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  1. iAD doesn't show on my game

    haim96
    by haim96 · January 2011
    i also make sure to put the AD on high layer so it wan't be hidden by other layers.
  2. Recycle actors rather than spawning?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    it will improve performance greatly, expecially with as many actors as your spawning. Have them all ofscreen at the top, use attributes to trigger the acceleration so they fall down, then when they hi
  3. Recycle actors rather than spawning?

    GamersRejoice
    by GamersRejoice · January 2011
    Currently, my game allows you to spawn actors at the top of the screen and they fall down with accelerate. Right now it's just spawning as many actors as you press but I figure it may improve performa
  4. How do I make my actor Player move like this?

    idoistuff
    by idoistuff · December 2010
    -make the player rotate the direction it is heading.
  5. Artwork renders of the new Piano for (very) "Little Composers"

    xyloFUN
    by xyloFUN · December 2010
    To implement back keys is tricky (i have done it only in Flash so far) and not necessary for the beginner model. But sooner or later, I need to read Photics's book and learn how to layer actors ... Pa
  6. cleaning up the stickies

    jonmulcahy
    by jonmulcahy · December 2010
    see, most of that information is better suited for the wiki, it's useful to keep at the top, but with so many stickeys many go unnoticed.
  7. ANIMATION

    simo103
    by simo103 · December 2010
    2. You could try a spawn and destroy sequence so new 'spring expanding' actors are created but I always see warnings regarding using spawn and its effect on fps so consider this if trying this method.
  8. 1st press review is in for Running Wild

    POM
    by POM · December 2010
    I think the game is amazing, it should be in the top 50 !
  9. Tomorrow 31st is your last change to upgrade Express to Pro for only $99!!!!

    JCFord
    by JCFord · December 2010
    Use the link I posted at the top:
  10. Camera follows

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Drag the control camera behavior into the actor you want the camera to follow. Then in the scene your workin on in the top left of the work area youll see a mouse cursor, then a little camera next to
  11. Scene managment discussion?

    Fodder76
    by Fodder76 · December 2010
    Top priority is that the game runs nicely, and I want to keep loading to a minimum. But of course I also want to keep a reasonable workflow going. So I'm hoping to read about the experiences of thos
  12. iTunes Connect open again! Sales Data!

    izam
    by izam · December 2010
    @Fetaboy: Do you reckon users will scroll through the list of top 200 apps?...I wonder how many people will do this. It is interesting that you mention that the increase in an app drove the sales for
  13. quick question: Moving Platforms

    bgapps
    by bgapps · December 2010
    i am making a platforming game where my guy jumps on top of other blocks to get to the top. To make it more interesting and fun i want one of the blocks to go side to side so its harder for the player
  14. Force of hit on actor

    jon2s
    by jon2s · December 2010
    flying through the air and a good rate it should destroy the actor. If it is just barely rolling it shouldn't. If the cannon ball hits a block that just barely hits an actor it shouldn't destroy th
  15.  Stormystudios  'Dark Asylum' thread. (to showcase bits and get feedback) 

    firemaplegames
    by firemaplegames · December 2010
    From my experience, the major audience for these types of adventure games, MYST, etc., is slightly older, educated women. This is true of my Desktop games as well, which are mostly word games and Mahj
  16. iTunes Connect open again! Sales Data!

    Fetaboy
    by Fetaboy · December 2010
    For me, I think my spike was because one of my apps was already in the top 200 before the holidays, so it had some visibility. The increase in downloads of the one app(both free and paid versions) the
  17. Top down shooter - your opinions please

    allaboutiweb
    by allaboutiweb · December 2010
    At the moment I am working on a top down shooter, nothing in concrete just designing all the elements, attributes and rules before making the game itself. The main actor that does all the shooting is
  18. Pro edition: Worth it?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · December 2010
    The iAd behavior will match your scene, showing an iAd that's 320x50 or 480x32. You get to choose if it's on the top or the bottom of the screen.
  19. Best route to riches? one big game, or lots of quick simpler games?

    StormyStudio
    by StormyStudio · December 2010
    (I saw Remoter was mentioned in Gizmodos top apps this week...or at least I think it was).
  20. Gameplay video for 'Party Popper' from crazy mikes apps !

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Congrats looks really cool! At first glance by just glancing at screenshots i though this was a simple tap to destroy game, but its alot more then that! This video will def clear that up for alot of p
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