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  1. Looping Numbers

    Socks
    by Socks · February 2017
    I think you should have an attribute (or equation) where you have a zero ?
  2. Free Music Resource

    Eric Matyas
    by Eric Matyas · February 2017
    Well, it was another busy week, but I guess that's a good thing...keeping busy keeps me out of trouble...usually... ;-) Anyhow, I managed to get these done:
  3. Free Music Resource

    Eric Matyas
    by Eric Matyas · February 2017
    Well, it was another busy week, but I guess that's a good thing...keeping busy keeps me out of trouble...usually... ;-) Anyhow, I managed to get these done:
  4. Advice on iOS Ad Network (for interstitial ads)

    Toque
    by Toque · February 2017
    I've tried a few but it didn't really make much difference when it's pennies.
  5. particle emitter relative to movement?

    Adrenaline
    by Adrenaline · February 2017
    I'm spawning particles to make a trail behind a circular actor. The actor is 20x20. With the goal of making it look like the particles are spawning behind the actor, I'd like to use the offset so they
  6. Looping Numbers

    pHghost
    by pHghost · February 2017
    You can use the mod function to loop through a sequence of integers, like 0-8. Is there any method which would do the same, but you could start at a non-zero point -- eg. 5-17, 200-230?
  7. Cross platform leaderboardDemo

    all.in.one.amandaip@gmail.com
    by all.in.one.amandaip@gmail.com · February 2017
    // database connection strings. change these to your DB and Table names.
  8. Rule limitations and contain statements

    tatiang
    by tatiang · February 2017
    Sorry, I thought you were suggesting that you were doing all of this because searching through a table for a word was too slow. From the thread I linked to, it's clear that searching even large volum
  9. Rule limitations and contain statements

    Toque
    by Toque · February 2017
    (Quote)
  10. Rule limitations and contain statements

    Icebox
    by Icebox · February 2017
    Why would you need 75 conditions or 268 rules ! (Image)
  11. Super Easy Facebook Publishing to help get massive traction on your game!

    jay2dx
    by jay2dx · February 2017
    thank you, great tutorial
  12. Rule limitations and contain statements

    fmakawa
    by fmakawa · February 2017
    (Quote)
  13. make mini store.how ?

    tatiang
    by tatiang · February 2017
    If you are increasing an attribute value, use the minimum function to limit the value:
  14. Constrain to position in a rotating actor

    Socks
    by Socks · February 2017
    This might help you better understand how the numbers work:
  15. I need to make another game but I don't have any motivation

    jay2dx
    by jay2dx · February 2017
    I would advise you to get a part time job just so you interact with people more and let your mind have subconscious thought, ideas will come when your pre occupied with something else, just a few days
  16. I need to make another game but I don't have any motivation

    gingagaming
    by gingagaming · February 2017
    Unfortunately you are correct, my Apple Watch App and my Apple TV templates are not made in Gamesalad. They come with a Gamesalad version of each template (for deployment to other stores outside of th
  17. Signing iOS apps on windows

    stenna9999
    by stenna9999 · February 2017
    Nowadays, iOS app developers are focused more towards sign in apps. You can find thousands of Sign in app on Vshare app store. These sign in apps no longer require jailbreaking. You can also download
  18. make mini store.how ?

    iraqiraq
    by iraqiraq · February 2017
    and how i change hero ? becuze you make hero change but no code in actor (Image)
  19. Have you ever played like this puzzle Mosaico ?

    Hideki Matsui
    by Hideki Matsui · February 2017
    The rules are very simple. 1: Tap two same color dots, and make a square with the color. 2: Place the squares closely to make a puzzle complete. That’s all.
  20. Death counter

    jamie_c
    by jamie_c · February 2017
    You could also have each enemy that is spawned increase the kills counter when that enemy is spawned by putting a Change Attribute behavior in the enemy that says:
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