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Game of the Month: May Submissions Thread
by kirafu ·* Selected at Taipei Game Show Indie Game Award Top 10 Game -
Start the score whenever character is clicked
by KevinCross ·Here's a basic project where you click one actor to start the score. You'll see I have one actor at the bottom (the player) and the score displayed at the top. The score is controlled by the bottom ac -
Start the score whenever character is clicked
by KevinCross ·On your player character add this rule: -
Start the score whenever character is clicked
by GoodnightMoon ·Also, if I attach the timer and display text to the character itself it works well - only problem is, the score is then stuck to the character and now at the top of the screen bahhhhh -
VIDEO & TEMPLATE - 5 Minute Universalisation with copy and paste and almost no effort. (Free!)
by Armelline ·(Quote) -
VIDEO & TEMPLATE - 5 Minute Universalisation with copy and paste and almost no effort. (Free!)
by Socks ·Ah! I see now, yes that makes sense, I wasn't aware of your camera trickery !! Just going by the video it looks like the Landscape iPad scene is scaled down so that the sides meet the 16:9 area (overs -
Solved: Any Solutions To Passing Collision Data Between Two Actors?
by KevinCross ·When they collide with the detection actor I set their ID into a game attribute called enemyID. On the detection actor I have a rule saying if collides with enemy set a self attribute targetingEnemyID -
Solved: Any Solutions To Passing Collision Data Between Two Actors?
by KevinCross ·Kind of like this. The top half shows the tower defence action where all the towers are targeting independently and at the same time. -
Solved: Any Solutions To Passing Collision Data Between Two Actors?
by KevinCross ·The same thing happens in a Tower Defence game. You can buy 10 of the same tower (one Prototype actor) place them all around the screen and you could have an enemy actor move into each of their detect -
Changing View Size in Scene Editor
by WebDev ·I'm just wondering if its possible to change the view size in screen editor? I.e I'm using a laptop and trying to work in Ipad portrait layout and can only see the top and sides of the layout and not -
Tower Defense Turrets -- in the GS Helper Store
by sbucci ·Rendered in 3D, each turret has three upgrade levels. Each turret and upgrade level is available in a top-down view and menu view. -
Checkpoint using for one time, after one time destroying
by murat.sogukcesme ·I have let it destroy when it collides with player controller. I think that's the most easy way. Thanks a lot. -
Checkpoint using for one time, after one time destroying
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Checkpoint using for one time, after one time destroying
by murat.sogukcesme ·Hi Jamie_c, your videos are realy awesome. Yes, that's exactly what I mean but I don't want to destroy the image. I want only change if the checkpoint collides with the player actor, then it has to s -
Checkpoint using for one time, after one time destroying
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Checkpoint using for one time, after one time destroying
by murat.sogukcesme ·reaching a checkpoint and if the player-actor destroy, is has then one chance more to go further from the last checkpoint. But after that, I wan't the checkpoint's invisible so if the actor collides -
Can anyone tell me how to make a black hole gravity?
by Weiyu ·Something will sucked down and destroy when anything close to black hole. -
Game bug or gamesalad bug in spawning and adding new actors to the scene?
by Icebox ·in your player actor you have a rule if overlaps or collides with spike1 or spike2 or chainsaw then destroy , if you turn this off the game functions again, if you turn it on , everything in the game -
Game of the Month: May Submissions Thread
by owen_dennis ·Vectradius is a fast paced, tongue-in-cheek, circle based shooter! Tilt to swing your Vectradian ship around the edge of the circle while blasting Vectovillians back to the 1980’s! NO IN APP PURCHASE -
GS v1.25.5 - Issues with Joystick / Aim functionality
by KnightStar ·I think we were on the same page, as I performed that test as well, by placing the joystick actor on a lower layer w/ ALPHA set at 0 and then creating a dummy asset to place over it in the HUD layer.