-
Copywriter infringement and/or your personal ethics opinion.
by Armelline ·menu systems etc. There's only a handful of unique ones. -
Sunday Workers
by robertkdale ·Yeah that look better. I really Like the Sun as it is simple yet unique. Also, the drop shadow makes the text difficult to read. -
New Charity Looking For Some Help
by source4lfe ·making this game we could achieve something very unique and very special and now that I have put the idea for this kind of link between charity and gameplay on the internet, it's only a matter of tim -
Change hero animations when a powerup attribute is true
by Ferry Hardest ·(Quote) -
Change hero animations when a powerup attribute is true
by Ferry Hardest ·Yes, this is the issue. How to spawn my actor to obtain a fine switch, with correct facing, and animation frames reproduced coordinately between actors (still I have to prove your suggestion about def -
Change hero animations when a powerup attribute is true
by Socks ·(Quote) -
Change hero animations when a powerup attribute is true
by Ferry Hardest ·Sorry, I thought you suggested that I explain the player controls to find out how to avoid the orientation problem when spawn a powerup actor from the hero. -
Change hero animations when a powerup attribute is true
by Icebox ·@Ferry Hardest I would do it this way , if powerup is false do normal animation , if power up is true do the powerup animation , no need to spawn a new actor. -
Change hero animations when a powerup attribute is true
by Ferry Hardest ·Spawn Actor "Powerup hero" (the same hero actor with same controls/animations but with different design)> -
Spawning random actors with same spawner tutorial – Please help
by Sarahbush ·the same in my game - I've put every 0.5 seconds spawn random numbers but it doesn't seem to do it every 0.5 seconds - theres a few gaps ? does anyone know why? -
Hypothetical question: how would having hundreds of prototype actors impact a project?
by tatiang ·What is it about your actor instances that is unique? Do they have different images, different velocities, different rules, etc.? -
spawnning an actor at the top of the scene
by digitalzero ·Yeah on the scene... Basically the players y is tracked but i have a special move that happens where actor is destroyed and it spawns another actor (special move) actor... I could spawn it saying game -
Hypothetical question: how would having hundreds of prototype actors impact a project?
by jonmulcahy ·(Quote) -
Hypothetical question: how would having hundreds of prototype actors impact a project?
by Paxton ·I am thinking of doing this since my game is based on spawning things, and I cannot spawn "recycled" actors (non prototype ones) easily. The easiest way would be just to make lots of -
Just released my 1st free iPhone game!!! :D
by Thunder_Child ·downloaded your game....very nice graphics...seem very unique I assume you made your own graphics for this game? are you also a graphic designer? as far as game play goes that also seems to be uni -
spawnning an actor at the top of the scene
by Socks ·You want to spawn at actor at the top of your scene ? -
spawnning an actor at the top of the scene
by RabidParrot ·Find an actor that is still a prototype. Make sure it is in every scene. Add a spawn actor behavior to it. Make the coordinates above the screen. -
spawnning an actor at the top of the scene
by digitalzero ·i was trying to figure if theres a way to spawn the actor at the top of the scene... i know i could use another game attribute and calculate it that way but i dont want to have to do that for every sc -
First play banner
by tatiang ·[spawn tutorial actor or pause to tutorial scene or...] -
New Enemy Attack Strategy
by quinn221 ·My guess is I will need two animations, a patrolling flying around animation and an attack animation. For the attack animation, the bat will will spawn the fire ball at my hero.