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  1. GameAnalytics

    adent42
    by adent42 · June 2022
    Still working on it. I was on vacation for a week and i'm off and on with Jury duty. If I can't make progress on the IAP part of GA by the end of the week, I'll try to release an update this weekend (
  2. GameAnalytics

    Hypnorabbit
    by Hypnorabbit · June 2022
    Thanks @adriangomez I'll get onto it soon as I don't think I can rely on other solutions - I guess @adent42 is busy working on other stuff.
  3. Export to PC to publish on Steam

    CasualEvolution
    by CasualEvolution · June 2022
    Hi @adriangomez I must confess that I don't know what I need! hehe
  4. Super Easy HTML5 Project Previewing on Mac

    adent42
    by adent42 · June 2022
    https://developer.mozilla.org/en-US/docs/Learn/Common_questions/set_up_a_local_testing_server
  5. Is it possible to create your own leaderboard?

    NuGamer
    by NuGamer · June 2022
    @adriangomez that's a very comprehensive answer and covers a lot of options, so thank you. If I may ask, why not use the in-built google play/app store Leaderboard function on Gamesalad (sign in to sp
  6. How to set new default character?

    NuGamer
    by NuGamer · June 2022
    @uptimistik Thank you so much, you're the best 🙌
  7. Export to PC to publish on Steam

    adriangomez
    by adriangomez · June 2022
    @adent42 you are too kind.
  8. Hire help to build IAP in my existing gamesalad creation.

    uptimistik
    by uptimistik · June 2022
    Hi @ancch glad to hear about the success of your title. I would be glad to help update it for you. I’ve sent you a message with more details via pm
  9. Hire help to build IAP in my existing gamesalad creation.

    ancch
    by ancch · June 2022
    Create attractive Youtube thriller and screen shots for posting on iOS and Android stores.
  10. Super Easy HTML5 Project Previewing on Mac

    CasualEvolution
    by CasualEvolution · June 2022
    Hi @adent42 thank you very much, this looks much better! :)
  11. Super Easy HTML5 Project Previewing on Mac

    adent42
    by adent42 · June 2022
    @CasualEvolution there's some more modern / better ways to do preview now. Also, some of this is no longer an issue because we have implemented custom collison shapes and fonts in the HTML5 engine.
  12. Super Easy HTML5 Project Previewing on Mac

    CasualEvolution
    by CasualEvolution · June 2022
    Hi @Baguvix If it is not a bother for you, could you explain to me how MAMP is used and what is the procedure to test an HTML5. or where could I read about this?
  13. Export to PC to publish on Steam

    CasualEvolution
    by CasualEvolution · June 2022
    I'm going to look at it to see if I can understand and do it.
  14. Data Safety form on Google play

    adent42
    by adent42 · June 2022
    (Or if you have GameAnalytics enabled, then obviously data is collected).
  15. Data Safety form on Google play

    adent42
    by adent42 · June 2022
    No data is collected except for what is collected by ad networks. So if you have no ads, no data. If you have ads, check with the ad network.
  16. GameAnalytics

    adriangomez
    by adriangomez · June 2022
    I don't think I have updated my latest version of the script anywhere, but I just posted on gist. The main difference between this one and the old one is that I use the IP to determine the general loc
  17. GameAnalytics

    Hypnorabbit
    by Hypnorabbit · June 2022
    Hey @adent42 any progress on GameAnalytics for iOS? I know you mentioned it broke a bunch of things but was just checking on progress.
  18. GameSalad tiptoes into the metaverse!

    DNGAMEMAKER
    by DNGAMEMAKER · June 2022
    @adent42 Thanks for your response. You could look into Stacks which is sort of like a layer 2 for Bitcoin or somehow making use of the lightning network.
  19. Setting up AdMob

    adent42
    by adent42 · June 2022
    You can ignore "Legacy AdMob Ad Unit"
  20. Can we run builds in Xcode Simulator?

    adent42
    by adent42 · June 2022
    At this time, no. Even if we provided the xcode option, having things work on both the simulator and devices would make the final binary huge. We also have problems with our build needs and running lu
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