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  1. Game of the Month: May Submissions Thread

    kirafu
    by kirafu · May 2016
    * Selected at Taipei Game Show Indie Game Award Top 10 Game
  2. Start the score whenever character is clicked

    KevinCross
    by KevinCross · May 2016
    Here's a basic project where you click one actor to start the score. You'll see I have one actor at the bottom (the player) and the score displayed at the top. The score is controlled by the bottom ac
  3. Start the score whenever character is clicked

    KevinCross
    by KevinCross · May 2016
    On your player character add this rule:
  4. Start the score whenever character is clicked

    GoodnightMoon
    by GoodnightMoon · May 2016
    Also, if I attach the timer and display text to the character itself it works well - only problem is, the score is then stuck to the character and now at the top of the screen bahhhhh
  5. VIDEO & TEMPLATE - 5 Minute Universalisation with copy and paste and almost no effort. (Free!)

    Armelline
    by Armelline · May 2016
    (Quote)
  6. VIDEO & TEMPLATE - 5 Minute Universalisation with copy and paste and almost no effort. (Free!)

    Socks
    by Socks · May 2016
    Ah! I see now, yes that makes sense, I wasn't aware of your camera trickery !! Just going by the video it looks like the Landscape iPad scene is scaled down so that the sides meet the 16:9 area (overs
  7. Solved: Any Solutions To Passing Collision Data Between Two Actors?

    KevinCross
    by KevinCross · May 2016
    When they collide with the detection actor I set their ID into a game attribute called enemyID. On the detection actor I have a rule saying if collides with enemy set a self attribute targetingEnemyID
  8. Solved: Any Solutions To Passing Collision Data Between Two Actors?

    KevinCross
    by KevinCross · May 2016
    Kind of like this. The top half shows the tower defence action where all the towers are targeting independently and at the same time.
  9. Solved: Any Solutions To Passing Collision Data Between Two Actors?

    KevinCross
    by KevinCross · May 2016
    The same thing happens in a Tower Defence game. You can buy 10 of the same tower (one Prototype actor) place them all around the screen and you could have an enemy actor move into each of their detect
  10. Changing View Size in Scene Editor

    WebDev
    by WebDev · May 2016
    I'm just wondering if its possible to change the view size in screen editor? I.e I'm using a laptop and trying to work in Ipad portrait layout and can only see the top and sides of the layout and not
  11. Tower Defense Turrets -- in the GS Helper Store

    sbucci
    by sbucci · May 2016
    Rendered in 3D, each turret has three upgrade levels. Each turret and upgrade level is available in a top-down view and menu view.
  12. Checkpoint using for one time, after one time destroying

    murat.sogukcesme
    by murat.sogukcesme · May 2016
    I have let it destroy when it collides with player controller. I think that's the most easy way. Thanks a lot.
  13. Checkpoint using for one time, after one time destroying

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2016
    on top of the 'old' checkpoint image and then destroy or just hide the current image by making it's alpha color setting 0.
  14. Checkpoint using for one time, after one time destroying

    murat.sogukcesme
    by murat.sogukcesme · May 2016
    Hi Jamie_c, your videos are realy awesome. Yes, that's exactly what I mean but I don't want to destroy the image. I want only change if the checkpoint collides with the player actor, then it has to s
  15. Checkpoint using for one time, after one time destroying

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2016
    In the video above I destroy the checkpoint so it is only active once, isn't that what you're asking how to do?
  16. Checkpoint using for one time, after one time destroying

    murat.sogukcesme
    by murat.sogukcesme · May 2016
    reaching a checkpoint and if the player-actor destroy, is has then one chance more to go further from the last checkpoint. But after that, I wan't the checkpoint's invisible so if the actor collides
  17. Can anyone tell me how to make a black hole gravity?

    Weiyu
    by Weiyu · May 2016
    Something will sucked down and destroy when anything close to black hole.
  18. Game bug or gamesalad bug in spawning and adding new actors to the scene?

    Icebox
    by Icebox · May 2016
    in your player actor you have a rule if overlaps or collides with spike1 or spike2 or chainsaw then destroy , if you turn this off the game functions again, if you turn it on , everything in the game
  19. Game of the Month: May Submissions Thread

    owen_dennis
    by owen_dennis · May 2016
    Vectradius is a fast paced, tongue-in-cheek, circle based shooter! Tilt to swing your Vectradian ship around the edge of the circle while blasting Vectovillians back to the 1980’s! NO IN APP PURCHASE
  20. GS v1.25.5 - Issues with Joystick / Aim functionality

    KnightStar
    by KnightStar · May 2016
    I think we were on the same page, as I performed that test as well, by placing the joystick actor on a lower layer w/ ALPHA set at 0 and then creating a dummy asset to place over it in the HUD layer.
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