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spawnning an actor in back layer (scrollable layer)
by Armelline ·You can only spawn to the layer the spawning actor is on. What layer is the spawning actor on? -
Load time culprits
by Franto ·The system works well on robust platforms, but it's in-efficiency shows itself on android mobile. As a strange stuttering occurs, or instead, a lag spike if the player spawned below them in the layer -
What exactly affects scene loading time?
by wilsongalucho ·I will need to find a few ways to optimize my main scene in my game too. I can tell this much so far. I had an actor in the scene that spawned all of the menus( called Menu Spawner). The scene took 8 -
multiple actors spawning
by EldonRouge ·and put a destroy into each of the spawn actor rules, which solved the problem. -
HTML5 Publishing!
by Hymloe ·I've noticed another bug, where if you spawn an object, then resize it (in it's behaviours, at startup), the collision for that object is still the size of the originally spawned object. -
Scene change problems (displaying image when not supposed to)
by Socks ·Rather than spawning a new actor you could simply change the image of the current actor, so . . . -
Scene change problems (displaying image when not supposed to)
by L EEvER ·is a rule, If: game.music_toggle = 0 (off) Do: spawn actor. This actor is a white circle with a cross through it. This cross spawns on the mute button only when it has been toggled off. This mute fun -
how can i constrain rotation to a rounded actor
by JSproject ·@Icebox1910 create a smaller actor (with alpha 0 and circle collision type) and use that actor as collision detector instead (so your other actor will spawn the hidden collision actor on top of itself -
Tables Question
by tatiang ·Spawn actors? No... just place all of the actors on the scene and then show/hide each one as needed. -
Tables Question
by Jeffm2 ·I getting hung up on if i should spawn actors based on "records" created in the table and how would i list all records on my classroom screen. and then how would clicking on making t -
MattR Illustration
by MattRIllustration ·creative solutions that stand out thanks to my unique style of illustrating. One of my most recent commissions has been for several Role Playing adventure books titled "Alien Earth" -
Game of the Month: October Submissions Thread
by Dues ·"Blindfolded is definitely unique on the App Store, and is a real challenge." -
Constrained actor block?
by Bellow ·spawn actor 3. actor -
There's probably a way to do these random things, but I don't know how...
by tatiang ·* You're limited to spawning behind/in front of the spawner actor or layer. Which is why you might want to consider having the first spawned actor spawn the next actor rather than using a separate sp -
Fire breathing death
by Village Idiot ·It seems that I just can't work this out still. I've been trying to work out what's going on and have only one idea that I think might be causing this. I've based the movement of the dragonfly on a de -
Fire bullet in actors direction
by Socks ·rotation will read 0 degrees, and when you spawn an actor (for example a bullet) it will appear to come from the side (0 degrees) rather than from the top . . . personally I'd just use one orientatio -
Fire bullet in actors direction
by Macca_McGill ·Would it best to spawn the actor on screen and have it facing to 90 rather than drag the actor onto the scene then so they are both pointing in the same direction? -
How to randomly select a number without repetition?
by EpicoreGames ·Table doesn't work for me. As i mentioned before , all of the positions of the actors are preset . And i have 29 groups and each group holds 6 positions of the actors that will be spawned . So if i in -
New guy needs help with booleans.
by Bellow ·for the random spawn look at the google its easy but i dont remember it now. -
Actor Fire Projectile ONLY WHILE in mid air
by Thunder_Child ·Spawn bullet