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  1. GS v1.25.5 - Issues with Joystick / Aim functionality

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Layer order I'm sure.
  2. Weird bug...

    AngryBoi
    by AngryBoi · May 2016
    Here is another image. The actor can move freely inside the points, but struggles to go ay further. Top value is x, bottom value is y. Any ideas?(Image)
  3. GS v1.25.5 - Issues with Joystick / Aim functionality

    KnightStar
    by KnightStar · May 2016
    Ok - So I've been building a project using @Photics Dual Joystick Controller scheme / template in which data is extrapolated from touch-points generated when the player touches virtual joystick assets
  4. Stable release 1.25 is available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    @socks is right. You have to watch your layer order now very carefully. You really have to think about when your code is firing and if that info you are after will be there yet. You can no longer get
  5. Animation issue

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    I noticed this yesterday too when I tried it out. I don't have anything flashing so can't do a test but I would try delaying the animation a frame scan when spawning an actor that has an animation and
  6. Universal Build for iOS and Android

    Angeloblu777
    by Angeloblu777 · May 2016
    I tried using "Letterbox" and it works but the game is not in a full screen mode( it shows black gaps on top and bottom of the screen ).
  7. Counting Collisions when its already touching one of the actors?

    TheAJTurner
    by TheAJTurner · May 2016
    ." I dont want the rock actor to destroy after it hits the character. The problem is if the character is touching one rock when it gets hit by another, the health will not go down because i
  8. Stable release 1.25 is available

    jonmulcahy
    by jonmulcahy · May 2016
    (Quote)
  9. Stable release 1.25 is available

    RedRobo
    by RedRobo · May 2016
    (Quote)
  10. King and the Dead V1.1 - coming soon!

    Two.E
    by Two.E · May 2016
    A bigger board is the most requested thing from players. I don't really understand why, but it seems to be first thing players say. A bigger is easier enough to do. Then the request continue that a ne
  11. Stable release 1.25 is available

    birdboy
    by birdboy · May 2016
    (Quote)
  12. Problem with Spawning using loop or loop over table behavior

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Hmm if they are within the scene area they should not disappear. Once you spawn the. To a spot on the screen they should stay until you destroy them. Anytime you build something scrolling in creator y
  13. Stable release 1.25 is available

    Armelline
    by Armelline · May 2016
    * Option to add a timer using the button at teh top of an actor's behaviours, like we can on Mac with Rule and Group.
  14. Problem with Spawning using loop or loop over table behavior

    fmakawa
    by fmakawa · May 2016
    @Hopscotch @Lost_Oasis_Games I added more height but I think I hit a stinker. If I'm not mistaken the added size is placed to the top which means I need to offset all my content up so I can actually u
  15. Destroy another actor?

    Icebox
    by Icebox · May 2016
    I dont really understand what you did , but if you want to destroy an actor based on other actors attribute use game attributes instead of self attributes.
  16. Destroy another actor?

    Clany
    by Clany · May 2016
    So far I managed to display a key, which gets "destroyed" when clicked on and gets "spawned" at the bottom (like in an inventory). Also when clicking on the key in
  17. **Auto-Bahn**: Can you go the distance?

    Toby
    by Toby · May 2016
    Submit you're score to the world rankings on Game-Centre to see if you're the top on the Auto-Bahn leader board. Alternatively, you can tweet your score and challenge your friends.
  18. Actors dont work when you use Mobile viewer

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    You need to watch how you spawn and your layer order. See the explanation George posted in the release thread.
  19. Actors dont work when you use Mobile viewer

    AtomikFuel
    by AtomikFuel · May 2016
    Bug:1671 Actor in lowest position of lowest layer flickers
  20. random obstacles( multiple obstacles not just one)

    Toby
    by Toby · May 2016
    * Create a rule inside the spike... if spike actor X position => a specified distance in X off screen - destroy this actor.
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