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Creating an A button like classic RPGs...
by matiasalberico ·Ohh I see. So simple yet powerful. Thank you! -
Saving and loading RPG stats
by tatiang ·Edit: before doing anything else, make sure you're testing this on an actual mobile device. -
Saving and loading RPG stats
by 3absh ·(Quote) -
Saving and loading RPG stats
by BigDave ·for complex rpgs i would suggest to save into tables, so you keep the overview a bit better and only have to save one table instead of x variables. -
GSinvention completely updated! - 60+ free templates - 100% vendor commission* - and much more!
by -Timo- ·You might have noticed that our website has been offline for the past couple of days. -
improve on this ? (swipe to move actor)
by gooner ·1) Right now it only moves the actor in one direction. So if I swipe left right (mouse click down, then left, then right), the actor only moves left. If I click down, then move left, then click again -
Riffel's Pinball Colors - Thounsands of tables - Procedural game - FREE
by Riffel ·Thank you for playing my games! -
Creating an A button like classic RPGs...
by matthewthomasbaxman ·I'm confused but I think you can make a rule such as ... when character collides with door change attribute to 1 and when character collides with enemy change attribute to 2. I hope that answers your -
Saving a table in GameSalad to GameSparks or Part 1 of multiplayer.
by BigDave ·wow dude you deliver some neat information recently. -
Beasts & Monsters
by Nalycan ·This game is an extremely addictive pixel art adventure game. No more walking around outside in the cold. Now you can catch all your favourite beasts and monsters without even leaving your livingroom. -
Saving a table in GameSalad to GameSparks or Part 1 of multiplayer.
by viking ·Very cool! Can't wait to see the next part of the series. I downloaded your game on two devices and tried to run both at the same time with vs online player button enabled on both, but they were stuck -
Saving a table in GameSalad to GameSparks or Part 1 of multiplayer.
by adriangomez ·First part of a series on how to get multiplayer working with GameSparks. In the first part I show you how to save a table to GameSparks from GameSalad. -
Whats going to happen in the future with Gamesalad?...
by Toque ·You should just read the message from the link Phillip posted. -
Whats going to happen in the future with Gamesalad?...
by digitalzero ·What does open source mean? @diogoredin. And thanks so much everyone for the replies -
improve on this ? (swipe to move actor)
by Socks ·I don't know what you mean by 'should' ? What happened when you tried it ? What would you prefer happened (ideally) ? -
improve on this ? (swipe to move actor)
by gooner ·2) just a comment - most of the time with drag stopping the actor, the actor never gets exactly to linear velocities 0, it looks stopped, maybe twitches a little and when displaying text of the veloci -
improve on this ? (swipe to move actor)
by Socks ·A non-swiped click will mean the calculation V2A(mouse.X-A,mouse.Y-B) produces '0' as a result, 0° is angled to the right, so a single (unswiped) click will send an actor right. You just need to put i -
Help improving my top down view (angles, physics)?
by gooner ·Like you said, I'm just going to have to try a few things and see if works/looks right. -
pin working but center of mass not working when constraining coordinates to another actor
by gooner ·(Quote) -
improve on this ? (swipe to move actor)
by gooner ·hey @Socks, thanks for your patience ...