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  1. Increasing Spawn Rate Over Time

    CharlieG97
    by CharlieG97 · October 2015
    (Quote)
  2. Game Over Screen?

    Games4life
    by Games4life · October 2015
    (Quote)
  3. Game Over Screen?

    Gnarly
    by Gnarly · October 2015
    Sure. Make attribute game over. Then a rule if game over is true spawn actors. As many as you want.
  4. Game Over Screen?

    Games4life
    by Games4life · October 2015
    (Quote)
  5. Game Over Screen?

    Bellow
    by Bellow · October 2015
    When the game over spawn all actors at the right position.
  6. Increasing Spawn Rate Over Time

    tatiang
    by tatiang · October 2015
    Check out @Armelline's Spawn Time Changer demo at http://forums.gamesalad.com/discussion/70000/armellines-free-stuff-for-everyone-check-first-post-for-the-latest-update/p1.
  7. Increasing Spawn Rate Over Time

    CharlieG97
    by CharlieG97 · October 2015
    I have a spawner which spawns actors at the top of the screen. They then fall to the bottom of the screen at a fixed speed until they hit a certain point, then they are destroyed. Every formula I've t
  8. advice for displaying table row values in game

    gooner
    by gooner · October 2015
    If at the end of a level, I would like to display rows of stats (for the just completed level) that come from a table. Right now I'm thinking I might need to spawn an actor for each row i would like t
  9. Tricky iOS Universal App Ad Question

    pHghost
    by pHghost · October 2015
    (Quote)
  10. Tricky iOS Universal App Ad Question

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2015
    No you can have unique ones but you need to select both in publishing system. Get it?
  11. Tricky iOS Universal App Ad Question

    pHghost
    by pHghost · October 2015
    Yes, it makes absolute sense. I'd generally think the same, that the publishing settings override the in-scene settings, which would mean you cannot have unique orientation settings per-scene.
  12. Change actor velocity at spawn, bounce/collision glitch? [SOLVED]

    Socks
    by Socks · October 2015
    amount of randomness . . . for example if you spawn a ball (with a circular collision shape) that falls down to the ground, then spawn a second ball from the same location (set to collide with the fi
  13. Change actor velocity at spawn, bounce/collision glitch? [SOLVED]

    heatblast77
    by heatblast77 · October 2015
    I have a ball actor bouncing around the screen. I don't know the best way but I have set 4 actors around the 4 edges of the screen. The thing is I want to spawn balls which move with a random velocity
  14. Tables Question

    tatiang
    by tatiang · October 2015
    is that at some point I decided to recursively spawn the rows. So I have a single actor for each of the columns in the first row of data and then each of those spawns itself again below in the next
  15. spawnning an actor in back layer (scrollable layer)

    Armelline
    by Armelline · October 2015
    (Quote)
  16. spawnning an actor in back layer (scrollable layer)

    tatiang
    by tatiang · October 2015
    Actors are ordered within each layer from front to back. Think of a layer in Photoshop, Illustrator, etc., with objects (in this case actors) that are stacked on top of each other. When you spawn in
  17. spawnning an actor in back layer (scrollable layer)

    Socks
    by Socks · October 2015
    Agreed ! I just thought I'd throw that idea into the mix, but yes a spawner can only spawn to its own layer.
  18. spawnning an actor in back layer (scrollable layer)

    Armelline
    by Armelline · October 2015
    Technically, that's still spawning the actor on the layer the spawning actor is on (Image)
  19. spawnning an actor in back layer (scrollable layer)

    Socks
    by Socks · October 2015
    Unless (through an attribute) you trigger an actor on another layer to spawn - so a collision on a scrollable layer could spawn (via > attribute > spawner on the target layer) an actor o
  20. Seems like a bug...

    Armelline
    by Armelline · October 2015
    The other is spawn the bullets at the front of the layer (or reorder the actors within the layer in anther way). Essentially, you want the ship to register the collision earlier in the code cycle than
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