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  1. Is there a "Bring to Front" behavior?

    devjohnson
    by devjohnson · April 2011
    Create a new layer for your menu and set it on top of all your other layers in the scene. This way, you wont have to worry about spawning anything on top of the menu because I'm pretty sure that when
  2. How to get Top #50 in Singapore Appstore

    touchten
    by touchten · April 2011
    ePig Dash is now top 29 in singapore app store.
  3. Better way to check if actor is on the ground

    Fodder76
    by Fodder76 · April 2011
    Sorry for the bump, I just wanted to send this to the top one more time with the hopes for an answer.
  4. How to get Top #50 in Singapore Appstore

    MagoNicolas
    by MagoNicolas · April 2011
    ePig Dash is now top 29 in singapore app store.
  5. Is there a "Bring to Front" behavior?

    jb15
    by jb15 · April 2011
    Thanks--I've got my menu button on the front of the layer. So, my problem is solved--but, might that make a good feature/behavior?
  6. Scene shaking when added second layer.

    GSExtreme
    by GSExtreme · April 2011
    I have two layers in my game, one that has all the main actors (50 actors) and the other non-scrollable layer for the life bar.When the scene starts the actor start shaking and don`t move well, and th
  7. Is there a "Bring to Front" behavior?

    mangaroo
    by mangaroo · April 2011
    instead place the menu button at the top in a separate layer
  8. How to get Top #50 in Singapore Appstore

    MagoNicolas
    by MagoNicolas · April 2011
    Now top 46 in singapore! Yahoo!
  9. OH MY FREAKING YEAH

    icecold601
    by icecold601 · April 2011
    Hope you the best for success to the top (Image)
  10. Game Creation Log - BOT

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2011
    to create a consistent look. It's tough with top-down. I can see where someone would critique the work. That's not going to change anything though.
  11. How to get Top #50 in Singapore Appstore

    touchten
    by touchten · April 2011
    Let's see if they can go higher than top 50 and even stay there..
  12. Need someone to do this template

    DimensionGames
    by DimensionGames · April 2011
    GS competition check out the second one in the top yellow post)
  13. Chain/Whip weapon and animation

    retired_6d3cd399d5a522812203e99577fd0722
    by retired_6d3cd399d5a522812203e99577fd0722 · April 2011
    I would not use spawn/destroy if you're intending on using that function a lot in a given scene. I would instead keep the actor you're spawning off screen somewhere instead. When you need it, simply m
  14. Chain/Whip weapon and animation

    TheMarque
    by TheMarque · April 2011
    I am working on the weapons of my character only I am having problems getting him to use his weapon, which is a whip. The standing graphic is 70px by 43 px. The whipping animation/image is 70px by 93
  15. The Lost City - new adventure game from Fire Maple Games!

    firemaplegames
    by firemaplegames · April 2011
    I layer pieces of several photos together and hand paint (digitally) over everything to make it cohesive.
  16. How to get Top #50 in Singapore Appstore

    touchten
    by touchten · April 2011
    Will be posting as soon as it surpassed Top 50 Overall!
  17. add icon

    mynameisace
    by mynameisace · April 2011
    Sorry, it's when you click preview, on the scene you're on in the preview window on the top right there is a picture of a camera, click that.
  18. add icon

    netojose
    by netojose · April 2011
    I could not find this button. In a given scene there is an actor tab and a scene tab at the left (those tabs are right to the "inspector". I click the scene tab. Then at the top ther
  19. add icon

    mynameisace
    by mynameisace · April 2011
    To update your scene screenshots, there is a button in the top right hand side of the scene screen, click that and you can update the screenshot.
  20. music wanted + a question

    a7medo778
    by a7medo778 · April 2011
    as for the fx their simple > shoot sound , impact with enemy sound , destroy object sound , and maybe win/lose sound
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