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  1. Roll Turtle - an exciting rolling journey platform game.

    kirafu
    by kirafu · May 2016
    * Selected at Taipei Game Show Indie Game Award Top 10 Game
  2. Stable release 1.25 is available

    Franto
    by Franto · April 2016
    @GeorgeGS Thanks for that info, I went and changed all actors to spawn at the front of the layer, although I haven't tested on android yet, in creator, the enemies spawn without even causing a bit of
  3. Arrow Buttons

    Socks
    by Socks · April 2016
    You need to place the buttons on a separate layer to all your other game elements, and then in the layers view make sure 'scrollable' is unchecked (no tick) for this layer.
  4. Stable release 1.25 is available

    GeorgeGS
    by GeorgeGS · April 2016
    list bigger, so depending on which front/back layer/actor option you use you get different behavior.
  5. "Guru video" 1.25 feature Chartboost Reward videos

    Hopscotch
    by Hopscotch · April 2016
    Here off the top of my head, not at a GS machine right now...
  6. constraining actor problem

    tatiang
    by tatiang · April 2016
    The second problem is going to be related to how you have the rule set up for destroying the actor. I don't have time now to look at your project file but adding a screenshot might be a quicker metho
  7. Don't tell @braydon_sfx I passed him in points

    PhilipCC
    by PhilipCC · April 2016
    ... or top ranking for one of your apps on Google searches for GS Salad,
  8. Static actor moves with actor being followed by camera

    Socks
    by Socks · April 2016
    Place the controls on a seperate layer and switch off 'scrollable' for this layer.
  9. Stable release 1.25 is available

    DigiChain
    by DigiChain · April 2016
    I do agree with @AlchimiaStudios about the changes to font alignment being a problem though, I had to do a lot of work repositioning the text being displayed based on how many lines of text it was cal
  10. Stable release 1.25 is available

    AlchimiaStudios
    by AlchimiaStudios · April 2016
    In the past alignment was from the top of the first line down, now it seems to be center line of whole text body.
  11. Star Kid : ( IOS / Android / Kindle Fire )

    luke2125
    by luke2125 · April 2016
    Aliens have kidnapped children from Earth, for slave labor. Families have been destroyed, there is no hope…..Nevertheless, a star is born, and being just a kid, he has promised the families of Earth,
  12. Slow response from touch event - ie more like "press for half a second" rather than "touch"

    furtiveimagination
    by furtiveimagination · April 2016
    this can't be right? how could you control a player actor that needs split second timed jumps etc when there is an unavoidable half second (at absolute best - without ANY game logic whatsoever) delay
  13. Heads up for 1.25 release

    AlchimiaStudios
    by AlchimiaStudios · April 2016
    Good to know, fixing the table references to 0's wasn't so bad. Re-ordering logic/layers sounds like a small price to pay for a very stable build.
  14. Heads up for 1.25 release

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    past builds you could get away with improperly layered logic and not having to pay attention to how the code in your actors reads code related to other actors code and where they are in the layer ord
  15. Spawn Rule: How to spawn everywhere except a certain area???

    KevinCross
    by KevinCross · April 2016
    ... Destroy
  16. Spawn Rule: How to spawn everywhere except a certain area???

    Games4life
    by Games4life · April 2016
    (Quote)
  17. How to fade in/out when scene change?

    Weiyu
    by Weiyu · April 2016
    (Quote)
  18. Fixed (unscrollable) actors don't stay with camera when moving from right to left

    DerfMilar
    by DerfMilar · April 2016
    One level in my game goes from right to left. On this level the HUD items that should move with the player actor disappear when playing the game. The camera follows the player the same way it normally
  19. Spawn Rule: How to spawn everywhere except a certain area???

    owen_dennis
    by owen_dennis · April 2016
    Something to keep in mind with what @jamie_c said, it's possible that using that method you can see a flick for one frame of the actor existing before its destroyed. A way to fix that is to make sure
  20. Slow response from touch event - ie more like "press for half a second" rather than "touch"

    furtiveimagination
    by furtiveimagination · April 2016
    to edit it) if there are more than a couple of layers of "if/else" rules in one block (if this condition do that thing else if another condition do another thing else if a third con
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