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  1. Layers and collision

    rustbucket
    by rustbucket · March 2011
    (incorrectly it seems) that if the player was on top of the actor without the kill rule that he would be safe from any collision detection but an actor below, but that rule is firing anyway. Does thi
  2. MINER ESCAPE - My first game!!!

    BlazingApplications
    by BlazingApplications · March 2011
    Thanks guys for the positive feed back! What I don't understand, if it is hitting top 200 in adventure, then why I'm I only getting 5-10 downloads a day? Is it worth it to advertise?
  3. GIMP question

    MotherHoose
    by MotherHoose · March 2011
    always start with transparent background or create a new transparent layer and move down to bg position...
  4. spawning and collision limits

    simo103
    by simo103 · March 2011
    It is considered problematic in some instances to spawn and destroy a lot of actors as that eats up memory and may be your issue. On the surface it sounds like you could create the same gameplay by mo
  5. Something is seriously wrong with my spawner!!

    scitunes
    by scitunes · March 2011
    Here's a way to be sure that the player can destroy all bricks and move on:
  6. Something is seriously wrong with my spawner!!

    simo103
    by simo103 · March 2011
    If it were me troubleshooting I would slow down the spawner with a timer so all actions where slower just to see if GS wasn't getting ahead of itself since it is so speedy. The reason I asked if you w
  7. getting images for publishing

    MotherHoose
    by MotherHoose · March 2011
    click the camera icon (top Right under the Help icon) and GS will take a screenShot and open a pop-up window so you can select [ Set scene screenshot ] and it should all be done for you...
  8. Help with Layers

    DrGlickert
    by DrGlickert · March 2011
    If you look at the "Spawn Actor" behavior, in the top right portion there is a pull down arrow that has the following;
  9. Free Advertisement and reviews on this page!

    ozboybrian
    by ozboybrian · March 2011
    http://www.facebook.com/pages/List-your-TOP-iPhone-game/170419832993723
  10. How do I change Layers?

    MotherHoose
    by MotherHoose · March 2011
    you could put the spawner on the layer you want the spawn to occur in...
  11. Is BMAN Games a good name for my Game Company? Any other suggestions?

    idoistuff
    by idoistuff · March 2011
    like just off the top of my head right NOW I will post some.
  12. Control range of movement

    TangoDownStudios
    by TangoDownStudios · March 2011
    I have an object that the user can pick up and move with the mouse. When the object is picked up I want to make it so they can only move the object around in a 480x100 sized box located at the top of
  13. Used Tshirt Booths Services for the first time. HIGHLY RECCOMEND! Read below.

    ozboybrian
    by ozboybrian · March 2011
    Highly recommended! this guy breathes GameSalad, his work is top notch!
  14. Collision Detection Glitch With Constrained Objects

    TangoDownStudios
    by TangoDownStudios · March 2011
    "Fixed" the balls will fall on top of the paddle and slowly pass through it. But if I were to turn off the constrain properties by deselecting movable the balls fall on top of the p
  15. MINER ESCAPE - My first game!!!

    DreamLab
    by DreamLab · March 2011
    top 200 in what?
  16. MINER ESCAPE - My first game!!!

    Asymptoteell
    by Asymptoteell · March 2011
    congrats on the top 200 ish ranking
  17. Rodent Rage - Main N&N Page

    TouchTiltGames
    by TouchTiltGames · March 2011
    52 in top paid.
  18. ICON opinion - please tell me what you think?

    old_kipper
    by old_kipper · March 2011
    I think they look really good, but I would perhaps take strengthen the line and possibly simplify them a little so they remain strong when viewed as small icons. The relationship of the bottom guy to
  19. Rodent Rage - Main N&N Page

    DimensionGames
    by DimensionGames · March 2011
    52 in top paid.
  20. How often do you update your app or game?

    quantumsheep
    by quantumsheep · March 2011
    When you updated an app, it *used* to go to the top of the new release schedule.
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