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  1. spawn 2 instances in opposite order

    3absh
    by 3absh · September 2019
    I fixed this issue by making the instance spawn another instance behind it.
  2. spawn 2 instances in opposite order

    3absh
    by 3absh · September 2019
    How to I spawn 2 instances of an actor so that the second instance is behind the first instance in layer order?
  3. Duplicate actor when it's being dragged away

    JB makin' a game
    by JB makin' a game · September 2019
    Spawn actor: LetterTile (at self.pos.x&y, in front of actor)
  4. Making un-redact text game - drag and drop - I'm dumb, need help

    Two.E
    by Two.E · September 2019
    Essentially, each Redaction is a black actor. It has a unique ID. It then saves its X + Y Positions to a table.
  5. Make questions spawn from table 1x only

    sinbot
    by sinbot · September 2019
    Hey just looking for someone to make this trivia game prototype spawn each question 1 time only. $10 via PayPal for the help. Thank you.
  6. Spawn question 1x only from table

    sinbot
    by sinbot · September 2019
    I tried to watch some tutorials on how to spawn from tables without repeating and it seems quite convoluted since there are apparently a gazillion approaches/scenarios to spawning randomly from table
  7. Current Server Options - August 2019

    adriangomez
    by adriangomez · August 2019
    -- Save & Retrieve Unique Game Tables.
  8. Current Server Options - August 2019

    Braydon_SFX
    by Braydon_SFX · August 2019
    (Quote)
  9. Current Server Options - August 2019

    Armelline
    by Armelline · August 2019
    I mostly use the networking behaviours to allow games to track the progress of students and upload that progress to a server. A student will log in with a unique 7 digit code, which will retrieve thei
  10. Cube Land - Infinity Shooting Fantasy released in Appstore

    Binny
    by Binny · July 2019
    Explore Dungeon, which has changed endlessly with the power of the Cube, collect unique weapons, shoot up monster while avoiding bullets!
  11. Tower Defense - Arcade Defender , first release this year.

    bob loblaw
    by bob loblaw · July 2019
    ah yep, i think i get where you’re coming from. it’d be very complex to get it going, and not possible using what i described, if you are using the spawn behaviour to build turrets.
  12. pop-up menu

    famekrafts
    by famekrafts · June 2019
    I have used spawn actor as well, but if you can avoid it is better.
  13. Simplified way to make something happen a limited amount of times.

    tatiang
    by tatiang · June 2019
    Make an integer attribute called game.spawnCount. Leave its value at zero.
  14. Simplified way to make something happen a limited amount of times.

    sinbot
    by sinbot · June 2019
    I have an actor that spawns 1x and is then collected with playable actor. Actor spawns a 2nd time right after. After this second time I need the actor to not spawn any more and a new game level attrib
  15. pop-up menu

    irosen
    by irosen · June 2019
    I got it working by moving the buttons on / off screen. I think its the spawn/destroy that was causing unexpected issues - the logic I think was sound, but it seems destroying actors probably caused
  16. pop-up menu

    irosen
    by irosen · June 2019
    First, when my actor is touched, spawn the two buttons off to the side. The challenges I see are if I click on one of the two buttons, how does the button not touched get destroyed (think one button
  17. SnakeRage - Available now on the Appstore and GooglePlay!!

    evert
    by evert · May 2019
    * Unique paths every time
  18. Q2 2019 - Spring has Sprung and Summer Is Coming

    famekrafts
    by famekrafts · May 2019
    GS creator is very powerful and putting everything online will be troublesome for us. We do not want another construct 3 or stensyl. GS is unique in its own way.
  19. Animated collision shapes

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2019
    (Quote)
  20. Animated collision shapes

    tatiang
    by tatiang · April 2019
    One thing I can think of -- and it's not terribly efficient -- is to destroy the actor and spawn an actor with the next frame's image. And repeat as needed for the full animation. Each actor (frame) w
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