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  1. Attributes?

    VoidedSky
    by VoidedSky · January 2011
    ----Destroy
  2. What sort of iAd revenue can I expect with 140,000 requests?

    xarmian
    by xarmian · January 2011
    to the background image with other images on top of it.. I've never seen that problem.
  3. What sort of iAd revenue can I expect with 140,000 requests?

    StormyStudio
    by StormyStudio · January 2011
    Its possible my iad behaviour is not always on the top layer in GameSalad.... is this essential. The iads display the small version fine above any other object.
  4. help needed with actors

    taytay10
    by taytay10 · January 2011
    Okay so I have created a scene where I have objects falling from the top of the screen. I want those objects to collide and disappear when they reach the bottom of the screen and then reappear again a
  5. 'Parallax scrolling', I think I love you. Possibly more than interpolate.

    sebababi
    by sebababi · January 2011
    At the end I made it in a very simple way, just giving different movements to each layer. 5, 10, 15 speeds. Not much.
  6. Whats wrong with this logic?

    Player_E
    by Player_E · January 2011
    I cannot take off the collision because then actors get stuck on top of each other and I cannot get them off.
  7. Sprites and Artwork

    RipSiK
    by RipSiK · January 2011
    Thanks alot, Yeah I have worked a little bit with illustrator in the past but im just looking into making some pretty basic 2D characters and a nice back ground enviroment. My games obviously going t
  8. Please help with actors

    Scoots
    by Scoots · January 2011
    Are you putting your image on the actor that is in a scene already? You need to put the image on the actor in the top left actor area then drag it in to scene.
  9. I believe, it's goodbye....

    BeyondtheTech
    by BeyondtheTech · January 2011
    It's in the top of my post above. Gumbo.
  10. This is how people react when they see a GameSalad game?

    cbowers428
    by cbowers428 · January 2011
    made good games, but most look super lame and on top of that their 0.99 or more. GS's ease of use attracts a crowd of people who aren't like pros (duh), but the users just make uncompetitive games fo
  11. Level design tips & tricks

    StormyStudio
    by StormyStudio · January 2011
    level ideas down. Then make your favorite top 50, 100 or whatever...
  12. I believe, it's goodbye....

    forklift
    by forklift · January 2011
    It's a step in the right direction for Corona, but GS is still way friendlier. Please take note Gendai, their photoshop-esque layer editing/locking is DO WANT.
  13. anybody know how to make a car game control????

    simo103
    by simo103 · January 2011
    click NEW+ in Gamesalad when it opens. One of the templates is a top/down car racing game. Double click to open and its yours to edit and poke around.
  14. Question about X and Y coordinates for GS and iDevice

    jonmulcahy
    by jonmulcahy · January 2011
    0,320 is top left
  15. 'Parallax scrolling', I think I love you. Possibly more than interpolate.

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · January 2011
    Basically, The layer movements are constrained - relative to the camera's position. You can't get that data unless you edit an actor in the scene itself, as it's a scene attribute.
  16. 'Parallax scrolling', I think I love you. Possibly more than interpolate.

    sebababi
    by sebababi · January 2011
    Performance whise, is it better to replicate the backgrounds, or to spawn new ones, and destroy old ones?
  17. Smoke effect

    forklift
    by forklift · January 2011
    +1 the particle engine on GS is surprisingly robust. You can do pretty much anything you can dream of. Spray at angles affected by gravity, streaming out of actors, insert images (smoke clouds for ex
  18. Help optimizing game performance!

    UtopianGames
    by UtopianGames · January 2011
    Spawn and/or destroy is the biggest killer imo it's better to have all you actors on the scene and recycle them.
  19. Help optimizing game performance!

    anithmuk
    by anithmuk · January 2011
    Basically, in any one scene I have 3 actors spawned, 6 destroyed, up to 4 timers and a bunch of constrain attributes. I know its better to start an actor off screen and then move it in when needed ins
  20. non-scrollable layers

    jonmulcahy
    by jonmulcahy · January 2011
    is there a way to lock the non scrollable layer to any other location except bottom left? I don't think there is, but if there is it would save me a ton of time (Image)
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