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Display random number from a table
by Armelline ·Edit: Your solution is probably easier, though (Image) -
Display Text: Break the Lines
by Armelline ·Spaces still complicate matters a little, as GS doesn't seem to always render them at the same width as the font characters, but with a monospaced font it would definitely be easier. -
Display Text: Break the Lines
by Socks ·You could use a monospaced font. -
Display Text: Break the Lines
by Armelline ·Unfortunately doing this kind of thing with GameSalad is very difficult. Even methods like the one I recommended in that other thread are very limited because you can not easily tell the number of cha -
State of GameSalad on 12-1-2016
by PhilipCC ·@adent42 Very heartening news, thank you. -
Display Text: Break the Lines
by BigDave ·sound like the best way then as you can design how your sentences come across each at a time. BUT a lot of work for multi languages etc -
State of GameSalad on 12-1-2016
by RedRobo ·Thanks for laying the cards on the table @adent42 much appreciated. (Image) -
Display Text: Break the Lines
by Icebox ·Yes im sure it works i always display text from tables just do alt+enter then continue what you want to type -
Ronnie Robot Vs The Wrong Hole
by iraqiraq ·you member pro and you make like this game ? where is the Justice in graphic ? -
State of GameSalad on 12-1-2016
by KnightStar ·@adent42 - thanks for the update.. I know you guys are cranking away but us chickens in our echo-chamber coops can easily turn the slightest inclination of change or variation into full-fledged & -
Display random number from a table
by MelodyCats ·So I have a Table of 12 rows with numbers (called TB Numbers) and I want to randomly display one of the numbers. -
Spark Skill Summer Camp's Experience With GameSalad
by ForumNinja ·Side note: We just got tagged in a Hour of Code tweet from a group over in Turkey. I'm still surprised by all the places GameSalad shows up: -
A simple start.
by decay333 ·But what I need to do is start the game with a simple puzzle or block collecting mechanic. -
State of GameSalad on 12-1-2016
by adent42 ·Once things work the same, it shouldn't be much of an issue on desktop, it's mobile where you really see the difference between HTML5 and native. -
State of GameSalad on 12-1-2016
by Icebox ·Oh now this is something I didn't expect ,the native engine will still be there, and html5 will have great performance if it will match the native engine , which means we will be able to put our gam -
State of GameSalad on 12-1-2016
by Hopscotch ·Thank you. -
State of GameSalad on 12-1-2016
by jamie_c ·@adent42, great. The clarification is much appreciated. -
State of GameSalad on 12-1-2016
by Hopscotch ·Can you please comment on this important issue? -
Display Text: Break the Lines
by Socks ·"I've got a small task for you" -
Facebook Integration
by anipowteam ·Yes, i have downloaded it. i'll try. thank you @jamie_c @Hopscotch for the information. And thank you @Amelline has posted it.