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  1. I really hope we get custom splash

    xyloFUN
    by xyloFUN · December 2010
    it is a fact that many or most of us make about $100 (plus/minus 99) with our games or apps? So charging $500 right off the top is a lot considering that some very well made games that have lately sur
  2. I really hope we get custom splash

    xyloFUN
    by xyloFUN · December 2010
    I would make the start screen a FIXED template that gives the top 75% to the developer(s) and the rest (25% fodder) I would hard code as a "Made with Game Salad" logo!
  3. How to count actor in the scene

    tenrdrmer
    by tenrdrmer · December 2010
    Based on the crazy ball wall breaker demo it should be a piece of cake to set up a "win Screen" based on the blocks count equaling 0 Not sure why it would destroy more than one unles
  4. How to count actor in the scene

    calvin9403
    by calvin9403 · December 2010
    2.if I have 5 same candy in a level, when I destroy one, others get destroy too,but i do not want that
  5. How to count actor in the scene

    calvin9403
    by calvin9403 · December 2010
    well, but if all the things is destroy ,it well be bake to zero
  6. How to count actor in the scene

    tenrdrmer
    by tenrdrmer · December 2010
    Yes that is what you need to do. and in a destroy rule you need to add in a change attribute to do a game.object_count-1 also everytime the scene resets you need to do something to set it back to zero
  7. How to count actor in the scene

    calvin9403
    by calvin9403 · December 2010
    BTW when the actor is destroy I what it to minus1, so I did when the lives =0, minus1 to the object_count
  8. Larger scene or Create new scene?

    MotherHoose
    by MotherHoose · December 2010
    you can have a top layer full screen size actor as a fader
  9. Moving My Mounted Machine Gun

    bransen111
    by bransen111 · December 2010
    Hi my game is gonna be kinda a tower defense where the actor sits on top f a tower with a mounted machine gun and kills things. I was wondering how first i could make the machine gun pivot up and down
  10. Building Blocks with Correct Physics

    architectpianist
    by architectpianist · December 2010
    I have a game where the player builds towers out of big blocks and narrow blocks, and it has to have good physics to work. So I'm thinking an "accelerate" behavior to simulate gravit
  11. Few problems with my game

    quantumsheep
    by quantumsheep · December 2010
    I have some problems with my game "Doodle Destroy" and I want to know if anyone can help. I would be very thankful if anyone can help.
  12. Double-Tap Code

    architectpianist
    by architectpianist · December 2010
    --------------Destroy this actor.
  13. Few problems with my game

    aalzanki
    by aalzanki · December 2010
    I have some problems with my game "Doodle Destroy" and I want to know if anyone can help. I would be very thankful if anyone can help.
  14. Name suggestions, please!!!!!

    scitunes
    by scitunes · December 2010
    What about different colored bees flying into different colored hives (from a top down view). Or different colored train cars into matching stations.
  15. Escape! Simplicity Intensified

    dshoe
    by dshoe · December 2010
    Top down view,
  16. Snakes And Ladders Fun Begins is released in the last moments

    gazjm
    by gazjm · December 2010
    thing happen yesterday and mine is still at the top of the release list, can still track ranking and its working its way up to the top 100 for most countries! Its a free app though with iads.
  17. Spawn actors in different layers than the spawner

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    I like tenrdrmer's idea of spawner "passing the buck". Another idea would be not to spawn at all, and have the pieces you want out of sight already on screen, in their proper layer,
  18. Spawn actors in different layers than the spawner

    gyroscope
    by gyroscope · December 2010
    I like tenrdrmer's idea of spawner "passing the buck". Another idea would be not to spawn at all, and have the pieces you want out of sight already on screen, in their proper layer,
  19. Escape! Simplicity Intensified

    StormyStudio
    by StormyStudio · December 2010
    Top down view,
  20. Spawn actors in different layers than the spawner

    tenrdrmer
    by tenrdrmer · December 2010
    you could use a boolean game attribute that is set to true when you touch your spawner and then in you background layer have an invisible attribute that spawns an actor and then turns the boolean back
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