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Updating Sprites on my game
by Franto ·Part of the background missing on zoom out was due to not anticipating that I would figure out how to zoom out during runtime. I had an old, primitive system where zoom in led to different levels set -
my new game "Roll Turtle" gamedev progress prototype art :)
by kirafu ·I also really want to gets editors choice on the AppStore! Because I know that is very important.I try to participate in various activities/event/show,hoping to increase the chances of being seen. -
iPad 'Pro' - Start the speculation !
by Hopscotch ·(Quote) -
iPad 'Pro' - Start the speculation !
by Socks ·(Quote) -
iPad 'Pro' - Start the speculation !
by Chunkypixels ·More along the lines of Wacom tablet pen type stylus sensitivity... so the iPad can become a proper useful tool for graphic design and whatnot, which has always been one of Apples main markets with re -
iPad 'Pro' - Start the speculation !
by Thunder_Child ·Also...I hope there is a much better stylus than what we have to use now (3rd Party). iPads and stylus (writing) sucks ! But if so I surely don't what a soft screen like some phones are. -
iPad 'Pro' - Start the speculation !
by Socks ·Converting your apps to this new machine is going to be pretty straightforward, GameSalad wouldn't even need to change anything (as far as I understand it), you could just publish with a standard iPad -
iPad 'Pro' - Start the speculation !
by Approw ·To be honest it would be cool to see a bigger ipad, but I'm looking more forward the announcement of the new apple tv since it's going to be a new platform to develop for. It means new opportunities t -
iPad 'Pro' - Start the speculation !
by Socks ·Lots of the current rumours are pointing to a 2732 × 2048 resolution now (which would be a x2.66 asset size on a standard iPad project) . . . Likely to be announced this Wednesday (9th Sept). -
Bugs in viewer? Can I still go to Ad Hoc?
by Daniel543M ·Oh and the app is created under iPad Landscape Size and is being tested on iPhone 6 Landscape (and I set up a universal build so it should work right?) -
Game not working with splash screen
by dapion ·Thanks @NipaDidIt -
universal build?
by Gnarly ·if you search there is lots on the topic of universal builds. I usually build in iPad and use stretch. It will distort a little. Overscan will work but will cut off the bottom on some devices.. -
Select Enable Advertisement in Change Scene But No ad networks are enabled
by lioncoders ·@NipaDidIt Thanks for quick response -
interpulate problem
by http_gamesalad ·@NipaDidIt is there away to get passed this? So if I put the image passed -500 it'l be gone? -
Mac Creator Release 0.13.38 is available
by QASalad ·* Fixed zipalign not being found with latest Android SDK -
I'm starting to doubt
by JSproject ·In 0.13.35 they fixed a long lasting bug that had resulted in bigger projects crashing on iPad2/iPhone4s/iPod touch5g (512MB) devices. I remember having that discussion (many many many months ago) wit -
Mac Creator Release 0.13.36 is available
by Dues ·@Hopscotch Also tested on both iPhone 6 and latest iPad wont work on either of them... -
Signing APK error tmp.apk created
by wilsongalucho ·Also it's not finding zipalign, or at least, doesn't save where it found it. -
App compatibility
by bradavicarrka123 ·(Quote) -
App compatibility
by Rainbros ·Not that this helps that much as it cuts off a lot of older devices, but iOS 9 will allow you to specify compatibility for 64-bit devices only, i.e. iPhone 5S and later and iPad Air and later (no iPod