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  1. Updating Sprites on my game

    Franto
    by Franto · September 2015
    Part of the background missing on zoom out was due to not anticipating that I would figure out how to zoom out during runtime. I had an old, primitive system where zoom in led to different levels set
  2. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    kirafu
    by kirafu · September 2015
    I also really want to gets editors choice on the AppStore! Because I know that is very important.I try to participate in various activities/event/show,hoping to increase the chances of being seen.
  3. iPad 'Pro' - Start the speculation !

    Hopscotch
    by Hopscotch · September 2015
    (Quote)
  4. iPad 'Pro' - Start the speculation !

    Socks
    by Socks · September 2015
    (Quote)
  5. iPad 'Pro' - Start the speculation !

    Chunkypixels
    by Chunkypixels · September 2015
    More along the lines of Wacom tablet pen type stylus sensitivity... so the iPad can become a proper useful tool for graphic design and whatnot, which has always been one of Apples main markets with re
  6. iPad 'Pro' - Start the speculation !

    Thunder_Child
    by Thunder_Child · September 2015
    Also...I hope there is a much better stylus than what we have to use now (3rd Party). iPads and stylus (writing) sucks ! But if so I surely don't what a soft screen like some phones are.
  7. iPad 'Pro' - Start the speculation !

    Socks
    by Socks · September 2015
    Converting your apps to this new machine is going to be pretty straightforward, GameSalad wouldn't even need to change anything (as far as I understand it), you could just publish with a standard iPad
  8. iPad 'Pro' - Start the speculation !

    Approw
    by Approw · September 2015
    To be honest it would be cool to see a bigger ipad, but I'm looking more forward the announcement of the new apple tv since it's going to be a new platform to develop for. It means new opportunities t
  9. iPad 'Pro' - Start the speculation !

    Socks
    by Socks · September 2015
    Lots of the current rumours are pointing to a 2732 × 2048 resolution now (which would be a x2.66 asset size on a standard iPad project) . . . Likely to be announced this Wednesday (9th Sept).
  10. Bugs in viewer? Can I still go to Ad Hoc?

    Daniel543M
    by Daniel543M · September 2015
    Oh and the app is created under iPad Landscape Size and is being tested on iPhone 6 Landscape (and I set up a universal build so it should work right?)
  11. Game not working with splash screen

    dapion
    by dapion · September 2015
    Thanks @NipaDidIt
  12. universal build?

    Gnarly
    by Gnarly · September 2015
    if you search there is lots on the topic of universal builds. I usually build in iPad and use stretch. It will distort a little. Overscan will work but will cut off the bottom on some devices..
  13. Select Enable Advertisement in Change Scene But No ad networks are enabled

    lioncoders
    by lioncoders · September 2015
    @NipaDidIt Thanks for quick response
  14. interpulate problem

    http_gamesalad
    by http_gamesalad · September 2015
    @NipaDidIt is there away to get passed this? So if I put the image passed -500 it'l be gone?
  15. Mac Creator Release 0.13.38 is available

    QASalad
    by QASalad · September 2015
    * Fixed zipalign not being found with latest Android SDK
  16. I'm starting to doubt

    JSproject
    by JSproject · August 2015
    In 0.13.35 they fixed a long lasting bug that had resulted in bigger projects crashing on iPad2/iPhone4s/iPod touch5g (512MB) devices. I remember having that discussion (many many many months ago) wit
  17. Mac Creator Release 0.13.36 is available

    Dues
    by Dues · August 2015
    @Hopscotch Also tested on both iPhone 6 and latest iPad wont work on either of them...
  18. Signing APK error tmp.apk created

    wilsongalucho
    by wilsongalucho · August 2015
    Also it's not finding zipalign, or at least, doesn't save where it found it.
  19. App compatibility

    bradavicarrka123
    by bradavicarrka123 · August 2015
    (Quote)
  20. App compatibility

    Rainbros
    by Rainbros · August 2015
    Not that this helps that much as it cuts off a lot of older devices, but iOS 9 will allow you to specify compatibility for 64-bit devices only, i.e. iPhone 5S and later and iPad Air and later (no iPod
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