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Facebook Integration
by jamie_c ·It's not built in as you've noticed but there are ways of incorporating it. Check out this thread: -
PARTICLE behavior
by anipowteam ·@Japster yai, Thank you (Image) -
iPad Portrait to Kindle Fire (Android) Portrait
by snuf79 ·Did you solve it? I am making a game and have the same exact issue at the moment. -
[Solved] App pending developer release?
by Village Idiot ·after god knows how long.. I appear to be ready for launch. I just have to jump through some hoops to make it legit in Australia re tax laws etc. -
Dial
by Village Idiot ·man you're good at this.. -
Ronnie Robot Vs The Wrong Hole
by BigDave ·dude if you want to make us interested about your game you might not just post a picture saying "mission failed" and a link below -
RevMob data breach?
by BigDave ·but they should not be able to do much with bank information. -
Idea on how to check for reward ad...
by BigDave ·First condition your time pacing for its appearance. (every xx minutes) -
Display Text: Break the Lines
by BigDave ·As you can see it already does it, by using the "wrap inside actor" checkbox. -
Where am I going wrong with my IAP? (Infinite Prompt) :(
by gingagaming ·builds all doing the same on different devices. However when published, this goes away and only one login is required. However, I have only been prompted 3 or 4 times never infinite. But if it is onl -
GameSalad Pinball Jam Rebooted!
by PhilipCC ·Maybe you should try down under? -
Where am I going wrong with my IAP? (Infinite Prompt) :(
by Armelline ·Your first problem might be due to you using "touch is Released" rather than "touch is Pressed." -
Keeping 2 different types of gameplay within a set of scenes?
by msx88 ·thank you so much @Hopscotch ! I will give this a try (Image) -
Keeping 2 different types of gameplay within a set of scenes?
by Hopscotch ·make a game level attribute (e.g. game.GamePlayMode of type integer) -
Keeping 2 different types of gameplay within a set of scenes?
by msx88 ·I’m trying to figure out how to have 2 different types of game play within a set of 20 scenes. -
changing one sound actor in library to another one
by personal foul ·change the self.sound to 1 (2 or 3 depending on how many sounds you want). then have a rule that states when self.sound = 1 play sound (A) then when an other action happens have the self.sound =2 and -
State of GameSalad on 12-1-2016
by hybrid ·im worried about that, that the focus its only on educational now, you can read it in the las comment of @adent42 , when someone ask about the offline functionality. -
State of GameSalad on 12-1-2016
by Armelline ·cold, then obviously that's deeply problematic. However, if they really are serious about developers, then everything should be okay. Only time will tell how much of this is them paying lip service a -
State of GameSalad on 12-1-2016
by KnightStar ·HTML5 is a dicey venture at best - I can see how it is useful for chrome book platforms but its still not there yet (hence the sheer number of games and apps made withi HTML5 -- /sarc). -
RevMob data breach?
by Armelline ·Text below. Breach may include bank details, home address, all the stuff you don't want out there. Pretty horrifying lack of security going on here. No word since this email. Emphasis is mine.