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Duplicate actor when it's being dragged away
by JB makin' a game ·Spawn actor: LetterTile (at self.pos.x&y, in front of actor) -
Making un-redact text game - drag and drop - I'm dumb, need help
by Two.E ·Essentially, each Redaction is a black actor. It has a unique ID. It then saves its X + Y Positions to a table. -
Make questions spawn from table 1x only
by sinbot ·Hey just looking for someone to make this trivia game prototype spawn each question 1 time only. $10 via PayPal for the help. Thank you. -
Spawn question 1x only from table
by sinbot ·I tried to watch some tutorials on how to spawn from tables without repeating and it seems quite convoluted since there are apparently a gazillion approaches/scenarios to spawning randomly from table -
Current Server Options - August 2019
by adriangomez ·-- Save & Retrieve Unique Game Tables. -
Current Server Options - August 2019
by Braydon_SFX ·(Quote) -
Current Server Options - August 2019
by Armelline ·I mostly use the networking behaviours to allow games to track the progress of students and upload that progress to a server. A student will log in with a unique 7 digit code, which will retrieve thei -
Cube Land - Infinity Shooting Fantasy released in Appstore
by Binny ·Explore Dungeon, which has changed endlessly with the power of the Cube, collect unique weapons, shoot up monster while avoiding bullets! -
Tower Defense - Arcade Defender , first release this year.
by bob loblaw ·ah yep, i think i get where you’re coming from. it’d be very complex to get it going, and not possible using what i described, if you are using the spawn behaviour to build turrets. -
pop-up menu
by famekrafts ·I have used spawn actor as well, but if you can avoid it is better. -
Simplified way to make something happen a limited amount of times.
by tatiang ·Make an integer attribute called game.spawnCount. Leave its value at zero. -
Simplified way to make something happen a limited amount of times.
by sinbot ·I have an actor that spawns 1x and is then collected with playable actor. Actor spawns a 2nd time right after. After this second time I need the actor to not spawn any more and a new game level attrib -
pop-up menu
by irosen ·I got it working by moving the buttons on / off screen. I think its the spawn/destroy that was causing unexpected issues - the logic I think was sound, but it seems destroying actors probably caused -
pop-up menu
by irosen ·First, when my actor is touched, spawn the two buttons off to the side. The challenges I see are if I click on one of the two buttons, how does the button not touched get destroyed (think one button -
SnakeRage - Available now on the Appstore and GooglePlay!!
by evert ·* Unique paths every time -
Q2 2019 - Spring has Sprung and Summer Is Coming
by famekrafts ·GS creator is very powerful and putting everything online will be troublesome for us. We do not want another construct 3 or stensyl. GS is unique in its own way. -
Animated collision shapes
by The_Gamesalad_Guru ·(Quote) -
Animated collision shapes
by tatiang ·One thing I can think of -- and it's not terribly efficient -- is to destroy the actor and spawn an actor with the next frame's image. And repeat as needed for the full animation. Each actor (frame) w -
Google play IAP Question
by Armelline ·Next thing I'd do would be throw a display text or spawn into the timer along with the consume, and check that that timer is actually being run. Could still be lots of things though. -
Max amount of scenes
by tatiang ·I'm curious why you wouldn't just show & hide or spawn and destroy each piece of the maze in a single scene though.