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Circle Defender v1.2 Update & Gameplay Video
by OrvilFox ·Especially agree with No.5. It's kind of stupid that I didn't put them on a separate layer. Must fix in the next update. -
Destroy actor when off screen
by DerfMilar ·(Quote) -
Destroy actor when off screen
by Socks ·There is no real need to destroy them . . . but if you want to or need to destroy them then you can create a rule that checks their position in relation to the camera's position. -
Destroy actor when off screen
by DerfMilar ·I'm making an infinite runner-like game, but the obstacles are hand placed in the scene, they never move. The camera scrolls to the right along with the player actor. -
A Long Way Home RELEASED on Steam!!
by jonmulcahy ·i got achievements working using Greenworks. Right now you can really only trigger achievements on scene changes, the rest of the HTML5 APIs don't really lend themselves properly. In the screenshot be -
Best Universal Build technique?
by supafly129 ·(Quote) -
Best Universal Build technique?
by RossmanBrothersGames ·I personally choose the device resolution that I think will be most used for my game and therefore want it to look the best on. So I pick the iPhone 6 screen size. Then I use overscan for iPad and det -
A Whole New Medium
by gamestudent ·a moment and imagine the relation between player and game. At a fundamental level it is almost like a ballroom dance. Dancers communicate to each other through motion in a cycle of prompts and respon -
How to get PNG version of fonts
by KevinCross ·Open an art program, create a new document and pick a canvas size (maybe 256x256 or 100x100) and add a text layer. Keep the text layer in the same position for each letter (unless you need to move it -
Game works in GameSalad, but not online
by dylangiling ·When the pack is moved, it is destroyed 2 seconds after it moved away. I did this with a Timer that has the rule 'destroy' in it. -
Best Universal Build technique?
by MentalDonkeyGames ·I´m not sure what you mean. I only use the code in UI actors (like health bars, menu/pause buttons, on screen controls etc...). So for example, if i put a health bar on the top of the screen with the -
How to fade in/out when scene change?
by owen_dennis ·So lets say you want to fade to black on an ipad. Make a black actor that's like 1024x768 and give it an alpha of 0. When you press the "change scene" button or you beat that level o -
A Long Way Home RELEASED on Steam!!
by jonmulcahy ·On the .exe front, I found a few different alternatives that are built on top of nw.js, and I'm testing out Web2Executable. It allows you to use a single html source and will output Win / MacOS X and -
Why doesn't GameSalad publish?
by jonmulcahy ·at first it was something like GameSalad direct. It did not go over well. A few years later they looked at Ice Cap games, but i think there was some mismanagement from on top and it didn't go anywhere -
Why doesn't GameSalad publish?
by BazookaTime ·I have noticed lately that some top GS games are no longer in the App store. From my own experience and talking with other developers at a certain point most are not even making the $99 fee a year a -
parrallax scrolling background
by raciukas22 ·(Quote) -
parrallax scrolling background
by Icebox ·Go to layers create a layer and remove the tick to make it not scrollable . Add the actors that you want to keep on sceen to that layer -
Game of the Month: April Submissions Thread
by fmakawa ·would love this on other platforms! brilliant! > @owen_dennis said: -
Spawn actor
by raciukas22 ·(Quote) -
FallFu
by Braydon_SFX ·(Quote)