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GS v1.25.5 - Issues with Joystick / Aim functionality
by The_Gamesalad_Guru ·Layer order I'm sure. -
Weird bug...
by AngryBoi ·Here is another image. The actor can move freely inside the points, but struggles to go ay further. Top value is x, bottom value is y. Any ideas?(Image) -
GS v1.25.5 - Issues with Joystick / Aim functionality
by KnightStar ·Ok - So I've been building a project using @Photics Dual Joystick Controller scheme / template in which data is extrapolated from touch-points generated when the player touches virtual joystick assets -
Stable release 1.25 is available
by The_Gamesalad_Guru ·@socks is right. You have to watch your layer order now very carefully. You really have to think about when your code is firing and if that info you are after will be there yet. You can no longer get -
Animation issue
by The_Gamesalad_Guru ·I noticed this yesterday too when I tried it out. I don't have anything flashing so can't do a test but I would try delaying the animation a frame scan when spawning an actor that has an animation and -
Universal Build for iOS and Android
by Angeloblu777 ·I tried using "Letterbox" and it works but the game is not in a full screen mode( it shows black gaps on top and bottom of the screen ). -
Counting Collisions when its already touching one of the actors?
by TheAJTurner ·." I dont want the rock actor to destroy after it hits the character. The problem is if the character is touching one rock when it gets hit by another, the health will not go down because i -
Stable release 1.25 is available
by jonmulcahy ·(Quote) -
Stable release 1.25 is available
by RedRobo ·(Quote) -
King and the Dead V1.1 - coming soon!
by Two.E ·A bigger board is the most requested thing from players. I don't really understand why, but it seems to be first thing players say. A bigger is easier enough to do. Then the request continue that a ne -
Stable release 1.25 is available
by birdboy ·(Quote) -
Problem with Spawning using loop or loop over table behavior
by The_Gamesalad_Guru ·Hmm if they are within the scene area they should not disappear. Once you spawn the. To a spot on the screen they should stay until you destroy them. Anytime you build something scrolling in creator y -
Stable release 1.25 is available
by Armelline ·* Option to add a timer using the button at teh top of an actor's behaviours, like we can on Mac with Rule and Group. -
Problem with Spawning using loop or loop over table behavior
by fmakawa ·@Hopscotch @Lost_Oasis_Games I added more height but I think I hit a stinker. If I'm not mistaken the added size is placed to the top which means I need to offset all my content up so I can actually u -
Destroy another actor?
by Icebox ·I dont really understand what you did , but if you want to destroy an actor based on other actors attribute use game attributes instead of self attributes. -
Destroy another actor?
by Clany ·So far I managed to display a key, which gets "destroyed" when clicked on and gets "spawned" at the bottom (like in an inventory). Also when clicking on the key in -
**Auto-Bahn**: Can you go the distance?
by Toby ·Submit you're score to the world rankings on Game-Centre to see if you're the top on the Auto-Bahn leader board. Alternatively, you can tweet your score and challenge your friends. -
Actors dont work when you use Mobile viewer
by The_Gamesalad_Guru ·You need to watch how you spawn and your layer order. See the explanation George posted in the release thread. -
Actors dont work when you use Mobile viewer
by AtomikFuel ·Bug:1671 Actor in lowest position of lowest layer flickers -
random obstacles( multiple obstacles not just one)
by Toby ·* Create a rule inside the spike... if spike actor X position => a specified distance in X off screen - destroy this actor.