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  1. Copywriter infringement and/or your personal ethics opinion.

    Armelline
    by Armelline · November 2015
    menu systems etc. There's only a handful of unique ones.
  2. Sunday Workers

    robertkdale
    by robertkdale · October 2015
    Yeah that look better. I really Like the Sun as it is simple yet unique. Also, the drop shadow makes the text difficult to read.
  3. New Charity Looking For Some Help

    source4lfe
    by source4lfe · October 2015
    making this game we could achieve something very unique and very special and now that I have put the idea for this kind of link between charity and gameplay on the internet, it's only a matter of tim
  4. Change hero animations when a powerup attribute is true

    Ferry Hardest
    by Ferry Hardest · October 2015
    (Quote)
  5. Change hero animations when a powerup attribute is true

    Ferry Hardest
    by Ferry Hardest · October 2015
    Yes, this is the issue. How to spawn my actor to obtain a fine switch, with correct facing, and animation frames reproduced coordinately between actors (still I have to prove your suggestion about def
  6. Change hero animations when a powerup attribute is true

    Socks
    by Socks · October 2015
    (Quote)
  7. Change hero animations when a powerup attribute is true

    Ferry Hardest
    by Ferry Hardest · October 2015
    Sorry, I thought you suggested that I explain the player controls to find out how to avoid the orientation problem when spawn a powerup actor from the hero.
  8. Change hero animations when a powerup attribute is true

    Icebox
    by Icebox · October 2015
    @Ferry Hardest I would do it this way , if powerup is false do normal animation , if power up is true do the powerup animation , no need to spawn a new actor.
  9. Change hero animations when a powerup attribute is true

    Ferry Hardest
    by Ferry Hardest · October 2015
    Spawn Actor "Powerup hero" (the same hero actor with same controls/animations but with different design)>
  10. Spawning random actors with same spawner tutorial – Please help

    Sarahbush
    by Sarahbush · October 2015
    the same in my game - I've put every 0.5 seconds spawn random numbers but it doesn't seem to do it every 0.5 seconds - theres a few gaps ? does anyone know why?
  11. Hypothetical question: how would having hundreds of prototype actors impact a project?

    tatiang
    by tatiang · October 2015
    What is it about your actor instances that is unique? Do they have different images, different velocities, different rules, etc.?
  12. spawnning an actor at the top of the scene

    digitalzero
    by digitalzero · October 2015
    Yeah on the scene... Basically the players y is tracked but i have a special move that happens where actor is destroyed and it spawns another actor (special move) actor... I could spawn it saying game
  13. Hypothetical question: how would having hundreds of prototype actors impact a project?

    jonmulcahy
    by jonmulcahy · October 2015
    (Quote)
  14. Hypothetical question: how would having hundreds of prototype actors impact a project?

    Paxton
    by Paxton · October 2015
    I am thinking of doing this since my game is based on spawning things, and I cannot spawn "recycled" actors (non prototype ones) easily. The easiest way would be just to make lots of
  15. Just released my 1st free iPhone game!!! :D

    Thunder_Child
    by Thunder_Child · October 2015
    downloaded your game....very nice graphics...seem very unique I assume you made your own graphics for this game? are you also a graphic designer? as far as game play goes that also seems to be uni
  16. spawnning an actor at the top of the scene

    Socks
    by Socks · October 2015
    You want to spawn at actor at the top of your scene ?
  17. spawnning an actor at the top of the scene

    RabidParrot
    by RabidParrot · October 2015
    Find an actor that is still a prototype. Make sure it is in every scene. Add a spawn actor behavior to it. Make the coordinates above the screen.
  18. spawnning an actor at the top of the scene

    digitalzero
    by digitalzero · October 2015
    i was trying to figure if theres a way to spawn the actor at the top of the scene... i know i could use another game attribute and calculate it that way but i dont want to have to do that for every sc
  19. First play banner

    tatiang
    by tatiang · October 2015
         [spawn tutorial actor or pause to tutorial scene or...]
  20. New Enemy Attack Strategy

    quinn221
    by quinn221 · October 2015
    My guess is I will need two animations, a patrolling flying around animation and an attack animation. For the attack animation, the bat will will spawn the fire ball at my hero.
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