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  1. not affected by camera

    tenrdrmer
    by tenrdrmer · January 2011
    You have to put them in an layer that has had scrollable unchecked. I believe
  2. Jump only on the tops of platforms

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    not sure if im understanding what your tring to do. You can put a invisible actor just along the top of the platform and not on the sides. then when the player collides with that actor change a attibu
  3. Jump only on the tops of platforms

    Sparkyidr
    by Sparkyidr · January 2011
    I'm making a platform game kind of thing, and I have my player colliding with some floors, and only jumping when he is colliding with the floors.
  4. Sound want stop

    fullviewmedia
    by fullviewmedia · January 2011
    Just spotted the timer set top every (Image)
  5. Sound want stop

    NexusGameStudio
    by NexusGameStudio · January 2011
    Beyond that, make sure there are not multiples of the actor spawning over top of each other.
  6. Collide Behavior on Specific Parts of a Circle - Creating a Hoop?

    Thani
    by Thani · January 2011
    Say i want an actor to go through the a circle hoop but collides with the top and down part of the hoop , How can I do this ?
  7. Farewell GameSalad Creator.....

    xyloFUN
    by xyloFUN · January 2011
    GS hides that layer from us and thus has issues that Corona does not have such as memory leaks etc ...
  8. I've just made Quake Builder full version free for 48 hours...

    mzx
    by mzx · January 2011
    #87 in Top Games (iPhone) on Jan 20, 2011
  9. I've just made Quake Builder full version free for 48 hours...

    StormyStudio
    by StormyStudio · January 2011
    #87 in Top Games (iPhone) on Jan 20, 2011
  10. managing 100+ actors

    StormyStudio
    by StormyStudio · January 2011
    agreed .. the back button could use some work .. ie: it takes you back to what you were on. I use the scene layer list alot to select actors to edit and when I click back I get the actor images panel,
  11. managing 100+ actors

    simo103
    by simo103 · January 2011
    agreed .. the back button could use some work .. ie: it takes you back to what you were on. I use the scene layer list alot to select actors to edit and when I click back I get the actor images panel,
  12. managing 100+ actors

    pjnolen
    by pjnolen · January 2011
    If I go to a particular scene, and it has 3 actors, finding those 3 actors in 100 is rough sometimes. Perhaps a tab at the top next to 'actors' called 'actors in scene'? So I can work with that scen
  13. Awesome!!

    beefy_clyro
    by beefy_clyro · January 2011
    As for GameSalad, another top dev falling by the wayside! Tut Tut! Im surprised by the lack of features being added, like QS said, it used to be once a month! If you're just concentrating on all the s
  14. Awesome!!

    quantumsheep
    by quantumsheep · January 2011
    I know some people have been getting excited about MacStore publishing...but to be honest, I dont think it should have been a top priority, as its now going to mean that the dev team have another bran
  15. Controlling an actor's movement with other actors

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    And heres the real answer to your question lol. When you use accelerate and dont apply drag, the acceleration happens until its reach its top speed, So if you have accelerate speed 100 and you let go
  16. Awesome!!

    Chunkypixels
    by Chunkypixels · January 2011
    I know some people have been getting excited about MacStore publishing...but to be honest, I dont think it should have been a top priority, as its now going to mean that the dev team have another bran
  17. Awesome!!

    Chunkypixels
    by Chunkypixels · January 2011
    Are there any improvements, or added features to the Creator interface? You know grid stuff, improved layer controls, multiple select and move of actors etc...
  18. how to change a actor to another

    retired_cdd84b0f9024ff06fcea263173826e2c
    by retired_cdd84b0f9024ff06fcea263173826e2c · January 2011
    If they both contain animations and behaviours that you want to preserve when you make the change, the only option I can think of is to maybe destroy 'Actor1' and spawn 'Actor2' at the same X and Y co
  19. Aligning actors in layers for a pseudo-3d environment

    msones
    by msones · January 2011
    I spent some time on this issue this afternoon, and will add a new wiki page to show details. One way to do this that doesn't involve ANY spawning or destroying is this:
  20. Aligning actors in layers for a pseudo-3d environment

    dunkelgeist
    by dunkelgeist · January 2011
    If it was only for one actor i've found it relatively easy to spawn and destroy on different layers but here there's much more movement.
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