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  1. Big Picture Update - Communication, Updates, and a Game Jam!

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Don't underestimate the value of in app purchasing... I've spoken with high earning devs who swear by it, and if you look at some of them top grossing apps, many of them are free with iAP.
  2. how let bouncing not to slow donw the running speed ?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Or if you want a continous speed non stop set a max spped. Have your ball speed set to its attribute max speed. Then have a rule when the object overlaps will the walls at the top and bottom change at
  3. Big Picture Update - Communication, Updates, and a Game Jam!

    butterbean
    by butterbean · January 2011
    Don't underestimate the value of in app purchasing... I've spoken with high earning devs who swear by it, and if you look at some of them top grossing apps, many of them are free with iAP.
  4. Utopian games

    expired_012
    by expired_012 · January 2011
    Yup, His artist is top notch.
  5. Big Picture Update - Communication, Updates, and a Game Jam!

    dotsonj23
    by dotsonj23 · January 2011
    This might have been mentioned before, so my post might be redundant: App memory limitations for image intense apps is limiting developers right now, if they want to create apps with plenty of high qu
  6. Running Wild now FREE

    rdcube
    by rdcube · January 2011
    congrats Darren...have faith, this will make it to the top!
  7. Big Picture Update - Communication, Updates, and a Game Jam!

    RolfBertramDotCom
    by RolfBertramDotCom · January 2011
    This might have been mentioned before, so my post might be redundant: App memory limitations for image intense apps is limiting developers right now, if they want to create apps with plenty of high qu
  8. Actors Disappearing!?

    SethsApps
    by SethsApps · January 2011
    Okay, I have a HUD in the game im working on which requires a separate layer. Everything shows up in gamesalad when im dragging on actors but when I hit the play button to test the app everything on t
  9. Big Picture Update - Communication, Updates, and a Game Jam!

    iDeveloper
    by iDeveloper · January 2011
    You could have Top, High, and Low priorities.
  10. I think some of my behaviors are CURSED

    Asymptoteell
    by Asymptoteell · January 2011
    you drag behaviors from turned white, at the top of the screen, it said that I was in the actor's inspector window, but all I saw was the scene editor. Soon after, Gamesalad crashed and I needed to
  11. Music Problem

    Piero1987
    by Piero1987 · January 2011
    ok now i try to make the audio file of 32Kbs..the minimum, the file is 750Kb...and the game it's more speed than first, but the frame is however low, i notice that when i destroy my principle actor, t
  12. iads Apples Test Advertisment does'nt seem to work when you click it every time?

    azavega
    by azavega · January 2011
    Have no idea, its the first time I use it.. I use an actor in the main layer and then drag the iads behavior on it and specify if I want it on the top or botton... that's it...
  13. iads Apples Test Advertisment does'nt seem to work when you click it every time?

    StormyStudio
    by StormyStudio · January 2011
    Do you know if it matters what layer the iads behaviour is on.
  14. Game Salad keeps crashing and not working

    tenrdrmer
    by tenrdrmer · January 2011
    Also make sure when you restart GameSalad you close it fully either by clicking quit GameSalad from the menu bar at the top or right clicking on the icon in the dock and closing from there.
  15. Big Picture Update - Communication, Updates, and a Game Jam!

    tenrdrmer
    by tenrdrmer · January 2011
    Hell if a features not gonna happen. Just say so. If its not at the top of your priorities just say so. Quite leaving it open to speculation.
  16. Big Picture Update - Communication, Updates, and a Game Jam!

    Chunkypixels
    by Chunkypixels · January 2011
    Well said! Certainly, In-App purchasing is on our roadmap, but it's a hard sell for top priority when we look at the demand for things like tables/arrays, polygon collision, and actors referencing eac
  17. Big Picture Update - Communication, Updates, and a Game Jam!

    Chunkypixels
    by Chunkypixels · January 2011
    Well said! Certainly, In-App purchasing is on our roadmap, but it's a hard sell for top priority when we look at the demand for things like tables/arrays, polygon collision, and actors referencing eac
  18. Big Picture Update - Communication, Updates, and a Game Jam!

    Yodapollo
    by Yodapollo · January 2011
    Well said! Certainly, In-App purchasing is on our roadmap, but it's a hard sell for top priority when we look at the demand for things like tables/arrays, polygon collision, and actors referencing eac
  19. CRAZY RUN submitted to apple

    EatingMyHat
    by EatingMyHat · January 2011
    Darren, I think the art is a big selling point for your templates on top of the technical achievement. Just don't sell it with art that you plan to use in the future, but please don't make it ugly (Im
  20. iads Apples Test Advertisment does'nt seem to work when you click it every time?

    StormyStudio
    by StormyStudio · January 2011
    In my adhoc version of my game the iads test advert comes up, at the bottom/top of screen as it should. But when you press it 9 out of 10 times it never goes to the full screen ad test.
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