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Spawning Particles at specific position
by Lovejoy ·I don't quite understand how everything is set up, but perhaps try to make the bee spawn the particles actor. Seems like it would be easier than the flower spawning it. -
Candy Bang Mania now available in the Google Play Store
by omiwebdesign ·• 5 different planets, all with unique elements -
Spawning Particles at specific position
by Village Idiot ·I'm having trouble trying to get particles to spawn at the point where the hero collides with another actor. Hopefully my screen grab helps explain the situation. I've got particles spawning at self.p -
Game Over question. Resetting to a certain scene and not entire game.
by SLOCM3Z ·if game.Life = 0 :do: spawn actor at the area 1 beginning coordinates. Then: if game.currentArea = 2 & game.Life = 0 :do: spawn actor at area 2 beginning coordinates and so on.Then just add a -
Actors not spawning
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How to solve the lag issue? Any tips/ tricks?
by xwrbnx ·I am having serious problem with lags. I have an actor who will jump on some other actor. There will be obstacle, coins, etc spawned during the game one after another. These obstacle and coins are kee -
Checkpoints
by happygfish ·How do have it so when an actor passes a checkpoint(Lets just call it a flag) they re spawn there? -
Spawning actors, mega jump style
by joelloyd ·I will try spawning in an existing shape but how far out of the display can I spawn, iv tried this before and when I went over 400 out of the display nothing spawns. Cheers, huge help so far! Thanks -
Magnitude Function
by yaywaffles95 ·I got it to work... But only to an extent. If I allow the "enemy" to spawn first, the mechanic seems to work perfectly. However, if I spawn the "friendly character" -
Spawning actors, mega jump style
by RThurman ·Then I would have a rule that says when "trigger-S" is true -- spawn 20 coins in an "S" pattern. (I would literally use 20 spawn behaviors that would have their co -
Spawning actors, mega jump style
by joelloyd ·Good point @RThurman ! How do I use distance in the correct way? So currently I'm using the score the set the time for when an actor is spawned. The score is made but saying, score=linar velocity /400 -
Spawning actors, mega jump style
by RThurman ·Spawning an actor does take a very tiny bit of time, but that is probably not an issue in this case. -
Spawning actors, mega jump style
by joelloyd ·I seem to be having a problem spawning coins in set positions and distances apart making shapes with the coins and structure. Currently i spawn coins in line of 5s on different x positions to test it -
coding trouble with matching game
by ThoPel ·your problem is that the spawned butterfly resets the cardid + cardida and destroys itself. That was the reason why I wrote "order of the behaviros". You need to reset the cardid + c -
Enter, but don't exit
by ThoPel ·* Let the actor spawn the walls after it has entered the screen. -
Enter, but don't exit
by GamingtilDawn ·I'm not even sure how to do this. In my game I have invisible walls to prevent the actor from leaving the scene. However, I want the actor to spawn off screen and then come into view. Is there a way t -
Spiderman web type rope
by GameAlchemist ·First I know there are no joints and I don't want to bend anything. Instead I want my player to spawn a rope like spiderman shoots his webs, and when the rope's top part collides with a specified acto -
coding trouble with matching game
by ThoPel ·* your actor (e background) spawns an actor (ebackground1) which spawns an actor (e) which spawns an actor (e spawn). -
Wave movement right to left - please help
by Armelline ·It's pretty simple really. Here's a demo. I made it spawning on the left, but you can make it spawn on the right very easily by just moving the spawner and changing the direction the bubbles move. Mak -
Wave movement right to left - please help
by Village Idiot ·I'll try and be more specific. I've got these actors that I want to spawn from the right side of an iPad sized area in landscape format.