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not affected by camera
by tenrdrmer ·You have to put them in an layer that has had scrollable unchecked. I believe -
Jump only on the tops of platforms
by JohnPapiomitis ·not sure if im understanding what your tring to do. You can put a invisible actor just along the top of the platform and not on the sides. then when the player collides with that actor change a attibu -
Jump only on the tops of platforms
by Sparkyidr ·I'm making a platform game kind of thing, and I have my player colliding with some floors, and only jumping when he is colliding with the floors. -
Sound want stop
by fullviewmedia ·Just spotted the timer set top every (Image) -
Sound want stop
by NexusGameStudio ·Beyond that, make sure there are not multiples of the actor spawning over top of each other. -
Collide Behavior on Specific Parts of a Circle - Creating a Hoop?
by Thani ·Say i want an actor to go through the a circle hoop but collides with the top and down part of the hoop , How can I do this ? -
Farewell GameSalad Creator.....
by xyloFUN ·GS hides that layer from us and thus has issues that Corona does not have such as memory leaks etc ... -
I've just made Quake Builder full version free for 48 hours...
by mzx ·#87 in Top Games (iPhone) on Jan 20, 2011 -
I've just made Quake Builder full version free for 48 hours...
by StormyStudio ·#87 in Top Games (iPhone) on Jan 20, 2011 -
managing 100+ actors
by StormyStudio ·agreed .. the back button could use some work .. ie: it takes you back to what you were on. I use the scene layer list alot to select actors to edit and when I click back I get the actor images panel, -
managing 100+ actors
by simo103 ·agreed .. the back button could use some work .. ie: it takes you back to what you were on. I use the scene layer list alot to select actors to edit and when I click back I get the actor images panel, -
managing 100+ actors
by pjnolen ·If I go to a particular scene, and it has 3 actors, finding those 3 actors in 100 is rough sometimes. Perhaps a tab at the top next to 'actors' called 'actors in scene'? So I can work with that scen -
Awesome!!
by beefy_clyro ·As for GameSalad, another top dev falling by the wayside! Tut Tut! Im surprised by the lack of features being added, like QS said, it used to be once a month! If you're just concentrating on all the s -
Awesome!!
by quantumsheep ·I know some people have been getting excited about MacStore publishing...but to be honest, I dont think it should have been a top priority, as its now going to mean that the dev team have another bran -
Controlling an actor's movement with other actors
by JohnPapiomitis ·And heres the real answer to your question lol. When you use accelerate and dont apply drag, the acceleration happens until its reach its top speed, So if you have accelerate speed 100 and you let go -
Awesome!!
by Chunkypixels ·I know some people have been getting excited about MacStore publishing...but to be honest, I dont think it should have been a top priority, as its now going to mean that the dev team have another bran -
Awesome!!
by Chunkypixels ·Are there any improvements, or added features to the Creator interface? You know grid stuff, improved layer controls, multiple select and move of actors etc... -
how to change a actor to another
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Aligning actors in layers for a pseudo-3d environment
by msones ·I spent some time on this issue this afternoon, and will add a new wiki page to show details. One way to do this that doesn't involve ANY spawning or destroying is this: -
Aligning actors in layers for a pseudo-3d environment
by dunkelgeist ·If it was only for one actor i've found it relatively easy to spawn and destroy on different layers but here there's much more movement.