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  1. GS v1.25.5 - Issues with Joystick / Aim functionality

    Franto
    by Franto · May 2016
    I don't have time to test it right now, but have you tried putting the joystick layer at the bottom? The layers are read bottom to top, while actors top to bottom.
  2. GS v1.25.5 - Issues with Joystick / Aim functionality

    KnightStar
    by KnightStar · May 2016
    Layer order is as follows (all from top to bottom)
  3. Game of the Month: May Submissions Thread

    quattro
    by quattro · May 2016
    Jump. Now! is a one button platform game. Trust your instincts and reflexes to pass each levels. The only thing you need is to tap the screen and jump over obstacles. Beware! Completing the levels wil
  4. Game of the Month: May Submissions Thread

    Toby
    by Toby · May 2016
    Submit you're score to the world rankings on Game-Centre to see if you're the top on the Auto-Bahn leader board. Alternatively, you can tweet your score and challenge your friends.
  5. GS v1.25.5 - Issues with Joystick / Aim functionality

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Layer order I'm sure.
  6. Weird bug...

    AngryBoi
    by AngryBoi · May 2016
    Here is another image. The actor can move freely inside the points, but struggles to go ay further. Top value is x, bottom value is y. Any ideas?(Image)
  7. GS v1.25.5 - Issues with Joystick / Aim functionality

    KnightStar
    by KnightStar · May 2016
    Ok - So I've been building a project using @Photics Dual Joystick Controller scheme / template in which data is extrapolated from touch-points generated when the player touches virtual joystick assets
  8. Stable release 1.25 is available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    @socks is right. You have to watch your layer order now very carefully. You really have to think about when your code is firing and if that info you are after will be there yet. You can no longer get
  9. Animation issue

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    I noticed this yesterday too when I tried it out. I don't have anything flashing so can't do a test but I would try delaying the animation a frame scan when spawning an actor that has an animation and
  10. Universal Build for iOS and Android

    Angeloblu777
    by Angeloblu777 · May 2016
    I tried using "Letterbox" and it works but the game is not in a full screen mode( it shows black gaps on top and bottom of the screen ).
  11. Counting Collisions when its already touching one of the actors?

    TheAJTurner
    by TheAJTurner · May 2016
    ." I dont want the rock actor to destroy after it hits the character. The problem is if the character is touching one rock when it gets hit by another, the health will not go down because i
  12. Stable release 1.25 is available

    jonmulcahy
    by jonmulcahy · May 2016
    (Quote)
  13. Stable release 1.25 is available

    RedRobo
    by RedRobo · May 2016
    (Quote)
  14. King and the Dead V1.1 - coming soon!

    Two.E
    by Two.E · May 2016
    A bigger board is the most requested thing from players. I don't really understand why, but it seems to be first thing players say. A bigger is easier enough to do. Then the request continue that a ne
  15. Stable release 1.25 is available

    birdboy
    by birdboy · May 2016
    (Quote)
  16. Problem with Spawning using loop or loop over table behavior

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Hmm if they are within the scene area they should not disappear. Once you spawn the. To a spot on the screen they should stay until you destroy them. Anytime you build something scrolling in creator y
  17. Stable release 1.25 is available

    Armelline
    by Armelline · May 2016
    * Option to add a timer using the button at teh top of an actor's behaviours, like we can on Mac with Rule and Group.
  18. Problem with Spawning using loop or loop over table behavior

    fmakawa
    by fmakawa · May 2016
    @Hopscotch @Lost_Oasis_Games I added more height but I think I hit a stinker. If I'm not mistaken the added size is placed to the top which means I need to offset all my content up so I can actually u
  19. Destroy another actor?

    Icebox
    by Icebox · May 2016
    I dont really understand what you did , but if you want to destroy an actor based on other actors attribute use game attributes instead of self attributes.
  20. Destroy another actor?

    retired_5d57c501625090602fc1c8eff5393334
    by retired_5d57c501625090602fc1c8eff5393334 · May 2016
    So far I managed to display a key, which gets "destroyed" when clicked on and gets "spawned" at the bottom (like in an inventory). Also when clicking on the key in
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