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Opinion/How To: street for Spy Hunter like driving game
by Toque ·Yeah sort of like River Raid. I would do the really long scene with levels. But I could see how you could do it with spawning. -
Chartboost not sending reward ads. How to inform the user?
by DigiChain ·To get an ad click on the help '?' button whilst playing, if you disable your internet connection you can see how it handles no ad delivering. Like I said, it's not ideal but a way of doing things: -
Chartboost not sending reward ads. How to inform the user?
by Wonder Maru ·(Quote) -
Advertising in Tizen.
by DigiChain ·Thanks for the samsung test lab link - I've managed to run my game successfully using it but it seems that the test lab doesn't support sound so can't tell if there are audio issues. -
WIP - currently nameless mobile app
by Adrenaline ·It looks GREAT as-is, but you did mention it might change, so maybe... -
Opinion/How To: street for Spy Hunter like driving game
by pHghost ·But both are possible, and will depend on you implementation of the "level design." -
Fonts & Colours
by jamie_c ·I don't know about the colors since I only use the Macintosh version. But since I recorded the Absolute Beginner's Guide videos Gamesalad has changed the way they handle fonts so the list of fonts has -
Dasher
by Pete79 ·for inexperienced game designers. Will keep you updated. -
Fonts & Colours
by gcarne ·I am Developing on a Windows 10 machine and am new to GS. In my GS Creator I only have a small number of fonts with unfamiliar names for the "Display Text" behaviour and I am missing -
Mac Creator Release 1.25.80 is Available
by johnnymagne ·It seems like several people have reported that boolean attributes do not work with HTML5 (explains a lot if you ask me), but people have had success replacing them with integers.... -
Building a Library of Images for Everyone
by Eric Matyas ·I've added about 100 new texture images. You'll find them on the following pages: -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by birdboy ·Unfortunately change attribute doesn't work or at least it didn't when I tested it. If you push into that object the rule triggers once put fails after that. Give it a try - maybe I did something wron -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by birdboy ·Attached how I'd do it if I wanted a quick and easy solution. -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by birdboy ·I don't know how your game looks so of course constraining might not be the best idea. -
Libpng vunrubility
by pHghost ·You need to publish again, generate again and sign again. -
Cutting down on actor numbers
by pHghost ·When you say spawning from a table -- are you actually spawning the actors? Or just loading their texture from a table? -
Introduction to MultiPlayer (Video)
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My Story with GameSalad - The Beginning and the End.
by Toque ·I tried developing with a young family. It was impossible. BUT when my boy was four I had a great reason and inspiration to develope games. You might want to develop games for your kids so -
WIP - currently nameless mobile app
by Braydon_SFX ·How do I put this... -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by Socks ·I don't know how you have your project set up, but you could utilise the fact that actors can collide with each other to position those actors, then use the fact that actors can be taken out of the ph