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Publishers Need Reward Videos
by Hopscotch ·In most cases you would generate a unique ID and send it along with the ad request, Chartboost then sends this ID together with a confirmation/status to a server. After your app gets control back afte -
Falling Snow effect , Particles and Performance
by RabidParrot ·(Quote) -
Falling Snow effect , Particles and Performance
by Socks ·(Quote) -
Falling Snow effect , Particles and Performance
by Icebox ·@Socks I kind of understand now, I thought the particles are moving with the camera if i make them spawn at the camera width , lets say a particle spawns , and its falling down , if i move my actor t -
Falling Snow effect , Particles and Performance
by Socks ·(Quote) -
Falling Snow effect , Particles and Performance
by Socks ·I mean only spawn the snow in the area that you can see, if you are at (for example) x400, do you really want the phone to be calculating and moving particles across thousands of pixels you cannot see -
Falling Snow effect , Particles and Performance
by RabidParrot ·I agree. There no sense in spawning extra snow that you aren't going to see. Just spawn enough snow that if the camera comes into view of an area snow is falling. You could spawn a 1000 pixels behind -
Falling Snow effect , Particles and Performance
by Icebox ·@Socks Its on iphone landscape , my scene width is 13,000 , its a long level , so I want it to spawn at any x position , My screen height is 1000 , I want it to spawn from that height above , if i d -
Is there a way to limit the number of characters shown in the display text function?
by tatiang ·Use the textSubStr() function. From the Cookbook: -
Falling Snow effect , Particles and Performance
by Icebox ·The 100 particles will spawn in a duration of 20 seconds ( Particle Startup Time) . After 20 seconds they will loop once your particle life time is done , so I put the startup time and particle life -
Seed for grid based level
by ArcticSquire ·I've made an editor, to spawn the grid and edit the "tile type". I have a one column table with all the tile types (1-4) set from the editor. could you talk me through how id transla -
Speed up Platforms in Endless Runner
by Sarahbush ·Hi there ! Can anyone help - I'm trying to speed up my platforms in an endless runner game (i watched both of Jamies Cs tutorials on endless runner) the one where you spawn the platforms.. -
Bubbles moving bottom-to-top
by Socks ·It doesn't sound like an ideal way of working, as a rule is made true, the action of making it true makes it false (through the spawning of an actor that makes it false). -
Bubbles moving bottom-to-top
by Paxton ·TRUE means that a new bubble is spawned. -
Bubbles moving bottom-to-top
by Socks ·Why pass the information to an attribute, and then check that attribute (to see whether it is true or not) before spawning ? Maybe it's the way your game is set up and you need it to work this way, pe -
My latest game - Gravity Master
by Zerosama ·from the rage games. The gameplay is little unique for the classical puzzle games. You play as a skull and the point of each level is to get to the Halloween pumpkin. The unique part of the gameplay -
help a newbie out please
by personal foul ·Hello, I would like some help on how to make my spawner spawn a new actor faster and faster each time. (let's just say by .1 every time) Any help would be greatly appreciated. -
Is there a simple way to spawn blocks in a runner with the x wrapped?
by wayback_gamer ·I have a platform block that I would like to randomly adjust the size when it spawns and I would like to span them with some sort of order. I haven't used any tables but could easily adapt if anyone -
Bug? Actor Destroying itself without any reason
by Franto ·I have something similar happen, this one actor that is a projectile, will not spawn towards the left, but only if the actor spawning them is facing right. -
Free Messaging, Offline Timers, Triggers - (setup in just 6 minutes) - Just in time for GS v1
by Hopscotch ·There are more involved features which allow for user registration, either through the app or by website, which would cater for unique nicknames. Needles to say, this also makes the implementation mor