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  1. I managed to generate/download promo codes YAY!

    xyloFUN
    by xyloFUN · December 2010
    So if you know how to layer an actor on top of two actors (partially covering each as a black piano key would) than yes, I will pick your brain on that!
  2. Building an iphone puzzle game

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Number the tiles from top left to top right, then do the same with row below etc..
  3. Building an iphone puzzle game

    frario
    by frario · December 2010
    Number the tiles from top left to top right, then do the same with row below etc..
  4. can a rule applied to an actor in one scene spawn an actor in another scene?

    Leanne
    by Leanne · December 2010
    Thank you for your suggestions. I ensured that it is a game attribute, not a scene attribute. I moved the behavior to the top of the rule and the rule to the top of the list in that actor. I also s
  5. can a rule applied to an actor in one scene spawn an actor in another scene?

    joshmiller602
    by joshmiller602 · December 2010
    should work. I would try moving the rule to the top of the actor's set of rules (if applicable), or try spawning the stars instead of just doing a change image (Spawn Actor).
  6. Flip Image Question

    tenrdrmer
    by tenrdrmer · December 2010
    If your image was the same top and bottom you could rotate 90 degree's. top down views of cars, trucks, planes, etc. would be a good example. but for most human or animal like characters standing on t
  7. So, my game is submitted. What's your bet?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Haha likewise here. Im not gonna say it offends me or anything like that, im just saying when im brainstorming for new game ideas killing kittens doesnt come to the top of my head (Image)
  8. Doodle Rain HD reaches Top 100 best games in 40 countries for Education and Puzz

    Mogos
    by Mogos · December 2010
    As for the top, not sure. I don't see a direct relation between the positions in the tops and the sales so to be honest, I'm still a bit lost trying to make sense out of it.
  9. Gamesalad is free ?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · December 2010
    My strategy would be something like this - Throw a contest to build the best GameSalad game. If the software can create the next Angry Birds, Cut The Rope or Fruit Ninja, then the software would get k
  10. Gamesalad is free ?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · December 2010
    While this is a Mac community, I think Microsoft is a great suitor for GameSalad. Exporting to PC, Windows Phone 7, XBOX live and Internet Explorer would become top priorities. That's a lot of new cus
  11. HELP... snap to circle, and rotate around it ?!

    frario
    by frario · December 2010
    To reset self.time, destroy and recreate the actor on collide, and sum time with the current position (maybe calculating angle and converting to periodic?). I'll try to be more precise later
  12. Need help with SketchBookPro

    MotherHoose
    by MotherHoose · December 2010
    easy if you have more than one layer...just delete the white layer...
  13. How do I make my camera follow the actor after reaching a certain height?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Whatever actor you want to follow put the control camera behavior in it. The in your scene at the top left above where you put everything youll see the mouse cursor icon, then next to it a camera. Cli
  14. Help with collisions.

    scitunes
    by scitunes · December 2010
    I would spawn the new actor and just destroy the old one. Constraining will kill the fps. Just make sure everything in the spawn behavior is 0 to actor. The second actor should be identical to the fir
  15. Changing Self.Physics.movable

    firemaplegames
    by firemaplegames · December 2010
    When you pick up an actor, spawn the nonmovable actors in place of the movable ones - then destroy the movable ones. When you release the actor, switch them back. Definitely a pain, but it might be th
  16. Bahavior to access layers (for easy depth sorting/swapping)

    Snow
    by Snow · December 2010
    As the title says, I would like to be able to access or change what depth/layer an actor is on. I noticed yesterday, that if you have 2 actors on a single layer - they're put on individual layers/dept
  17. My iAds experience

    Player_E
    by Player_E · December 2010
    3) make sure in GS you have an actor with the pro behavior "spawn iAds" and choose top or bottom.
  18. Doodle Rain HD reaches Top 100 best games in 40 countries for Education and Puzz

    guru-at-zidware
    by guru-at-zidware · December 2010
    yes...but what are your downloads....being the top might only mean 25 downloads a day?
  19. I had a hard day so ... to relax, I'm working on my little iphone app :)

    xyloFUN
    by xyloFUN · December 2010
    The trumpet has a "hidden" B flat at the top for which i did not make a valve as it is more of a "bonus" feature for those who are used to playing and can take adva
  20. How to know if all physics bodies are stopped.

    scrapee_net
    by scrapee_net · December 2010
    A have a rule where, while totalactors != 0, every 2 seconds spawns an actor, and when the actor is created, it change totalactors to totalactors-1. So when totalactors reachs 0, it stop adding more a
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