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Tower Defense Turrets -- in the GS Helper Store
by sbucci ·Rendered in 3D, each turret has three upgrade levels. Each turret and upgrade level is available in a top-down view and menu view. -
Checkpoint using for one time, after one time destroying
by murat.sogukcesme ·I have let it destroy when it collides with player controller. I think that's the most easy way. Thanks a lot. -
Checkpoint using for one time, after one time destroying
by jamie_c ·on top of the 'old' checkpoint image and then destroy or just hide the current image by making it's alpha color setting 0. -
Checkpoint using for one time, after one time destroying
by murat.sogukcesme ·Hi Jamie_c, your videos are realy awesome. Yes, that's exactly what I mean but I don't want to destroy the image. I want only change if the checkpoint collides with the player actor, then it has to s -
Checkpoint using for one time, after one time destroying
by jamie_c ·In the video above I destroy the checkpoint so it is only active once, isn't that what you're asking how to do? -
Checkpoint using for one time, after one time destroying
by murat.sogukcesme ·reaching a checkpoint and if the player-actor destroy, is has then one chance more to go further from the last checkpoint. But after that, I wan't the checkpoint's invisible so if the actor collides -
Can anyone tell me how to make a black hole gravity?
by Weiyu ·Something will sucked down and destroy when anything close to black hole. -
Game bug or gamesalad bug in spawning and adding new actors to the scene?
by Icebox ·in your player actor you have a rule if overlaps or collides with spike1 or spike2 or chainsaw then destroy , if you turn this off the game functions again, if you turn it on , everything in the game -
Game of the Month: May Submissions Thread
by owen_dennis ·Vectradius is a fast paced, tongue-in-cheek, circle based shooter! Tilt to swing your Vectradian ship around the edge of the circle while blasting Vectovillians back to the 1980’s! NO IN APP PURCHASE -
GS v1.25.5 - Issues with Joystick / Aim functionality
by KnightStar ·I think we were on the same page, as I performed that test as well, by placing the joystick actor on a lower layer w/ ALPHA set at 0 and then creating a dummy asset to place over it in the HUD layer. -
GS v1.25.5 - Issues with Joystick / Aim functionality
by Franto ·I don't have time to test it right now, but have you tried putting the joystick layer at the bottom? The layers are read bottom to top, while actors top to bottom. -
GS v1.25.5 - Issues with Joystick / Aim functionality
by KnightStar ·Layer order is as follows (all from top to bottom) -
Game of the Month: May Submissions Thread
by quattro ·Jump. Now! is a one button platform game. Trust your instincts and reflexes to pass each levels. The only thing you need is to tap the screen and jump over obstacles. Beware! Completing the levels wil -
Game of the Month: May Submissions Thread
by Toby ·Submit you're score to the world rankings on Game-Centre to see if you're the top on the Auto-Bahn leader board. Alternatively, you can tweet your score and challenge your friends. -
GS v1.25.5 - Issues with Joystick / Aim functionality
by The_Gamesalad_Guru ·Layer order I'm sure. -
Weird bug...
by AngryBoi ·Here is another image. The actor can move freely inside the points, but struggles to go ay further. Top value is x, bottom value is y. Any ideas?(Image) -
GS v1.25.5 - Issues with Joystick / Aim functionality
by KnightStar ·Ok - So I've been building a project using @Photics Dual Joystick Controller scheme / template in which data is extrapolated from touch-points generated when the player touches virtual joystick assets -
Stable release 1.25 is available
by The_Gamesalad_Guru ·@socks is right. You have to watch your layer order now very carefully. You really have to think about when your code is firing and if that info you are after will be there yet. You can no longer get -
Animation issue
by The_Gamesalad_Guru ·I noticed this yesterday too when I tried it out. I don't have anything flashing so can't do a test but I would try delaying the animation a frame scan when spawning an actor that has an animation and -
Universal Build for iOS and Android
by Angeloblu777 ·I tried using "Letterbox" and it works but the game is not in a full screen mode( it shows black gaps on top and bottom of the screen ).