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  1. iMessage Stickers - Chibi Sticker - Animated Stickers + Bakery Pack

    UncloudedStudio
    by UncloudedStudio · November 2016
    @ka822 I've made http://www.viddyshare.com where you can promote your game for free.
  2. Weird shop problem

    Matti91
    by Matti91 · November 2016
    Hopefully you can see it.
  3. WIP - currently nameless mobile app

    iamcartez
    by iamcartez · November 2016
    Omg this looks amazing, I expected something great and you still over delivered!!!
  4. Weird shop problem

    Matti91
    by Matti91 · November 2016
    Hi @Toque thanks for your answer. I apologize for describing my problem confusingly.
  5. WIP - currently nameless mobile app

    Socks
    by Socks · November 2016
    Yeah, my test device is an iPad3, Apple's first Retina iPad and suprisingly the iPad3 is actually fractionally less powerful than an iPad2, and an iPad2 is not that much more powerful than an iPad1 (a
  6. WIP - currently nameless mobile app

    Socks
    by Socks · November 2016
    Actually it's a lot smoother than the QuickTime movie shows, there's a few little glitches in there, having GameSalad preview a project while Quicktime is recording video and audio always produces a f
  7. WIP - currently nameless mobile app

    Socks
    by Socks · November 2016
    Cheers Armelline, as you well know it's all AAA*sin(BBB)+CCC*. (Image)
  8. WIP - currently nameless mobile app

    Socks
    by Socks · November 2016
    (Quote)
  9. WIP - currently nameless mobile app

    Socks
    by Socks · November 2016
    (Quote)
  10. WIP - currently nameless mobile app

    Socks
    by Socks · November 2016
    (Quote)
  11. WIP - currently nameless mobile app

    Socks
    by Socks · November 2016
    Cheers, it's just a basic walk cycle rendered from every 2°, it then moves to where you click, you can thrown something like that together pretty quickly, it's not complex.
  12. Weird shop problem

    Toque
    by Toque · November 2016
    Your colour comparison is confusing. I think it would easier if you use what it actually is. Do all colours refer to one thing? Or 12 different things? Or literally 12 colours of one thing?
  13. Weird shop problem

    Matti91
    by Matti91 · November 2016
    I have created a shop in my game where it is possible to buy visual changes for my main actor (in game coins, not real money).
  14. Why does "move" not work in Arcade?

    ForumNinja
    by ForumNinja · November 2016
    @jb15 The rotate behavior doesn't seem to function the same way in the Arcade as opposed to native preview, I see what you're referring to.
  15. Why does "move" not work in Arcade?

    AlchimiaStudios
    by AlchimiaStudios · November 2016
    You can try using self.rotation instead of zero and relative to scene instead of actor. It should have the same effect.
  16. Why does "move" not work in Arcade?

    Japster
    by Japster · November 2016
    on your 'dead' code order, and even if it does, obviously doing nothing noticable as you reset the scene when you're dead) when you hit the wall / set flag to true? ....try popping the top rule ins
  17. Are Android performance issues still prevelant?

    Japster
    by Japster · November 2016
    Hi @Icebox - I'm having a chat with Alexandra at GameSalad trying to show examples that are badly affected by this - Maybe you can give her a shout too, to send her an example of your android game bei
  18. Are Android performance issues still prevelant?

    ForumNinja
    by ForumNinja · November 2016
    Can you guys click the blue help button in the bottom right and send us publishing links to your projects that are stuttering / lagging on Android? (I believe I've seen icebox's though if I recall I c
  19. Why does "move" not work in Arcade?

    Japster
    by Japster · November 2016
    Hmmm... Maybe it IS a bug then - moving relative to the actor should work - could you screengrab the rule(s) and we can take a look?
  20. WIP - currently nameless mobile app

    Armelline
    by Armelline · November 2016
    Looking amazing, but I'd expect nothing less from you!
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