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can I "tap" on an image and have it move to the back (z - debth)?
by xyloFUN ·Imagine if there were say three cards (pictures) laying on top of each other and the only function they need to perform is that when the top one is tapped, it moves to the bottom of the stack! -
integers or booleans?
by scitunes ·So you may want to have a self.boolean in each called self.Destroy. -
New video for my new game
by scitunes ·The problem is that you only get one shot on the new release list. Updates do not put you back on the top of the list. If you pull it and resubmit you will need a new name. Here is one possible middle -
integers or booleans?
by GamersRejoice ·Im having an actor spawn at the top of the screen and when that actor falls and collides with another actor in the center it subtracts from a hud up at the top set to five. I'm currently setting a boo -
AppChogie Winter clear out projects for sale
by AppChogie ·I am working on a new top secret project one that no one has pulled of properly in GS and apart from Darren at Utopian no one else knows details and it's enthused me again to produce my best work to d -
Gamesalad Uploader problem
by MightyBoosh ·thanks for the post but just tried that and it gives an error on top of the failed codesign error:(( -
iPad screen-size 1024 x 768 questions!
by expired_012 ·No, do not leave a space empty for that. Cover up the whole 1024x768 screen. GS apps do not show the status bar at the top -
iPad screen-size 1024 x 768 questions!
by xyloFUN ·when I look at apps on my iPad, I realize that there is a small (20 pixels?) strip at the top which is reserved for displaying the network connection, the time and battery level. -
iads features and URL link working for new pro?
by POM ·So are you saying that if I put an invisible actor behind my "back button" actor, and give it the iad behavior, so when the player touch the "back button" To go to -
iads features and URL link working for new pro?
by paulitsme ·http://gamesalad.com/forums/topic.php?id=13853 -
What am I doing wrong??
by allaboutiweb ·I am attempting to build a top-down racing game for the iPad. In Fireworks I built a large image (2048x1536) and then split it into 4 equal blocks of 1024x768 and saved them all as PNGs. In Preview th -
"the app was not installed on the iphone because the entitlements are not valid"
by joshcal ·it opened itunes, it then began to sync, at the top it then showed the loading bar telling me it was installing my app, but then when the bar reached the end; this message was displayed : " -
*** Game Graphic Starter Pack - World War 2 - $30 ***
by debugdesign ·Anyone fancy making a top down shooter this weekend... -
@Juzcook - Damn you! *fist shakes*
by peachpellen ·You can still be proud of the fact you were the first to beat me :P I'm not at the top but still, I did test it for a long time :P -
iads features and URL link working for new pro?
by Chaser ·Ok Chaser I have a question. I dont think that you are going to ad iads in your paid games so it has to be in the free one, right. Any way, none of them has space for the iads. If it is on top it will -
iads features and URL link working for new pro?
by LordTarantor ·Ok Chaser I have a question. I dont think that you are going to ad iads in your paid games so it has to be in the free one, right. Any way, none of them has space for the iads. If it is on top it will -
Space Fortress - just released, free game!
by rickdal ·wanted the player ship to be able to wrap from top to bottom when it crosses the threshold where the buttons are located. The workaround itself involved having the whole game upside down, which is k -
Actor Troubles
by Ricky ·when it gets hit, try destroying said actor, and create one that does the falling animation in it's place. -
simple scrolling menu, not too hard to devise
by scitunes ·Then I lay out my buttons. I put a background on a non scrollable layer behind everything else. Then I create the buttons that switch the view witch I have to unlock so I can get to the camera attribu -
Rotation Demo Help (Expert help please!)
by GamersRejoice ·a collision wall around it with a hole at the top so the collision wall rotates with the movement of the circle.