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  1. Don't tell @braydon_sfx I passed him in points

    PhilipCC
    by PhilipCC · April 2016
    ... or top ranking for one of your apps on Google searches for GS Salad,
  2. Static actor moves with actor being followed by camera

    Socks
    by Socks · April 2016
    Place the controls on a seperate layer and switch off 'scrollable' for this layer.
  3. Stable release 1.25 is available

    DigiChain
    by DigiChain · April 2016
    I do agree with @AlchimiaStudios about the changes to font alignment being a problem though, I had to do a lot of work repositioning the text being displayed based on how many lines of text it was cal
  4. Stable release 1.25 is available

    AlchimiaStudios
    by AlchimiaStudios · April 2016
    In the past alignment was from the top of the first line down, now it seems to be center line of whole text body.
  5. Star Kid : ( IOS / Android / Kindle Fire )

    luke2125
    by luke2125 · April 2016
    Aliens have kidnapped children from Earth, for slave labor. Families have been destroyed, there is no hope…..Nevertheless, a star is born, and being just a kid, he has promised the families of Earth,
  6. Slow response from touch event - ie more like "press for half a second" rather than "touch"

    furtiveimagination
    by furtiveimagination · April 2016
    this can't be right? how could you control a player actor that needs split second timed jumps etc when there is an unavoidable half second (at absolute best - without ANY game logic whatsoever) delay
  7. Heads up for 1.25 release

    AlchimiaStudios
    by AlchimiaStudios · April 2016
    Good to know, fixing the table references to 0's wasn't so bad. Re-ordering logic/layers sounds like a small price to pay for a very stable build.
  8. Heads up for 1.25 release

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    past builds you could get away with improperly layered logic and not having to pay attention to how the code in your actors reads code related to other actors code and where they are in the layer ord
  9. Spawn Rule: How to spawn everywhere except a certain area???

    KevinCross
    by KevinCross · April 2016
    ... Destroy
  10. Spawn Rule: How to spawn everywhere except a certain area???

    Games4life
    by Games4life · April 2016
    (Quote)
  11. How to fade in/out when scene change?

    Weiyu
    by Weiyu · April 2016
    (Quote)
  12. Fixed (unscrollable) actors don't stay with camera when moving from right to left

    DerfMilar
    by DerfMilar · April 2016
    One level in my game goes from right to left. On this level the HUD items that should move with the player actor disappear when playing the game. The camera follows the player the same way it normally
  13. Spawn Rule: How to spawn everywhere except a certain area???

    owen_dennis
    by owen_dennis · April 2016
    Something to keep in mind with what @jamie_c said, it's possible that using that method you can see a flick for one frame of the actor existing before its destroyed. A way to fix that is to make sure
  14. Slow response from touch event - ie more like "press for half a second" rather than "touch"

    furtiveimagination
    by furtiveimagination · April 2016
    to edit it) if there are more than a couple of layers of "if/else" rules in one block (if this condition do that thing else if another condition do another thing else if a third con
  15. Circle Defender v1.2 Update & Gameplay Video

    OrvilFox
    by OrvilFox · April 2016
    Especially agree with No.5. It's kind of stupid that I didn't put them on a separate layer. Must fix in the next update.
  16. Destroy actor when off screen

    DerfMilar
    by DerfMilar · April 2016
    (Quote)
  17. Destroy actor when off screen

    Socks
    by Socks · April 2016
    There is no real need to destroy them . . . but if you want to or need to destroy them then you can create a rule that checks their position in relation to the camera's position.
  18. Destroy actor when off screen

    DerfMilar
    by DerfMilar · April 2016
    I'm making an infinite runner-like game, but the obstacles are hand placed in the scene, they never move. The camera scrolls to the right along with the player actor.
  19. A Long Way Home RELEASED on Steam!!

    jonmulcahy
    by jonmulcahy · April 2016
    i got achievements working using Greenworks. Right now you can really only trigger achievements on scene changes, the rest of the HTML5 APIs don't really lend themselves properly. In the screenshot be
  20. Best Universal Build technique?

    supafly129
    by supafly129 · April 2016
    (Quote)
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