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  1. Text Alignment - Top/Middle/Bottom - how to???

    fmakawa
    by fmakawa · November 2016
    @Armelline when you said it would need tweaking you weren't far off the mark. I'm seeing an odd behaviour though and its proven problematic.(Image)
  2. Smooth drag actor movement effect?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2016
    Or you can set max velocity to zero and switch it on and off.
  3. What is the most successful game ever made with Gamesalad?

    Socks
    by Socks · November 2016
    Whoops not sure where I got the $30k figure from, maybe it was your weekly earnings (?), anyhow like you say still pretty amazing.
  4. Birthday Table

    Hopscotch
    by Hopscotch · November 2016
    Very fast and finds every occurrence of what you are looking for.
  5. help stuck

    Toque
    by Toque · November 2016
    You can make different scenes.
  6. Birthday Table

    smurfted
    by smurfted · November 2016
    That is epic, thank you boys. This forum is still top class.
  7. Let's Make A Game: Episode 2 (Peg Behavior and Game Over)

    daniel.robert.campbell
    by daniel.robert.campbell · November 2016
    Episode 2 of my feeble attempt to make a video game!
  8. Random actor movement

    Socks
    by Socks · November 2016
    Make a 'real' attribute, let's call it 'A'.
  9. Breaking Down a Word into Individual letters for a table

    Hopscotch
    by Hopscotch · November 2016
    You then analyse them and the interesting ones you then make available to all users.
  10. Breaking Down a Word into Individual letters for a table

    fmakawa
    by fmakawa · November 2016
    What do you mean exactly when you say I cannot export run time changes to a table? I am trying to 2 things at once. I want the user to be able to create their own puzzles and add those to my tables fo
  11. Problem with in-app purchase on iOS

    UncloudedStudio
    by UncloudedStudio · November 2016
    This Tutorial from @Armelline should cover all the things you need to do in GS (Image)
  12. Birthday Table

    Japster
    by Japster · November 2016
    * looks daunting alright, but once you get one example working, it kind of falls into place, then you'll wonder how you got by without it!... (Image)
  13. Breaking Down a Word into Individual letters for a table

    Hopscotch
    by Hopscotch · November 2016
    @fmakawa have a look at the textLength and textSubStr functions. With these you can build a loop over the length of the word and put each letter in a table cell.
  14. Breaking Down a Word into Individual letters for a table

    fmakawa
    by fmakawa · November 2016
    I got stuck on this. How do take a word and break it down into individual letters which I then place in individual cells in a table? As always, much appreciated
  15. Random actor movement

    justinodunn
    by justinodunn · November 2016
    Hi, how do I make an actor move randomly? As for movement I'm not talking about changing basic x and y directions, I'm talking something like Agar.io here ((Image)
  16. Smooth drag actor movement effect?

    Socks
    by Socks · November 2016
    position the the calculation produces 0 . . . . does that make sense ? Take a look at the calculation logically, it's saying something fairly basic / simple.
  17. Smooth drag actor movement effect?

    justinodunn
    by justinodunn · November 2016
    Awesome! Seems to work well. Can you please explain why its game mouse position - self position?
  18. Smooth drag actor movement effect?

    Socks
    by Socks · November 2016
    P.S . . . if you don't want the actor to float off . . . (just tested the above code !!) . . then when using the above rule have the actor slow to a halt when the touch is released, you can do this b
  19. Smooth drag actor movement effect?

    Socks
    by Socks · November 2016
    . . . and if you also want rotation . . .
  20. Smooth drag actor movement effect?

    justinodunn
    by justinodunn · November 2016
    Hey guys, I made an actor that can be dragged to whatever position on the screen. So I did when touched, constrain attribute self position x and y to mouse position x and y. It works, but the movement
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