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  1. What would be the limits with Gamesalad on size of game.

    smurfted
    by smurfted · December 2016
    Music especially, can much though lots of memory..
  2. State of GameSalad on 12-1-2016

    RedRobo
    by RedRobo · December 2016
    The critical question for me now is, do you plan to maintain a stand alone version or do you expect everyone to migrate to the online version? This is of huge importance for me as when our internet go
  3. State of GameSalad on 12-1-2016

    BigDave
    by BigDave · December 2016
    So the current version is still ok enough to make decent money with it. And we have a very stable version to work with.
  4. Amazon Underground Sash Icon Error

    RossmanBrothersGames
    by RossmanBrothersGames · December 2016
    Yes the game icon, I believe gamesalad converts it depending on the platform you publish to, so make a 512 icon with it
  5. Amazon Underground Sash Icon Error

    RossmanBrothersGames
    by RossmanBrothersGames · December 2016
    You need to put the sash on yourself in an image editor, that is why amazon gives you the png, then upload that as the icon in gamesalad
  6. Amazon Underground Sash Icon Error

    Lozs-Art
    by Lozs-Art · December 2016
    Hi, I have published my game fine to google play. Amazon I got an error: App launch icon contains incorrect sash. It has to be loaded with the APK that you submit to the Amazon Underground program.
  7. Good Bye Gamesalad!

    zweg25
    by zweg25 · December 2016
    Very much understand! Good Luck!
  8. Can I load only certain levels to limit the game size?

    Kevinw026
    by Kevinw026 · December 2016
    From what I have heard and been warned myself is overload of files(big game) will hurt the performance on how your game plays....not just storage amount, but a bigger game may not run smoothly on most
  9. State of GameSalad on 12-1-2016

    Japster
    by Japster · December 2016
    ...and @Chunkypixels, you've pretty much filled in the blanks I missed, and more besides. Absolutely 100% agree mate... Oh, and great point about reputation - personally, I'd be AMAZED if some of t
  10. State of GameSalad on 12-1-2016

    Chunkypixels
    by Chunkypixels · December 2016
    Completely awesome post from @Japster there..... pretty much sums it up.
  11. State of GameSalad on 12-1-2016

    RossmanBrothersGames
    by RossmanBrothersGames · December 2016
    It's also encouraging to hear you reiterate that you desire for the tool to be great for developers.
  12. Can I load only certain levels to limit the game size?

    Synergy
    by Synergy · December 2016
    I have ~90 levels, but really only 9 different templates. In total, there are approx 250 audio files (approx. 45 KB each) to use in the game and a bunch of graphics. I have been told to "b
  13. State of GameSalad on 12-1-2016

    adent42
    by adent42 · December 2016
    we're working on one more update of the Windows tool to fix a bug related to the intercom button and we have an update of the Mac tool that has some really hard to fix bugs, but is mostly usable (pin
  14. State of GameSalad on 12-1-2016

    Japster
    by Japster · December 2016
    needed, if it just had some of the massive subs money (people talk about 100's of PRO devs? - I seriously think it might even be in the 1,000's, if not 10'000's of PRO and BASIC subscribers, again ca
  15. State of GameSalad on 12-1-2016

    adent42
    by adent42 · December 2016
    reduce development cost. My personal goal is to make future development faster.
  16. State of GameSalad on 12-1-2016

    Icebox
    by Icebox · December 2016
    I have last question regarding "html5 games" in the future , will the games still slow down for having functionality that are not necessary ? Is everything going to be processed th
  17. State of GameSalad on 12-1-2016

    UncloudedStudio
    by UncloudedStudio · December 2016
    Keeping quite for soo long while taking our money and then suddenly saying "we are doing this now, we don't need you anymore" you're basically giving the devs the finger.
  18. State of GameSalad on 12-1-2016

    RossmanBrothersGames
    by RossmanBrothersGames · December 2016
    @adent42 thanks for the update, still not ideal but does sound better.
  19. State of GameSalad on 12-1-2016

    adent42
    by adent42 · December 2016
    disabled Garbage Collection and we had to spends much of 2016 reacting to that. Before that we got out a release with a whole lot of new stuff! One of the goals with this HTML5 tool is to prevent tha
  20. State of GameSalad on 12-1-2016

    RossmanBrothersGames
    by RossmanBrothersGames · December 2016
    (Quote)
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