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  1. Question about respawning

    Armelline
    by Armelline · January 2017
    Perhaps have each enemy note its starting location and condition in self attributes. When it's killed, move it off the scene. When you trigger whatever attribute you trigger to start the level, have i
  2. Question about respawning

    tatiang
    by tatiang · January 2017
    Can you just reset the scene?
  3. Die-mensions live on google play

    Icebox
    by Icebox · January 2017
    Hello guys , Die-mensions is now on GS arcade , hope you enjoy a quick game (Image)
  4. Interpolating and integer

    Socks
    by Socks · January 2017
    Integers, real numbers, index numbers (and so on) are descriptions of the 'boxes' in which values are stored - once a number is out of its 'box' it doesn't know that it's meant to be an Integer or a '
  5. iPhone and iPad only builds

    Toque
    by Toque · January 2017
    (Quote)
  6. iPhone and iPad only builds

    Hopscotch
    by Hopscotch · January 2017
    On the GS publishing page choose the iPhone build, not universal. This process is what tells iTunes that your app is intended for iPhone /iPod only.
  7. Beasts & Monsters

    Toque
    by Toque · January 2017
    We would really appreciate it if you all gave us a hand by rating Beasts and Monsters. Pretty please (Image)
  8. collision utilizando mouse position

    tatiang
    by tatiang · January 2017
    When an actor moves in GameSalad, it does NOT collide with other actors. That is, unless you tell it to.
  9. Beasts & Monsters

    Nalycan
    by Nalycan · January 2017
    We would really appreciate it if you all gave us a hand by rating Beasts and Monsters. Pretty please
  10. collision utilizando mouse position

    SoAGAMES
    by SoAGAMES · January 2017
    That as my actor moves with the mouse does not collide with other actors
  11. collision utilizando mouse position

    tatiang
    by tatiang · January 2017
    Can you give an example (a sketch would be best) of what you want? I don't understand what it means to collide but not transpose.
  12. How to make racking list which compare with another people?

    tatiang
    by tatiang · January 2017
    If you Google game center gamesalad you'll find video tutorials for this.
  13. Enemy white blink withouth extra texture

    Hopscotch
    by Hopscotch · January 2017
    * I wonder why we can't change the order of actors in a layer, since we can already spawn dozens of actors in-front/behind/top/bottom within one draw cycle. This would immediately give us depth-sortin
  14. Building a Library of Images for Everyone

    Eric Matyas
    by Eric Matyas · January 2017
    You're very welcome!
  15. How to make racking list which compare with another people?

    Weiyu
    by Weiyu · January 2017
    I want to make a list which all user(player) can see his/her best score in this list.
  16. The Winner of IMGA China "Best Quickplay Game" is....

    unbeatenpixel
    by unbeatenpixel · January 2017
    Awesome news! you deserve it!
  17. Free download - game assets & GUI pack

    FanStudioUK
    by FanStudioUK · January 2017
    Hope you'll find it useful. Don't forget to share the game you will publish using this game kit.
  18. Why no folders?

    toomasemail
    by toomasemail · January 2017
    Hi GS team. If you can add folders to Library section and do this all users will be happy! (Image)
  19. Alien Conquer OUT NOW! (FTV , IOS, and AMAZON)

    Tumblecoin Game Studios
    by Tumblecoin Game Studios · January 2017
    Thanks for your feedback! I will take it in consideration
  20. Basic Enemy tutorial?

    Toque
    by Toque · January 2017
    You said you wanted 4 directions so yes I made an integer.
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