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★★★ Shadow Run Codes iPhone ★★★
by krousty_bat ·I took XPP97TKRRL4P (number 6th from top) -
Is it just me or does anyone else DREAD updates....
by JohnPapiomitis ·when you log in to your dev account it says dec centers at the top left click ios and scroll down to the bottom where it says downloads and youll see xcode 3.2.5 and sdk 4.2 -
Bug report
by Okysho ·I don't know if anyone else is having this problem, but when I do a stage preview (hitting the play button from the stage editor, instead of the green play button up top) Game Salad might as well just -
There is still no game center?
by xyloFUN ·while they (devs) are sleeping, sneak over to the whiteboard, make a little room at the top, grab a RED felt marker and write this: -
Met with a professional marketeer yesterday ...
by StormyStudio ·@Xylo.... not read this whole thread (just the top and bottom)... -
Da Bomb Factory is N&N in the US
by Sparkyidr ·For you to see any significant sales boost, you really need to be either on the overall N&N list, or the top level "games" N&N unfortunately. -
high score online (like doodle jump?)
by tabelor ·Hi guys, i want to make a top ten high scores, or top 20, top 30.... like in doodle jump, so when you play, you can beat someone's score. Is it possible to do this or do i need the pro version? -
There is still no game center?
by HoneyTribeStudios ·There's loads of features they could add to make GS better (I'd say solid performance and loading times should be at the top of the list). But we can't have everything all at the same time...! -
There is still no game center?
by quantumsheep ·told us it was being looked at as that weeks top priority. -
0.9.1 is easy to break with the pause behavior.
by scitunes ·You can use the new pause feature to pause a scene and go to a pause scene that runs on top of the first scene. The pause scene could be a simple "game is paused" static scene or it -
There is still no game center?
by Chunkypixels ·GameCenter shouldnt take long to implement if its tasked as a priority, and from what Im reading, the latest update hasnt included any kind of fix or rework for the stupid/broken GameSalad white loadi -
reproducible bug in 91 preview button...
by TwistedMech ·I found the same problem. After using that the program becomes unresponsive to some functions and when I click on the actors it overlays the scene I was looking at on top of the behaviors and rules fo -
reproducible bug in 91 preview button...
by hdeanda ·I found the same problem. After using that the program becomes unresponsive to some functions and when I click on the actors it overlays the scene I was looking at on top of the behaviors and rules fo -
reproducible bug in 91 preview button...
by hdeanda ·I found the same problem. After using that the program becomes unresponsive to some functions and when I click on the actors it overlays the scene I was looking at on top of the behaviors and rules fo -
reproducible bug in 91 preview button...
by hdeanda ·I found the same problem. After using that the program becomes unresponsive to some functions and when I click on the actors it overlays the scene I was looking at on top of the behaviors and rules fo -
Zen! for iPad - App Store success!
by doolabs ·The App Store success is refered to the italian App Store, in italy Zen! is the most paid app, and the 23th top grossing app. -
Is it just me or does anyone else DREAD updates....
by UtopianGames ·I just plug in device do a build and run via xcode making sure device and release is selected in the top left drop down and it installs on device and then simply repeat for iPad. -
Is it just me or does anyone else DREAD updates....
by Player_E ·I downloaded the new viewer and noticed that when I opened the xcode project in the top left it was not giving me the usual options for 'Device or Simulator" -
GS Viewer 0.9.1 Where art thou?
by JohnPapiomitis ·same link as the old. Just click make your games at the top of the page and go down to where it says download viewer -
I'm having trouble making enemies that take more than 1 hit in a shmup
by RushDawg ·So I figured out a way to fix it. Basically, I created a rule to destroy the laser when it collides with the enemy and this seems to have solved the problem.