. (Free!)

    Socks
    by Socks · May 2016
    Ah! I see now, yes that makes sense, I wasn't aware of your camera trickery !! Just going by the video it looks like the Landscape iPad scene is scaled down so that the sides meet the 16:9 area (overs
  3. Solved: Any Solutions To Passing Collision Data Between Two Actors?

    KevinCross
    by KevinCross · May 2016
    When they collide with the detection actor I set their ID into a game attribute called enemyID. On the detection actor I have a rule saying if collides with enemy set a self attribute targetingEnemyID
  4. Solved: Any Solutions To Passing Collision Data Between Two Actors?

    KevinCross
    by KevinCross · May 2016
    Kind of like this. The top half shows the tower defence action where all the towers are targeting independently and at the same time.
  5. Solved: Any Solutions To Passing Collision Data Between Two Actors?

    KevinCross
    by KevinCross · May 2016
    The same thing happens in a Tower Defence game. You can buy 10 of the same tower (one Prototype actor) place them all around the screen and you could have an enemy actor move into each of their detect
  6. Changing View Size in Scene Editor

    WebDev
    by WebDev · May 2016
    I'm just wondering if its possible to change the view size in screen editor? I.e I'm using a laptop and trying to work in Ipad portrait layout and can only see the top and sides of the layout and not
  7. Tower Defense Turrets -- in the GS Helper Store

    sbucci
    by sbucci · May 2016
    Rendered in 3D, each turret has three upgrade levels. Each turret and upgrade level is available in a top-down view and menu view.
  8. Checkpoint using for one time, after one time destroying

    murat.sogukcesme
    by murat.sogukcesme · May 2016
    I have let it destroy when it collides with player controller. I think that's the most easy way. Thanks a lot.
  9. Checkpoint using for one time, after one time destroying

    jamie_c
    by jamie_c · May 2016
    on top of the 'old' checkpoint image and then destroy or just hide the current image by making it's alpha color setting 0.
  10. Checkpoint using for one time, after one time destroying

    murat.sogukcesme
    by murat.sogukcesme · May 2016
    Hi Jamie_c, your videos are realy awesome. Yes, that's exactly what I mean but I don't want to destroy the image. I want only change if the checkpoint collides with the player actor, then it has to s
  11. Checkpoint using for one time, after one time destroying

    jamie_c
    by jamie_c · May 2016
    In the video above I destroy the checkpoint so it is only active once, isn't that what you're asking how to do?
  12. Checkpoint using for one time, after one time destroying

    murat.sogukcesme
    by murat.sogukcesme · May 2016
    reaching a checkpoint and if the player-actor destroy, is has then one chance more to go further from the last checkpoint. But after that, I wan't the checkpoint's invisible so if the actor collides
  13. Can anyone tell me how to make a black hole gravity?

    Weiyu
    by Weiyu · May 2016
    Something will sucked down and destroy when anything close to black hole.
  14. Game bug or gamesalad bug in spawning and adding new actors to the scene?

    Icebox
    by Icebox · May 2016
    in your player actor you have a rule if overlaps or collides with spike1 or spike2 or chainsaw then destroy , if you turn this off the game functions again, if you turn it on , everything in the game
  15. Game of the Month: May Submissions Thread

    owen_dennis
    by owen_dennis · May 2016
    Vectradius is a fast paced, tongue-in-cheek, circle based shooter! Tilt to swing your Vectradian ship around the edge of the circle while blasting Vectovillians back to the 1980’s! NO IN APP PURCHASE
  16. GS v1.25.5 - Issues with Joystick / Aim functionality

    KnightStar
    by KnightStar · May 2016
    I think we were on the same page, as I performed that test as well, by placing the joystick actor on a lower layer w/ ALPHA set at 0 and then creating a dummy asset to place over it in the HUD layer.
  17. GS v1.25.5 - Issues with Joystick / Aim functionality

    Franto
    by Franto · May 2016
    I don't have time to test it right now, but have you tried putting the joystick layer at the bottom? The layers are read bottom to top, while actors top to bottom.
  18. GS v1.25.5 - Issues with Joystick / Aim functionality

    KnightStar
    by KnightStar · May 2016
    Layer order is as follows (all from top to bottom)
  19. Game of the Month: May Submissions Thread

    quattro
    by quattro · May 2016
    Jump. Now! is a one button platform game. Trust your instincts and reflexes to pass each levels. The only thing you need is to tap the screen and jump over obstacles. Beware! Completing the levels wil
  20. Game of the Month: May Submissions Thread

    Toby
    by Toby · May 2016
    Submit you're score to the world rankings on Game-Centre to see if you're the top on the Auto-Bahn leader board. Alternatively, you can tweet your score and challenge your friends.
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