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  1. Crash because of splash screen? WHY OH WHY!!

    TechnoDave
    by TechnoDave · November 2010
    So I have my game done after few months of work.. And everything tests fine on my iPad. But when I add a splash screen, (you know the one you can add in the advanced options when you go to publish) th
  2. How to get from gamesalad to ipad? please halp asap

    dehecile
    by dehecile · November 2010
    is there a way to get the game you made on your ipad/iphone??? without putting it through the app store?
  3. The Unofficial Gamesalad Textbook

    gpyles
    by gpyles · November 2010
    Just downloaded GameSalad and ordered the book. Looking forward to participating in the 'study group' once I get book.
  4. GameSalad Were Getting Impatient

    CodeCode
    by CodeCode · November 2010
    By the way SurgeApps this thread reminds me to one suspicious thread you did were you tried to sell us an very useless app were we had the chance to win and iPad, and it pretty much looked like a scam
  5. GameSalad Were Getting Impatient

    dotsonj23
    by dotsonj23 · November 2010
    Corona is not a GUI. When a new feature comes out for the iphone/ipad all they have to do code a few simple lines and they can offer the feature since Apple provides all the underlying code. It is di
  6. Strange size problem

    MotherHoose
    by MotherHoose · November 2010
    think that the discrepancy in size on device builds may be due to the fact that iPad builds only include the engine32.luo and the iPod/iPhone build may include that and the engine64.luo.
  7. Haiku: Pinball! new game/book for iPad! PROMOS

    DankStew
    by DankStew · November 2010
    Okay, here's an iPad app I've been working on:
  8. Toddler Fun iPhone ver. submitted - new Fruit Fun video

    Stormtrix
    by Stormtrix · November 2010
    Finally finished the conversion of my Toddler Fun HD iPad app to the iPhone/iTouch.
  9. Replicate vs. Tile vs. Individually Placing Actor???

    dotsonj23
    by dotsonj23 · November 2010
    Not much of a difference. Also, what is the minimum acceptable frame rate for an IPAD game?
  10. Dock'nSaucers featured on App Store!

    Chunkypixels
    by Chunkypixels · November 2010
    yup...App Annies correct...your featured in those spots for the ipad in the US appstore.
  11. Strange size problem

    MagoNicolas
    by MagoNicolas · November 2010
    My same app with same images and sounds has a size of 25 MB for iphone and ipod and 17 MB for ipad!
  12. What type of mac do you use?

    dotsonj23
    by dotsonj23 · November 2010
    3 year old 13" white mac book running snow leopard... stills works a treat...untill the limited resolution gets you if you decide to make an ipad game... (an external monitor can solve this t
  13. Here is a little scoop .9.0 Features and Release Date

    design219
    by design219 · November 2010
    labs.adobe.com have a few very basic instructions on how to use the "packager" (actually, much easier than GameSalad's for generating the ipa file, but there is very, very little in
  14. What type of mac do you use?

    StormyStudio
    by StormyStudio · November 2010
    3 year old 13" white mac book running snow leopard... stills works a treat...untill the limited resolution gets you if you decide to make an ipad game... (an external monitor can solve this t
  15. What type of mac do you use?

    Chaser
    by Chaser · November 2010
    If I remember correctly you will only have trouble getting screen shots of iPad size apps when using the GS screen shot function. Otherwise all good
  16. Signer Not Valid

    MagoNicolas
    by MagoNicolas · November 2010
    App was not installed on iPad because the signer is not valid
  17. Loading time on the iPad

    gyroscope
    by gyroscope · November 2010
    Bump: or if anyone could tell me the size of their iPad game and how long it takes to load?
  18. Loading time on the iPad

    gyroscope
    by gyroscope · November 2010
    Hi, could anyone tell me please how long it'd take to load a 80 to 100mb game on the iPad?
  19. RW Update: Our next big one is shaping up...

    UtopianGames
    by UtopianGames · November 2010
    Here's a video for level 19, RW is still a little rough in places but it's coming together nice and we hope to release with 50 plus levels before xmas for iPhone and iPad in the new year with a Mac ve
  20. Blurry images?

    forklift
    by forklift · November 2010
    Is this whole 'even pixel' thing a limitation of the iphone/ipad itself or GameSalad?
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