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I managed to generate/download promo codes YAY!
by xyloFUN ·So if you know how to layer an actor on top of two actors (partially covering each as a black piano key would) than yes, I will pick your brain on that! -
Building an iphone puzzle game
by JohnPapiomitis ·Number the tiles from top left to top right, then do the same with row below etc.. -
Building an iphone puzzle game
by frario ·Number the tiles from top left to top right, then do the same with row below etc.. -
can a rule applied to an actor in one scene spawn an actor in another scene?
by Leanne ·Thank you for your suggestions. I ensured that it is a game attribute, not a scene attribute. I moved the behavior to the top of the rule and the rule to the top of the list in that actor. I also s -
can a rule applied to an actor in one scene spawn an actor in another scene?
by joshmiller602 ·should work. I would try moving the rule to the top of the actor's set of rules (if applicable), or try spawning the stars instead of just doing a change image (Spawn Actor). -
Flip Image Question
by tenrdrmer ·If your image was the same top and bottom you could rotate 90 degree's. top down views of cars, trucks, planes, etc. would be a good example. but for most human or animal like characters standing on t -
So, my game is submitted. What's your bet?
by JohnPapiomitis ·Haha likewise here. Im not gonna say it offends me or anything like that, im just saying when im brainstorming for new game ideas killing kittens doesnt come to the top of my head (Image) -
Doodle Rain HD reaches Top 100 best games in 40 countries for Education and Puzz
by Mogos ·As for the top, not sure. I don't see a direct relation between the positions in the tops and the sales so to be honest, I'm still a bit lost trying to make sense out of it. -
Gamesalad is free ?
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Gamesalad is free ?
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HELP... snap to circle, and rotate around it ?!
by frario ·To reset self.time, destroy and recreate the actor on collide, and sum time with the current position (maybe calculating angle and converting to periodic?). I'll try to be more precise later -
Need help with SketchBookPro
by MotherHoose ·easy if you have more than one layer...just delete the white layer... -
How do I make my camera follow the actor after reaching a certain height?
by JohnPapiomitis ·Whatever actor you want to follow put the control camera behavior in it. The in your scene at the top left above where you put everything youll see the mouse cursor icon, then next to it a camera. Cli -
Help with collisions.
by scitunes ·I would spawn the new actor and just destroy the old one. Constraining will kill the fps. Just make sure everything in the spawn behavior is 0 to actor. The second actor should be identical to the fir -
Changing Self.Physics.movable
by firemaplegames ·When you pick up an actor, spawn the nonmovable actors in place of the movable ones - then destroy the movable ones. When you release the actor, switch them back. Definitely a pain, but it might be th -
Bahavior to access layers (for easy depth sorting/swapping)
by Snow ·As the title says, I would like to be able to access or change what depth/layer an actor is on. I noticed yesterday, that if you have 2 actors on a single layer - they're put on individual layers/dept -
My iAds experience
by Player_E ·3) make sure in GS you have an actor with the pro behavior "spawn iAds" and choose top or bottom. -
Doodle Rain HD reaches Top 100 best games in 40 countries for Education and Puzz
by guru-at-zidware ·yes...but what are your downloads....being the top might only mean 25 downloads a day? -
I had a hard day so ... to relax, I'm working on my little iphone app :)
by xyloFUN ·The trumpet has a "hidden" B flat at the top for which i did not make a valve as it is more of a "bonus" feature for those who are used to playing and can take adva -
How to know if all physics bodies are stopped.
by scrapee_net ·A have a rule where, while totalactors != 0, every 2 seconds spawns an actor, and when the actor is created, it change totalactors to totalactors-1. So when totalactors reachs 0, it stop adding more a