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Sharing Statistics and insights (Late 2015)
by The_Gamesalad_Guru ·to add to our collection. Each is different and unique in their own way but the game/concept isn't trendy but we feel are solid and timeless. Some games have a shelf life. We always ask ourselves, wo -
Increasing Spawn Rate Over Time
by CharlieG97 ·(Quote) -
Game Over Screen?
by Games4life ·(Quote) -
Game Over Screen?
by Gnarly ·Sure. Make attribute game over. Then a rule if game over is true spawn actors. As many as you want. -
Game Over Screen?
by Games4life ·(Quote) -
Game Over Screen?
by Bellow ·When the game over spawn all actors at the right position. -
Increasing Spawn Rate Over Time
by tatiang ·Check out @Armelline's Spawn Time Changer demo at http://forums.gamesalad.com/discussion/70000/armellines-free-stuff-for-everyone-check-first-post-for-the-latest-update/p1. -
Increasing Spawn Rate Over Time
by CharlieG97 ·I have a spawner which spawns actors at the top of the screen. They then fall to the bottom of the screen at a fixed speed until they hit a certain point, then they are destroyed. Every formula I've t -
advice for displaying table row values in game
by gooner ·If at the end of a level, I would like to display rows of stats (for the just completed level) that come from a table. Right now I'm thinking I might need to spawn an actor for each row i would like t -
Tricky iOS Universal App Ad Question
by pHghost ·(Quote) -
Tricky iOS Universal App Ad Question
by The_Gamesalad_Guru ·No you can have unique ones but you need to select both in publishing system. Get it? -
Tricky iOS Universal App Ad Question
by pHghost ·Yes, it makes absolute sense. I'd generally think the same, that the publishing settings override the in-scene settings, which would mean you cannot have unique orientation settings per-scene. -
Change actor velocity at spawn, bounce/collision glitch? [SOLVED]
by Socks ·amount of randomness . . . for example if you spawn a ball (with a circular collision shape) that falls down to the ground, then spawn a second ball from the same location (set to collide with the fi -
Change actor velocity at spawn, bounce/collision glitch? [SOLVED]
by heatblast77 ·I have a ball actor bouncing around the screen. I don't know the best way but I have set 4 actors around the 4 edges of the screen. The thing is I want to spawn balls which move with a random velocity -
Tables Question
by tatiang ·is that at some point I decided to recursively spawn the rows. So I have a single actor for each of the columns in the first row of data and then each of those spawns itself again below in the next -
spawnning an actor in back layer (scrollable layer)
by Armelline ·(Quote) -
spawnning an actor in back layer (scrollable layer)
by tatiang ·Actors are ordered within each layer from front to back. Think of a layer in Photoshop, Illustrator, etc., with objects (in this case actors) that are stacked on top of each other. When you spawn in -
spawnning an actor in back layer (scrollable layer)
by Socks ·Agreed ! I just thought I'd throw that idea into the mix, but yes a spawner can only spawn to its own layer. -
spawnning an actor in back layer (scrollable layer)
by Armelline ·Technically, that's still spawning the actor on the layer the spawning actor is on (Image) -
spawnning an actor in back layer (scrollable layer)
by Socks ·Unless (through an attribute) you trigger an actor on another layer to spawn - so a collision on a scrollable layer could spawn (via > attribute > spawner on the target layer) an actor o