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  1. Heads up for 1.25 release

    freneticz
    by freneticz · March 2016
    But how do you get the shadow under the player, do you need to Control the shadow and have the player con to the shadow then......this is a new problem for me, did not have it in 0.13.30(mac)
  2. Goodbye awesome community!

    http_gamesalad
    by http_gamesalad · March 2016
    Very sad to see you go! You're very good at game design & I know for sure you'll make a game thatll really top the charts! I'm very glad I can work on my game Sway with you
  3. Heads up for 1.25 release

    MentalDonkeyGames
    by MentalDonkeyGames · March 2016
    This is probably a layer order issue. Try switching the actors order in the layers tab.
  4. Mingui Surf ( IOS / KINDLE / ANDROID )

    tatiang
    by tatiang · March 2016
    Please don't create multiple threads. If you need to edit an existing post, use the gear icon at the top-right of the post within 24 hours. Beyond that, contact a moderator (aka "sous chef&
  5. Have enemy fire when facing actor?

    Socks
    by Socks · March 2016
    Notice how the they are in sync for the first 180 degrees, which is why your code only works when Player Y is greater than enemy Y, as they only match in the range 0-180° (basically the top half of a
  6. Sunday March 6th Guru Live Stream

    UtopianGames
    by UtopianGames · March 2016
    if you ever do a 6:00pm GMT I might pop in for a listen ...but seriously top job on the casting Dave, keep up the great work.
  7. How Can "Tap Screen" and "Swip Down" Actions Exist Together?

    kevinwynns
    by kevinwynns · March 2016
    Sorry I never gave feedback :-) Unfortunately, I still had trouble getting this Swipe to Drop Down solution to work in conjunction with the Tap to Jump behavior (probably more to do with me than the
  8. Dynamically Placed Actors In Large Scene With Camera Movement

    RowdyPants
    by RowdyPants · March 2016
    Then it's just a matter of going into each instance of this UI actor on each 'screen' and setting their self.ScreenPositionX and self.ScreenPositionY to the correct locations. (the top left screen UI
  9. GameSalad Pinball Jam!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    (Quote)
  10. Heads up for 1.25 release

    Hopscotch
    by Hopscotch · March 2016
    I installed a 1.24.42 android apk of my heavy game, up top, on my super slow and handy-capped Samsung Galaxy Tab 3 and it still ran OK.
  11. Heads up for 1.25 release

    Hopscotch
    by Hopscotch · March 2016
    My heavy project up top also uses the camera for effects without issues.
  12. Heads up for 1.25 release

    Icebox
    by Icebox · March 2016
    (Quote)
  13. Heads up for 1.25 release

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2016
    I disagree hopscotch and I just had a discussion about all this this weekend. If you have a game that relies on precise performance and timing improper code order in both actors of layers can cause st
  14. GameSalad Pinball Jam!

    Valan
    by Valan · February 2016
    Yep, A true pinball game is all physics and gravity. A bit too much so for the GameSalad engine as is. But then, the original top down views of 8 and 16 bit Pinball Games often used Tables and 'on rai
  15. Tap for sparkles..

    tatiang
    by tatiang · February 2016
    Then, in the animation actor, have an Animate behavior with however many frames/images. Have a rule that says When attribute self.Image is [name of last frame image filename] --> Destroy.
  16. Tap for sparkles..

    tatiang
    by tatiang · February 2016
    Then, in the animation actor, have an Animate behavior with however many frames/images. Have a rule that says When attribute self.Image is [name of last frame image filename] --> Destroy.
  17. ARM and x86

    Franto
    by Franto · February 2016
    "Although Android uses Java as its principle programming language, it also allows programmers to take their existing code (in C or C++, for example) and create apps. These “native” apps are g
  18. projectile actors following their shooter actor's Y

    Wonder Maru
    by Wonder Maru · February 2016
    (Quote)
  19. projectile actors following their shooter actor's Y

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    You have to pay attention to the code firing order. You want the enemy reporting his position first. This is how code is scanned. Inside an actor the code fires in a logical order from top to bottom.
  20. Sneak Peek at Creator version 1.25 (Video)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    (Quote)
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