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  1. How to fade in/out when scene change?

    Weiyu
    by Weiyu · April 2016
    (Quote)
  2. Fixed (unscrollable) actors don't stay with camera when moving from right to left

    DerfMilar
    by DerfMilar · April 2016
    One level in my game goes from right to left. On this level the HUD items that should move with the player actor disappear when playing the game. The camera follows the player the same way it normally
  3. Spawn Rule: How to spawn everywhere except a certain area???

    owen_dennis
    by owen_dennis · April 2016
    Something to keep in mind with what @jamie_c said, it's possible that using that method you can see a flick for one frame of the actor existing before its destroyed. A way to fix that is to make sure
  4. Slow response from touch event - ie more like "press for half a second" rather than "touch"

    furtiveimagination
    by furtiveimagination · April 2016
    to edit it) if there are more than a couple of layers of "if/else" rules in one block (if this condition do that thing else if another condition do another thing else if a third con
  5. Circle Defender v1.2 Update & Gameplay Video

    OrvilFox
    by OrvilFox · April 2016
    Especially agree with No.5. It's kind of stupid that I didn't put them on a separate layer. Must fix in the next update.
  6. Destroy actor when off screen

    DerfMilar
    by DerfMilar · April 2016
    (Quote)
  7. Destroy actor when off screen

    Socks
    by Socks · April 2016
    There is no real need to destroy them . . . but if you want to or need to destroy them then you can create a rule that checks their position in relation to the camera's position.
  8. Destroy actor when off screen

    DerfMilar
    by DerfMilar · April 2016
    I'm making an infinite runner-like game, but the obstacles are hand placed in the scene, they never move. The camera scrolls to the right along with the player actor.
  9. A Long Way Home RELEASED on Steam!!

    jonmulcahy
    by jonmulcahy · April 2016
    i got achievements working using Greenworks. Right now you can really only trigger achievements on scene changes, the rest of the HTML5 APIs don't really lend themselves properly. In the screenshot be
  10. Best Universal Build technique?

    supafly129
    by supafly129 · April 2016
    (Quote)
  11. Best Universal Build technique?

    RossmanBrothersGames
    by RossmanBrothersGames · April 2016
    I personally choose the device resolution that I think will be most used for my game and therefore want it to look the best on. So I pick the iPhone 6 screen size. Then I use overscan for iPad and det
  12. A Whole New Medium

    gamestudent
    by gamestudent · April 2016
    a moment and imagine the relation between player and game. At a fundamental level it is almost like a ballroom dance. Dancers communicate to each other through motion in a cycle of prompts and respon
  13. How to get PNG version of fonts

    KevinCross
    by KevinCross · April 2016
    Open an art program, create a new document and pick a canvas size (maybe 256x256 or 100x100) and add a text layer. Keep the text layer in the same position for each letter (unless you need to move it
  14. Game works in GameSalad, but not online

    retired_27ad68b066a4717c7526dd1b574a0694
    by retired_27ad68b066a4717c7526dd1b574a0694 · April 2016
    When the pack is moved, it is destroyed 2 seconds after it moved away. I did this with a Timer that has the rule 'destroy' in it.
  15. Best Universal Build technique?

    MentalDonkeyGames
    by MentalDonkeyGames · April 2016
    I´m not sure what you mean. I only use the code in UI actors (like health bars, menu/pause buttons, on screen controls etc...). So for example, if i put a health bar on the top of the screen with the
  16. How to fade in/out when scene change?

    owen_dennis
    by owen_dennis · April 2016
    So lets say you want to fade to black on an ipad. Make a black actor that's like 1024x768 and give it an alpha of 0. When you press the "change scene" button or you beat that level o
  17. A Long Way Home RELEASED on Steam!!

    jonmulcahy
    by jonmulcahy · April 2016
    On the .exe front, I found a few different alternatives that are built on top of nw.js, and I'm testing out Web2Executable. It allows you to use a single html source and will output Win / MacOS X and
  18. Why doesn't GameSalad publish?

    jonmulcahy
    by jonmulcahy · April 2016
    at first it was something like GameSalad direct. It did not go over well. A few years later they looked at Ice Cap games, but i think there was some mismanagement from on top and it didn't go anywhere
  19. Why doesn't GameSalad publish?

    BazookaTime
    by BazookaTime · April 2016
    I have noticed lately that some top GS games are no longer in the App store. From my own experience and talking with other developers at a certain point most are not even making the $99 fee a year a
  20. parrallax scrolling background

    raciukas22
    by raciukas22 · April 2016
    (Quote)
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